If your industrial or commercial buildings are complaining about a shortage of workers, then it’s either because you don’t have a large enough population, or not enough citizens of the appropriate education level to fill the jobs.
Generic industry buildings (especially of lower levels) tend to employ mostly uneducated workers. So any staff shortages are often simply due to not having enough people in your city. In this case, the solution is simply zoning more residences.
As people move in, they’ll fill the jobs and the shortage should resolve itself over a short period.
You’ll often find that a worker shortage in generic industry zones will coincide with a high demand for residential zoning.
Getting Educated Workers
On the other hand, if your building is complaining that there are “Not Enough Educated Workers!” then you should see if you’re providing adequate facilities.
There are four different education levels in the game:
|Education level||Required Educational Building||DLC||Build Cost (₡)|
|Community School||Green Cities||12,000|
|Well Educated||High School||none||24,000|
|Institute of Creative Arts||Green Cities||30,000|
|Modern Technological Institute||Green Cities||90,000|
The workforce of each industrial, commercial, or industrial building can be made up of a combination of the different educational levels.
A mix of different educational levels will be required across the different zones.
However, generic industry buildings (especially at lower levels) will tend to require more uneducated workers, while higher-level office buildings will require more highly educated ones.
So getting workers for the various jobs will mean making sure you have the right educational facilities in place, and with enough capacity.
Do take note that your citizens will need time to go through the education system.
So if, for example, you’ve just placed your city’s first university, you may have to wait a while before it starts supplying you with the educated workers you need.