Building Your First Amusement Park in Cities: Skylines (Parklife)

Entrance to Chirpyland Amusement Park in Cities: Skylines

The amusement park is one of four park types you can build in the Cities: Skylines Parklife DLC, with the others being City Park, Zoo, and Nature Reserve.

To get access to this park, first you’ll need to unlock the Tiny Town milestone, which can be anywhere from 360 to 1,500 citizens depending on the map. Then you can start building your custom amusement park, which involves the following steps:

  • Creating a park area
  • Placing an amusement park main gate
  • Building paths and placing attractions
  • Leveling up your park

We’ll go through each of the steps in detail in this guide.

Step 1: Create A Park Area

Start out by choosing your amusement park location. An area of mostly flat terrain, easily accessible to residential areas, works best for this.

Once you’ve made your choice, paint a park area over it. You’ll need at least one road that goes into, or around the perimeter of, this area.

Go to the Districts and Areas menu (1), then select the Paint Park Area tool (2) / Cities: Skylines
Go to the Districts and Areas menu (1), then select the Paint Park Area tool (2).

Step 2: Place an Amusement Park Main Gate

To turn this into an amusement park, you’ll need to place an amusement park gate within your area (this needs to be built roadside). Either the regular amusement park gate or the small one will do the same job.

Open the Parks & Plazas menu (1) and click on the Amusement Park tab (2) to find the gates / Cities: Skylines
Open the Parks & Plazas menu (1) and click on the Amusement Park tab (2) to find the gates.

Placing the gate automatically designates the area as a level 1 amusement park.

Step 3: Build Paths and Place Attractions

Next, it’s time to get creative and make your amusement park worth visiting by adding rides and attractions!

The different rides and buildings within your amusement park don’t need road access; they only need pedestrian paths. Start laying out paths within your park area as you like.

Building paths within your amusement park area / Cities: Skylines
Building paths within your amusement park area.

In the amusement park tab you’ll find two path types: the amusement park path and amusement park path with decoration.

However, you can use any type of pedestrian path for this.

Next, start placing the various attractions that are available to you. These vary in cost and the entertainment value they add to your park area.

Adding game booths next to a path / Cities: Skylines
Adding game booths next to a path.

You’ll unlock more rides and attractions as you level up.

Step 4: Level Up Your Amusement Park

You’ll need to level up your amusement park to gain access to the rollercoaster and other rides.

You’ll need to reach level 5 in order to unlock this rollercoaster / Cities: Skylines
You’ll need to reach level 5 in order to unlock this rollercoaster.

Park areas go from 1 to 5. Each level has a required target for the number of visitors and the entertainment points.

Click the name of your park on the map to bring up this info panel, where you can see what you need in order to reach the next level / Cities: Skylines
Click the name of your park on the map to bring up this info panel, where you can see what you need in order to reach the next level.

As long as your park is accessible, reaching the visitor count will only be a matter of time.

Reaching the required entertainment value will mean adding more attractions.

Especially in the earlier levels, when you have few available amusement park buildings, expect to have to build several instances of each (e.g., several cafes, game booths, and restrooms) to accumulate more entertainment value.

Adding attractions also drives more visitors to your park, helping you reach the visitor target faster.

Decorations such as trees, benches, and food stands also add entertainment value (as well as making your amusement park look better), so don’t skimp on these!

Tip: Make Your Amusement Park Easily Accessible

The amusement park is very expensive in terms of upkeep (the rollercoaster alone costs 240/week). So you’ll want to make sure it gets plenty of visitors to turn a profit.

A big part of this is making sure it’s easily accessible.

When choosing a location, it can be a good idea to place it within a short distance from your residential zoning.

Also, make sure you have at least one public transport option bringing people to and from your amusement park (more is better). Metros, buses, and monorails are great for this.

A citizen taking a short walk from the monorail station to the amusement park / Cities: Skylines
A citizen taking a short walk from the monorail station to the amusement park.

Liz Villegas

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Liz is a writer and photographer with a love for building and strategy games. Her spare time is often split between lifting, reading, drawing, annoying her dog Mr. Porky Butt, and squinting at stat tables on the wiki pages of whatever game she's currently playing.

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