Conall Curach Dungeon Guide + Map (FFCC Remastered)

Conall Curach Postcard Screenshot in FFCC Remastered

Conall Curach is a Final Fantasy Crystal Chronicles dungeon accessible from Year 4.

It’s located on the southern edge of the Rebena Plains region, past the Miasma Stream west of the Plains of Fum.

Location of Conall Curach in the world map / FFCC Remastered
Location of Conall Curach in the world map.

Players must change their Crystal Chalice’s element to Water at the Mushroom Forest in Iron Mine Downs before crossing the Jegon River to the Plains of Fum.

The fastest route to the boss room goes like this:

  1. First Area: Head northwest whenever possible.
  2. Second Area: Go RIGHT, RIGHT, LEFT, then straight EAST.
  3. Third Area: Follow the right edge until the Behemoths, then follow the left edge.

Below we’ll cover a complete walkthrough on how to collect every chest and the Moogle Stamp before defeating the boss.

Map

(Click for full-size)
Map of Conall Curach.

Walkthrough

Conall Curach is the longest and most confusing dungeon so far.

There are tons of detours, secret areas, and a multitude of strong monsters spread throughout.

Follow these instructions closely so you can get everything in your first run.

Step #1: Hug the Right Wall

Stay close to the right edge of the map as you advance into the dungeon.

You’ll run into some Snow Mu on your way to a chest protected by two Ice Bombs.

  • Snow Mu can interrupt your actions with a melee hit. They’re weak to Fire.
  • Ice Bombs blow up after being defeated. They’re vulnerable to Fire and Thunder.
First chest in Conall Curach / FFCC Remastered
First chest in Conall Curach.

The chest contains Phoenix Down. If I had to guess, you’ll spend at least one before the end of this combat-heavy dungeon.

Keep heading north from where you found the chest, fighting any Magic Plants and Sahagins along the way.

  • Magic Plants are resistant to all elements. Melee is preferred.
  • Sahagins pop out of the water unannounced. Fire is recommended.

Eventually, you’ll step onto a narrow wooden path over the swamp water.

Fork at Conall Curach / FFCC Remastered
Fork at Conall Curach.

Brace for combat against some Sahagins at a crossroads, then follow the narrow path to the left until you reach an open area.

Step #2: Collect All Four Chests in the Swamp

This area is rather large and confusing, but you’ll be fine if you follow my instructions.

There are plenty of enemies roaming the swamp, so be careful. These include Magic Plants, Sahagins, and Thunder Bombs.

Tip: Thunder Bombs are weak to Fire and Blizzard.

As you step off the wooden path, head southwest and follow the map’s southern edge to find two chests containing Recipes.

Second chest of this area. Arrow points to third chest / FFCC Remastered
Second chest of this area. Arrow points to third chest.

From the location of the westmost chest, walk northeast toward a third chest.

Once there, keep walking straight to the north, and you’ll come across the fourth and final chest in this area.

Last chest in this area. Arrow indicates the way forward / FFCC Remastered
Last chest in this area. Arrow indicates the way forward.

From there, just head northwest, following the coastline until crossing into the next area.

Step #3: Right at First Fork

You’ll quickly find a fork in the road in Area #2.

First fork in Area #2 / FFCC Remastered
First fork in Area #2.

The left road takes you to some Gigan Toad enemies and another Selkie stone tablet, while the right road takes you further into the dungeon.

Tip: Gigan Toads are weak to Fire, and Thunder can paralyze them. They’re immune to Blizzard.

Kill the Gigan Toads if you want, then head right.

Step #4: Left for Treasure, Right to Continue at Second Fork

At the second fork in the road, you want to head left first to collect some treasure, then right to keep advancing toward the boss.

Second fork in Area #2 / FFCC Remastered
Second fork in Area #2.

Usually, the left-side road is out of order.

However, if you blew up the bridge in Daemon’s Court twice before coming here, the debris will have floated here to create a path.

Logs from Daemon’s Court bridge the gap / FFCC Remastered
Logs from Daemon’s Court bridge the gap.

Follow the path over these logs until finding a chest to the left. Take it and head north until you find yourself in a Selkie gravesite.

You’ll be attacked by a Sahagin Lord and five Stone Sahagin. It feels a lot like a mid-boss fight.

  • Stone Sahagins are immune to most magic. Try melee on them.
  • The Sahagin Lord has modest magic resistance and a lot of HP.

Kill them and claim the item in the chest behind the larger gravestone before returning to the crossroads and going right.

Step #5: Right for Treasure, Left to Continue at Third Fork

The next fork is the opposite.

Go right for a chest with a powerful Artifact, then go left to move on to the next area.

Third fork in Area #2 / FFCC Remastered
Third fork in Area #2.

Step #6: Go South for Moogle Stamp

Go south at the earliest opportunity and follow the path until you reach a clearing. There are some enemies and a chest close to a tree.

Location of Moogle Nest in Conall Curach / FFCC Remastered
Location of Moogle Nest in Conall Curach.

Take a look behind the tree to find this dungeon’s Moogle Nest.

Enter to get your Moogle Stamp, then go back to the crossroads.

Grab the chest immediately to your right, then go right again toward the sinking platform.

Step #7: Cross the Sinking Platform (Twice)

There are two ways to cross this patch: the long way around and the quick way around.

Fourth crossroads in Area #2 / FFCC Remastered
Fourth crossroads in Area #2.
  • The quick way around is crossing the sinking platform. You’ll grab two chests as you do.
  • The long way to the north is full of enemies, but also two chests full of treasure.

You should explore both sides for completion’s sake, then move on to the next step.

Step #8: Go West for Treasure, East to the Next Area

Follow the road southeast from the sinking platform, and you’ll see a two-way split.

Last crossroads in Area #2 / FFCC Remastered
Last crossroads in Area #2.

Heading east will get you to the next area, but going west will lead you to a couple of chests, including a powerful Artifact.

Let’s explore that option.

First, you’ll find a Recipe chest on some planks to the right, then you’ll follow a narrow road deep into the reeds.

Eventually, you’ll reach a U-shaped area where three Abaddon enemies roam.

Casting Gravity against an Abaddon / FFCC Remastered
Casting Gravity against an Abaddon.

Tip: Abbadons look scary, but one Gravity hit can immobilize them instantly.

Fight past the three Abaddons to find the Artifact chest at the end of the U-shaped area, then walk back to the beginning of the road and walk east into the next area.

Step #9: Hug the Left Wall

The last area before the boss is less about finding your way and more about combat.

First Behemoth in Conall Curach / FFCC Remastered
First Behemoth in Conall Curach.

You’ll be attacked by a Behemoth backed by a Hell Plant and two Stone Sahagins in an open area almost right away.

Tip: Behemoths are extremely powerful and resistant to damage. Use Thunder to paralyze them for an easier encounter.

Defeat the enemies and keep going, turning left at the earliest opportunity for a chest containing a Phoenix Down.

First chest in Area #3 / FFCC Remastered
First chest in Area #3.

This area is a bit annoying due to the Ghost enemies.

Tip: These transparent creatures are nigh-invulnerable to all damage unless you hit them with Holy first.

Keep walking down this path, turning left at every opportunity. You’ll eventually come across another chest containing a Recipe to the left of a Magic Plant.

Second chest in Area #3 / FFCC Remastered
Second chest in Area #3.

Continue following the main path until the next open area.

Step #10: Fight Through the Behemoths

This large open area is full of Behemoths assisted by many smaller monsters.

You can sneak past some of them, but it might be better to bite the bullet and fight them on your own terms.

There are 4 Behemoths in total, and you’ll meet a new kind of enemy: the Dark Flan.

Tip: Like the Ghost, the Dark Flan must be hit with Holy to make it vulnerable to other sources of damage.

Follow the left coastline as you step into this dangerous area. You’ll soon find a chest containing a Recipe on a tiny pier.

Third chest in Area #3 / FFCC Remastered
Third chest in Area #3.

After plundering the chest, you want to follow the right-side coastline instead.

Pass the planks you walked on to get here and follow the edge northward. You’ll eventually reach another chest right next to the water.

Continue in this direction until finding the third and final chest on Behemoth territory, next to a dead tree.

Fifth chest in Area #3 / FFCC Remastered
Fifth chest in Area #3.

Keep walking northward from here, across a small wooden bridge and a tiny island, until reaching a sinking platform guarded by two Magic Plants.

Step #11: Get the Last Phoenix Down

Kill the Magic Plants, and take the right path to find the last chest of the dungeon: another Phoenix Down.

Keep following the road to the north to enter the boss arena.

Boss: Dragon Zombie

Dragon Zombie makes an entrance / FFCC Remastered
Dragon Zombie makes an entrance.

The Dragon Zombie is a straightforward boss with some powerful moves.

You have little freedom of movement during this boss fight, but it’s enough to dodge most of the Dragon Zombie’s attacks.

Tip #1: Kill the Stone Sahagins

As usual, your first order is to eliminate any adds. In this case, that means Stone Sahagins.

At first, it’s just one, but they’ll keep popping out of the water periodically.

Don’t let them accumulate, or they’ll make walking on these platforms impossible.

Dragon Zombie petrifies the player / FFCC Remastered
Dragon Zombie petrifies the player.

Moreover, the Dragon Zombie sometimes fires a petrifying beam. If it hits you with even a single Sahagin nearby, you can say goodbye to a fair bit of HP.

Tip #2: Use Holy to Remove Protection

As you probably already noticed, the Dragon Zombie is transparent.

In FFCC, that means you have to hit it with Holy to make it vulnerable to damage.

Casting Holy on Dragon Zombie / FFCC Remastered
Casting Holy on Dragon Zombie.

Note: Make Holy by fusing an elemental spell (Fire/Blizzard/Thunder) with Raise, in that order.

You can continue casting Holy for massive damage if your character is primarily a spellcaster.

Alternatively, switch to your melee weapon and beat it down until it becomes transparent again.

Tip #3: Keep Cure and a Phoenix Down at Hand

Most of the Dragon’s attacks are easy to dodge if you avoid standing in front of it and keep moving to the sides.

Dragon Zombie exhales poison / FFCC Remastered
Dragon Zombie exhales poison.

Still, you’ll eventually get hit by either a tornado or a lunge.

Plus the poison breath move is super hard to avoid.

What I’m saying is you’ll take quite a bit of damage during this fight.

Instead of obsessing about avoiding damage, focus on dealing damage to the boss and take a second to cast Cure when your health drops below three hearts or so.

Changes with Dungeon Cycles

Myrrh Tree at Conall Curach / FFCC Remastered
Myrrh Tree at Conall Curach.

You’ll find better treasure and stronger monsters throughout the level on your next visit to collect myrrh.

The Dragon Zombie also gets a power-up. It’ll deal more damage, and its HP is through the roof from Cycle 2 onward.

Obtainable Items

You’ll find Artifacts, crafting Recipes, and Materials throughout the dungeon. You get to keep all Recipes and Materials, but you can only choose one Artifact to take with you.

Four Artifacts from monsters and chests and four from the boss loot / FFCC Remastered
Four Artifacts from monsters and chests and four from the boss loot.

Chest Items

SCROLL
Cycle First Second Third
Recipes Eternal Armor
Lightning Belt
Lightning Gloves
Lightning Sallet
Lightning Shield
Master’s Weapon
Mighty Weapon
Mythril Armor
Mythril Belt
Mythril Gloves
Mythril Sallet
Mythril Shield
Soul of the Lion
Valiant Weapon
Victorious Weapon
Eternal Armor
Eternal Sallet
Gold Gloves
Holy Armor
Holy Shield
Lightning Belt
Lightning Gloves
Lightning Sallet
Lightning Shield
Magic Shield
Master’s Weapon
Mighty Weapon
Mythril Armor
Pure Armor
Pure Belt
Soul of the Dragon
Soul of the Lion
Time Sallet
Valiant Weapon
Victorious Weapon
Wind Belt
Diamond Armor
Diamond Belt
Diamond Gloves
Diamond Sallet
Diamond Shield
Eternal Sallet
Gold Gloves
Holy Armor
Holy Shield
Legendary Weapon
Magic Shield
Master’s Weapon
Mighty Weapon
Pure Armor
Pure Belt
Soul of the Dragon
Time Sallet
Valiant Weapon
Victorious Weapon
Wind Belt
Artifacts Candy Ring
Cure Ring
Faerie Ring
Green Beret
Kaiser Knuckles
Loaded Dice
Mage Masher
Main Gauche
Maneater
Red Slippers
Sparkling Bracer
Star Pendant
Candy Ring
Cure Ring
Flametongue
Green Beret
Loaded Dice
Main Gauche
Mjollnir
Noah’s Lute
Red Slippers
Sage’s Staff
Star Pendant
Teddy Bear
Chicken Knife
Cure Ring
Dark Matter
Flametongue
Giant’s Glove
Heavy Armband
Mjollnir
Noah’s Lute
Sage’s staff
Star Pendant
Teddy Bear
Tome of Ultima

Monster Items

SCROLL
Cycle First Second Third
Abaddon Jagged Scythe Jagged Scythe Jagged Scythe
Legendary Weapon (R)
Behemoth Orichalcum Diamond Ore
Orichalcum
Diamond Ore
Orichalcum
Ghost Blue Silk Blue Silk
Diamond Ore
Diamond Ore
White Silk
Gigan Toad Toad Oil Toad Oil Ancient Potion
Toad Oil
Ice Bomb Chilly Gel Chilly Gel Chilly Gel
Thunder Bomb Thunderball Thunderball Thunderball
Sahagin Lord Pressed Flower
Remedy
Pressed Flower
Remedy
Pressed Flower
Remedy
Stone Sahagin Bronze
Iron
Alloy
Iron
Alloy
Mythril
Recipes marked with (R). Materials unmarked.

Boss Items

Each boss has four drop pools per cycle.

Your Bonus Points determine which rewards you qualify to get. The higher your points, the more chances you have to get good rewards.

Bonus Point tally / FFCC Remastered
Bonus Point tally.

Higher ranks can randomly get any of the previous reward pools. There’s also a tiny chance that the contrary might happen, giving you higher-level rewards at low scores.

SCROLL
Cycle First Second Third
0+ BP Giant’s Glove
Goblin Pocket
Rat’s Tail
Sage’s Staff
Ice Brand
Star Pendant
Wonder Bangle
Wonder Wand
Gold Hairpin
Ogrekiller
Star Pendant
Teddy Bear
193+ BP Cure Ring
Gold Hairpin
Flametongue
Teddy Bear
Cure Ring
Loaded Dice
Rat’s Tail
Rune Ball
Cure Ring
Kris
Orichalcum (M)
Sasuke’s Blade
240+ BP Ice Brand
Star Pendant
Wonder Bangle
Wonder Wand
Gold Hairpin
Ogrekiller
Star Pendant
Teddy Bear
Dragon’s Fang
Lunar Weapon
Red Slippers
Twisted Headband
301+ BP Cure Ring
Loaded Dice
Rat’s Tail
Rune Ball
Cure Ring
Kris
Orichalcum (M)
Sasuke’s Blade
Diamond Armor
Engetsuring
Life Ring
Tome of Ultima
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Nelson Chitty

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Nelson Chitty is a Venezuelan expat living in Argentina. He’s a writer and translator passionate about history and foreign cultures. His ideal weekend is spent between leisurely playing games of Civilization VI and looking for the next seinen anime to marathon.

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