The Singer’s Dream/Zia’s Stockpot: Who Knows Where 2 (Bastion Guide)

Zia playing her harp in Bastion

You can experience the Singer’s Dream by eating from Zia’s Stockpot. She sets that up near the Monument after your return from Point Lemaign.

The Dream retells Zia’s life in Caelondia as an Ura exile.

While you’re learning more about her, you’ll be fighting against the flora and fauna of the Wild Unknown. If you survive all 20 waves, you’ll earn two achievements:

  • Lock Yourself In
  • Calamity All Around
The two achievements after completing the Singer’s Dream with 5–10 idols invoked / Bastion
The two achievements after completing the Singer’s Dream with 5–10 idols invoked

Strategy + Tips

A fully upgraded Pike can penetrate the armor of Wallflowers, Stinkeyes, and Lunkheads / Bastion
A fully upgraded Pike can penetrate the armor of Wallflowers, Stinkeyes, and Lunkheads

Tip #1: Equip a weapon that can bypass armor

Most Wild creatures have one advantage — their armor.

To counter that, you’ll want to equip weapons that ignore armor. The best for this is the Brusher’s Pike, but you’ll need its tier 5 upgrade first.

This is also true for the Dueling Pistols and the Army Carbine.

The Fire Bellows can burn through armor by default, but the Pike has a better damage potential.

Though the Cael Hammer can be upgraded to ignore armor, it’s risky to use.

Its short range exposes you to Acobi’s idol effect. The other recommended weapons have enough reach to let you kill enemies from a safe distance.

Tip #2: Use the central obelisk as cover if you’re surrounded by ranged enemies

The obelisk acting as a cover from the second Pincushion / Bastion
The obelisk acting as a cover from the second Pincushion

Certain waves have Pincushions and Wallflowers that may spawn around you.

The fiercest of these are the waves with Purple and Blue Pincushions, like Waves 4 and 17.

These variants can track and pepper you with spikes.

Rather than dodging, it’s best to defend with your Shield. You should also use the obelisk at the center as cover. The Shield only blocks frontal attacks.

For the foes at your sides, position yourself so that the obelisk protects you from them.

Tip #3: Roll past the Anklegators to provoke their attack

You’ll fight against Anklegators at Waves 10 and 15. They’re similar to the ones you fought in Roathus Lagoon and Mount Zand.

You can only damage them after they rise up to attack.

Rolling across Anklegator’s horn in Bastion
Roll across the Anklegator’s horn to trigger their attack

Rather than wait for them to reach you, you should roll through them.

This way, you’re preemptively dodging them while getting into a good position to attack them.

Tip #4: Be defensive rather than evasive when fighting the Shadow Kids

The shadow version of the Kid that you fought in Jawson Bog returns in the final wave. This time, there’s three of them.

A stunned Shadow Kid after a counter-block / Bastion
A stunned Shadow Kid after a counter-block

They still can only charge straight to you and do simple Hammer swings.

This makes them predictable and easy to counter.

It’s better to face them head-on with your Shield rather than kiting them. They’ll also spawn a few seconds apart, so you can kill one of them before the other two arrive.

List of Enemies

Wave Enemies
  • 12 Stinkeyes
  • 2 Green Wallflowers
  • 2 Yellow Wallflowers
  • 8 Small Peckers
  • 4 Purple Pincushions
  • 3 Stinkweeds
  • 1 Bootlicker
  • 3 Yellow Pincushions
  • 1 Lunkhead
  • 3 Red Wallflowers
  • 1 Big Pecker
  • 6 Medium Peckers
  • 4 Blue Wallflowers
  • 1 Red Stinkweed
  • 1 Anklegator
  • 12 Small Peckers
  • 1 Black Wallflower
  • 2 Lunkheads
  • 1 Bootlicker
  • 3 Big Peckers
  • 2 Yellow Wallflowers
  • 16 Stinkeyes
  • 2 Small Anklegators
  • 14 Small Peckers
  • 1 Medium Pecker
  • 4 Blue Pincushions
  • 5 Yellow Pincushions
  • 1 Purple Pincushion
  • 2 Stinkweeds
  • 3 Bootlickers
  • 1 Lungblossom
  • 3 Shadow Kids

Zia’s Backstory as Narrated by Rucks

Zia standing tall in the Bastion / Bastion
Zia standing tall in the Bastion

I’ve said a lot about the Kid but he ain’t the only one wrapped up in all this. What’s he thinking? Well, let me see if I’ve got this straight. I only heard it once.

Once, there was a normal Ura girl. But she wasn’t born in the Tazal Terminals like the rest of her people. She was from Caelondia. Her folks were orphaned in the war, taken in and raised inside the City, on condition they would never return to the Terminals. Ura refugees who came into the City had to stay for life. It was a way to reduce the risk of City secrets leaking out.

Her mama passed away from birthing complications, leaving the girl trapped inside that City with no one but her father. Her father was sharper than a Brusher’s pike so he got a job working for the City’s Mancers. His daughter barely saw him. Her father told her nothing of her Ura heritage. He told her nothing of the Mancers. “It’s for your own good,” he said.

She took to studying the arts. Learned more through music than history books. Gained a knack for strings and songs. At first, she tried to be like other girls. But her classmates spread word that her father was an Ura traitor selling out the City.

One young man stood up for her, or so he led her to believe. He knew much of her heritage, and she grew fond of him. The young man convinced her to take him to her family den to meet her father. Spoke of how he wanted to meet a man from the Terminals.

When the young man greeted her father in the Ura’s native language, her father flew into a fit of rage, and threw them out. The young man never told her that the Ura’s native language is not to be used by foreigners; to do so is a terrible insult.

It was then that she decided to escape. The two of them could flee the City together, and go to the Tazal Terminals. They would hide inside a garbage bin until it got ingested by a Scumbag, then let him slosh on out of the City for disposal. Her plan almost succeeded. But the authorities were already there when that Scumbag sidled up to the City Walls.

The young man had sent the authorities a tip. Told them her father was using her to sell secrets to the Tazal Terminals. She and her father were arrested for treason. But her father got a deal: Return to work for the Mancers, and she’d go free.

Before they parted ways for the last time, her father whispered a desperate plea: Hurry home to the den and lock yourself in. She did as she was told. And deep down underground inside that den, she found a journal written in her father’s hand.

The next day, the door to the den turned to ash. The girl came up for air… and she saw the Calamity all around her.

Louie Nelson Zafico

44 articles

As a frustrated otter who dreams of getting published, Louie instead wastes his life cuddling his cats. He spent his childhood playing Suikoden, grew up with Total War, and matured (somewhat) with EU4. He hopes to someday find a geopolitical JRPG with the 4X systems of a Paradox game.

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