Jawson Bog is infamous for its eeriness. Not even the beasts of the Wilds dare enter it.
Instead, the region’s flora dominate the level.
You’ll encounter new plant-type enemies here. Some may even make you question if reality’s much stranger than what the mind can conjure.
Section 1: Fever Dreams
Step 1: You start at the entrance to some wooden platforms. There are no enemies nor things of note here, so follow the path all the way south.
You’ll find the Shard at the end. But as you approach it, the Bog’s fumes will knock you unconscious.
You’ll experience several nightmares — all set on levels you’ve visited before. Each one has an interactable that’ll trigger the next dream.
You can’t rely on the Narrator here. His voice will come out distorted and garbled, often vilifying you. Fortunately, every dream’s contained in a tiny area, so you’ll always spot the objects that you need to continue.
Step 2: The first dream puts you at Zia’s camp in Prosper Bluff. Her song still echoes in the air.
But instead of meeting her, you’ll find yourself assailed by floating eyes. Two will emerge from the ground first. After killing them, the screen will go dark and reveal more surrounding you.
Enemy: Stinkeye
These kamikaze urchins attack by rushing you. They often move as a group, and they’ll use their numbers to overwhelm you. They also come with a gimmick, like with most Wild creatures.
If you’re looking directly at them, they’ll go rigid and close their eye after 2 seconds. While in this state, they’ll only take 1 damage from all sources. They’ll open their eye again and attack you after you’ve turned your back on them.
It’s dangerous to get surrounded by many Stinkeyes. It means that wherever you turn, the ones behind you can inch closer to you. So don’t let that happen and run to where you have them all on one side. That way, you can control their approach and deal with them more easily.
Eliminate all of them, and Zia will appear.
Talk to her to trigger the next nightmare.
Step 3: You’re at the Hanging Garden, right where you’d found the Core.
You’re exactly in its place, surrounded by ashen husks and monsters. Break free from the husks and kill the enemies.
Step 4: After they’re dead, the east gate will open. You’ll see Zulf beyond it, but he’ll vanish as you get near him.
Two more Gasfellas will also emerge, followed by three Elephant Squirts. Defeat them to make Zulf reappear, and then talk to him to proceed.
Step 5: You’re now south of the Bastion. As you make your way up, you’ll discover that it’s been reclaimed by the Wilds.
A Lunkhead, a Pecker, and a Wallflower have made it their home. They seem to be friendly at first, but when you reach the Monument, they’ll pounce on you.
Fall back to the southern field and take care of the Pecker first. Defeat the Lunkhead next, and then the Wallflower.
Once they’re gone, continue north while avoiding the swampweeds. You’ll come upon the Skyway flanked by two Wallflowers. They won’t attack, so go ahead and use the Skyway.
Step 6: You’re back inside the Sole Regret Saloon from the first level. The same Turret from before operates the bar. Destroy it, and a huge corn bin will land at the center.
It’ll lob Elephant Squirts at you instead of the regular ones. Various Turrets will also appear around the Saloon’s edges.
Focus on defeating the corn bin first so that you won’t get overwhelmed by its minions.
After that, clear out all enemies that remain.
Once they’re gone, the husk of Rondy the Bartender will appear on the Saloon’s mezzanine. Dust him to enter the next dream.
Step 7: The penultimate nightmare has you at the very beginning of your adventure. Get up and head up the familiar corridors.
You’ll bump into a gigantic Plush Pyth at the second block. Smash it and continue to where you had found your Hammer. As you do, it’ll transform into your final foe — yourself.
Your clone only has the Hammer equipped, so you have the advantage on range. But he’s also as fast as you.
You can kite him by rolling back then shooting. But it’s better to stun him with a counter-block and then attack him.
After defeating your double, continue forward and you’ll transition to the last dream.
Step 8: You’ll find yourself at a campsite that’s like the one from the Wild Outskirts.
There are no enemies here; you only need to interact with a series of objects. There’s also a wisp of light that’ll hover over said objects.
Follow it in this sequence:
- Take ore from any minecart on your right
- Pack ore into the wagon on your left
- Take wood from the pile above you
- Place wood on the campfire in the center
- Rest on the bedroll at the bottom-left
As you lay down on the bedroll, you’ll trigger a mini-cutscene of the Calamity from the Kid’s point-of-view.
This revisited trauma marks the end of the nightmares . . . for this part at least.
Section 2: Awakened Horrors
Step 1: You’ll wake up beside the Shard. Grab it and head west on the wooden walkway.
You’ll bump into your second new weirdo: the Bootlicker. Kill it and collect the fragments to its right.
Enemy: Bootlicker
This segmented and flowering cactus can’t hurt you. Instead, it’ll trap you in a crater of claws for 5 seconds.
It’ll screech and hop before dispersing a ring of green gas around itself. If the gas touches you, spikes will sprout from below you and hold you in place.
On their own, Bootlickers aren’t a threat. They’re a support unit meant to restrict your movement. If there are other threats nearby, that’s when you need to be wary of these cacti.
After that, continue up to the end of the walkway.
Step 2: A few paces past the Bootlicker, the camera will zoom out and reveal this level’s boss — a Lungblossom.
It sits on top of the Skyway, so you’ll have to defeat it to go home.
Enemy: Lungblossom
This uncanny mutated rafflesia has a perfect set of teeth around its “mouth”. From there, it’ll spew spiky kernels at you in regular intervals. That’s its only attack, and it’s also easy to dodge or defend against.
But it has a lot of HP and can summon Pincushions, Bootlickers, and Stinkeyes.
Counter-blocking won’t work, as all deflected kernels will overshoot the Lungblossom. You’ll have to use your conventional weapons on it. If its minions appear, fall back and deal with them first. You can resume your attacks when it’s alone again.
If you need health or black tonics, there’s two of each on the far edges of the arena. You won’t be able to see the leftmost black tonic because of the fixed camera. But you’ll still get it if you go near it.
Step 3: Once the boss is dead, the camera will normalize.
Pick up any uncollected tonics for some extra XP. After that, step into the Skyway to return to the Bastion.
Home: The Bastion
Back in the safety of your home, go to the Monument and insert your hard-earned Shard. It’ll let you upgrade one of your buildings to their “true form”.
You do this by interacting with the sigil outside of your chosen building.
Which building to upgrade first depends on your preference. To help you decide, check the overviews below to learn what you’ll get from each true building.
Once you’re satisfied with your choice, go to the Skyway. There’s only one new level: Roathus Lagoon. So go ahead and select that to continue your story.
Misc: Brief Overview of True Buildings
Building: True Distillery
You get three new Spirits, which has these passive effects:
Spirit | Effect |
---|---|
Lifewine | +2 black tonic capacity |
Black Rye | Survive an attack that would’ve brought defeat |
Falling Malt | Reduced damage from falling Deal +200% damage to foes when falling on them |
Building: True Lost-and-Found
The True Lost-and-Found sells new Spirits with these prices and passives:
Spirit | Price | Effect |
---|---|---|
Mender Mead | 250 | Recover health after a counter-block |
Bull Brandy | 500 | +15% damage resistance |
Graver Gimlet | 750 | +5% chance to gain +200% damage for 3 seconds after defeating a foe |
Leechade | 1000 | Recover health after striking foes -66% health tonic potency |
Building: True Shrine
You get two new idols for free. Invoking them inside the True Shrine gives these effects:
Idol | Enemy Buff | Fragment and XP Gain |
---|---|---|
Micia | Regenerates health | +5% |
Garmuth | Randomly deflects attacks | +10% |
Once you’ve also enhanced the True Lost-and-Found, then two more idols can be bought from there. Their price and effects are:
Idol | Price | Enemy Buff | Fragment and XP Gain |
---|---|---|---|
Lemaign | 300 | Attacks slow down the player | +5% |
Yudrig | 150 | Causes damage on contact | +5% |
Building: True Forge
You’ll be able to upgrade all your weapons with two more tiers.
You still need materials for the new upgrades. If you don’t have any yet, then enhance the other buildings first before going for the True Forge.
Building: True Memorial
You’ll have access to more Vigils. This includes milestones for leveling up and for improving the Bastion. In fact, you may already have fulfilled some of them.
You’ll be able to claim their rewards immediately.
Building: True Arsenal
You get one new Secret Skill from the True Arsenal: Trapper Snare.
Secret Skill: Trapper Snare
All enemies within a short distance in front of you will be held in place for a few seconds. This is like the Bootlicker’s claw ability. The difference is that you can aim your trap along your desired direction.
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Bastion
- Jawson Bog: Bastion Walkthrough Part 9