Honu Island is a map from Cities: Skylines Parklife.
The main feature of this map is its eponymous island in the center of the map, which has a small mountain range in the middle.
There are several smaller islands to the east, and larger areas of the mainland in the southeast and southwest of the main island.
This map doesn’t have the largest amount of land (45%). But the areas of buildable land you do have are contiguous enough, so growing your population in the early game shouldn’t be a problem.
In addition, the population requirements for the milestones are quite low to make up for the limited space.
This map also has fantastic external connections that are well-designed and easily accessible.
You start off with a large portion of the buildable land on the large island, with the open sea to the north and the highway connection to the south.
If you’re going for a wind turbine start, you’ll have to place these on the mountains towards the western edge of the tile, where there’s strong enough winds to get 8MW.
Unlike most maps where the starting tile is in the middle of a 5×5 grid of purchasable tiles, Honu Island’s starting tile is in the second row.
This means there is only one row of purchasable tiles north of your starting area, and three rows south. (Normally there are two rows north and two rows south.)
This map has all four types of external connections (highway, railway, ship, and air), and all are easily accessible.
Two long stretches of highways run along the coastlines of the land masses in the southwest and the southeast.
A shorter highway route connects these two, running across the southern portion of the large island.
Railways run parallel to the southwest and southeast highways as well.
The outside ship connection is in the open sea to the north of the island, and can be accessed even from the starting tile.
Despite the low land percentage, you should have no trouble finding enough flat land for your airports on the islands or the mainland.
Forest is by far the most abundant resource on this map, especially on the large island where it is particularly dense.
There are patches of oil and ore on the mainland as well.
Although the new game screen lists fertile land as available, there really isn’t a usable amount of fertile land on this map.
All four types of fish (anchovy, salmon, shellfish, and tuna) are available on this map.
You’ll find shellfish in the open seas, anchovy near the island coastlines, and salmon and tuna in the river.
The tile north of your starting tile is entirely water. There is no use in purchasing this tile at all, especially since you can access the external ship route from the coast of the starting tile.
The tile east of your starting point gives you more buildable land from the large island, as well as the entirety of a smaller island in the east.
This is one of the better choices for your first expansion. This is because it gives you a large portion of the island’s buildable land, and it offers greater access to the highway connection.
It will also set you up for expanding further towards the mainland later on.
At first glance this might look like an easy choice for a first expansion because it contains so much land.
However, be aware that much of the land in the tile to your west is steep mountainside.
Building here may be difficult in the early game when you don’t have much money for leveling the terrain.
Below are the population targets for each milestone on Honu Island: