How To Get & Connect Electricity in Cities: Skylines

Three wind turbines on a hill in Cities: Skylines

Electricity is one of the two essential services immediately available to you at the start of each Cities: Skylines game (the other service is water).

To provide your buildings with electricity, you need to first build a power plant, then connect it to your buildings using power lines.

Step 1: Building a Power Plant

The first power production facilities available to you at the start of the game are the wind turbine and the coal power plant. You’ll find your power production facilities by clicking on the bolt icon on the build menu.

The wind turbine and coal power plant in the Electricity build menu. / Cities: Skylines
The wind turbine and coal power plant in the Electricity build menu.

The wind turbine:

  • Cheaper to build
  • Max output: 8MW
  • Needs wind resource
  • No pollution
  • Higher upkeep costs

The coal power plant:

  • More expensive to build
  • Max output: 40MW
  • Needs road access to be able to import coal
  • Causes ground pollution
  • Lower upkeep costs

If you decide to build the wind turbine, you’ll need to place it somewhere on the map with strong wind. Selecting a wind turbine from the electricity build menu shows you the wind power overlay.

The darker the shade of blue on the map, the stronger the wind, making your turbine more efficient.

Ideally, it should be placed in a spot where it would be able to produce 8MW.

As you place your wind turbine on the map, the tooltip will indicate how much power it will be able to produce in that spot.

As you place a wind turbine, the wind overlay will be visible and a tooltip will tell you how productive the turbine will be in that spot. / Cities: Skylines
As you place a wind turbine, the wind overlay will be visible and a tooltip will tell you how productive the turbine will be in that spot.

On the other hand, if you’ve chosen to build a coal power plant, it will need road access to the highway. (This is because the coal power plant needs to import its coal.)

Keep it some distance away from your residential zones as both the ground pollution and noise pollution it produces will affect your citizens negatively.

A safer bet is to stick it near your generic industry or garbage facilities, which are themselves polluting anyway, and won’t be negatively affected by your coal power plant.

A coal power plant near generic industry buildings and a landfill site, both of which cause pollution as well. / Cities: Skylines
A coal power plant near generic industry buildings and a landfill site, both of which cause pollution as well.

Step 2: Connecting Your Buildings to the Grid

Now that you have your power production facility, it’s time to hook your buildings up to the grid.

While in the power info view, buildings with power are shown as blue, while those lacking power are a light red. / Cities: Skylines
While in the power info view, buildings with power are shown as blue, while those lacking power are a light red.

In this game, electricity can ‘spread’ from one building to the ones adjacent to it, even across the street and small gaps.

However, to connect clusters further apart—as is usually the case when connecting buildings to your first power plant—you’ll need power lines.

Select power lines from the power menu, then click once at your chosen starting point to build the starting pylon. This allows you to draw power lines going from that starting point to wherever you point your cursor.

Build power lines to connect your cluster of buildings to the power source. / Cities: Skylines
Build power lines to connect your cluster of buildings to the power source.

Make sure your start and end pylons of your power lines are within the electricity range of the areas you want to connect (the blue shading on the ground when in power view).

Electricity Capacity

Eventually, your first wind turbine or coal power plant will no longer be enough to supply enough to power your city.

Buildings will start to complain about not having electricity, even though they should be connected to the grid.

The electricity consumption is greater than the production, leaving some buildings without power despite being in a connected cluster. / Cities: Skylines
The electricity consumption is greater than the production, leaving some buildings without power despite being in a connected cluster.

Clicking on Power in the info views menu will show you your city’s electricity production and consumption, so you can see if it’s time to build an additional power production facility.

As you go further in the game, a wider variety of power sources becomes available to you.

SCROLL
Building Unlocked At Build Cost (₡) Upkeep Cost (₡/week) DLC Max Power Output (MW)
Coal Power Plant start 19,000 560 40
Wind Turbine start 6,000 80 8
Advanced Wind Turbine Boom Town 12,000 200 20
Wave Power Plant Boom Town 14,000 160 High Tech Buildings 20
Geothermal Power Plant Busy Town 65,000 1,040 Green Cities 80
Oil Power Plant Busy Town 50,000 1,920 120
Solar Updraft Tower Big Town 90,000 2,240 Green Cities
Hydro Power Plant Small City varies varies varies
Solar Power Plant Grand City 80,000 1,200 160
Nuclear Power Plant Colossal City 200,000 8,000 640
Ocean Thermal Energy Conversion Plant Colossal City 250,000 6,400 Green Cities 480
Fusion Power Plant Megalopolis 1,000,000 8,000 16,000

Note: The build cost, upkeep cost, and power production of the hydro power plant depends on different factors in its construction, such as its size and the water height.

Liz Villegas

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Liz is a writer and photographer with a love for building and strategy games. Her spare time is often split between lifting, reading, drawing, annoying her dog Mr. Porky Butt, and squinting at stat tables on the wiki pages of whatever game she's currently playing.

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