Goblin Wall Dungeon Guide + Map (FFCC Remastered)

Goblin Wall Postcard Screenshot from FFCC Remastered

The Goblin Wall is the first dungeon players can visit in Year 2 of their Final Fantasy Crystal Chronicles playthrough and the fourth dungeon overall.

It’s located north of your Hometown and east of the Miasma Stream in Tipa Peninsula, and it contains both Earth and Fire elemental Hot Spots.

Location of Goblin Wall on the world map / FFCC Remastered
Location of Goblin Wall on the world map.

This dungeon shines for its abundance of valuables, such as crafting Recipes and Materials.

The steps toward conquering Goblin Wall look roughly like this:

  1. Climb the western hill.
  2. Hit glowing skulls to open bone cells.
  3. Claim your Moogle Stamp.
  4. Head east and enter the next area.
  5. Keep hitting skulls to open the way forward.
  6. Kill nearby enemies to open the gate at the summit.
  7. Defeat the Goblin King.

Let’s check it out step by step.

Map

(Click for full-size)
Map of Goblin Wall.

Walkthrough

Step #1: Clear the Ground Floor

There are two small groups of enemies on the ground floor.

First is a Goblin and Flan combo standing right before you as you begin your exploration of Goblin Wall.

A second group comprised of a Goblin Mage and a Bat awaits a few steps to the right.

Goblin Mage and Bat protect locked bone cell / FFCC Remastered
Goblin Mage and Bat protect locked bone cell.
  • Flans are slow-moving enemies whose attacks inflict the Slow ailment. They’re weak to Fire.
  • Goblin Mages are semi-competent spellcasters who sometimes botch their hexes, leaving themselves wide open. They’re also weak to Fire.
  • Bats are hard to hit and dodge due to their small size. They can also make you flinch, which is a major concern with other enemies nearby.

Once you’ve put them to the sword and collected their drops, head west to begin the climb.

Note: You’ll have noticed a path leading north between both enemy groups. We’ll come back to that later.

Step #2: Climb the Hill

Start climbing the western hill lined with bone-barred cells.

Goblin Wall 2nd floor / FFCC Remastered
Goblin Wall 2nd floor.

You’ll face three Goblins on your way through the 2nd floor, then a Flan the moment you approach the 3rd floor.

Tip: One of those Goblins will drop the Fire magicite. Almost all enemies in this map are weak to Fire, so make sure to put it on your Command List.

A Goblin and a Goblin Mage roam the area around an Earth-type Hot Spot on the 3rd floor. Kill them, then head west.

Goblin Wall 3rd floor / FFCC Remastered
Goblin Wall 3rd floor.

Brace yourself for battle against a Goblin Chieftain on the road, then a Flan and two Bats as you approach a crossroads leading up and down.

Go north at the crossroads and climb to the top.

Step #3: Hit Skulls to Open Cells

You’ll undoubtedly have noticed the glowing skulls along the road.

Glowing skulls on 2nd floor / FFCC Remastered
Glowing skulls on 2nd floor.

Attacking them will open the bone cell right below, revealing chests and secret paths.

Now that we’ve cleared this side of the map, you can go down the hill opening cells and collecting the four chests that were previously off-limits.

When you’re done hitting skulls and opening chests, return to the 2nd floor.

Step #4: Claim Your Moogle Stamp

Two previously-locked bone cells on the westernmost side of the 2nd floor have opened to reveal a path connecting them.

While seemingly useless at first, this new passage hides a Moogle Nest on the western corner.

Moogle Nest location in Goblin Wall / FFCC Remastered
Moogle Nest location in Goblin Wall.

Examine the wall at this location to enter and collect your Moogle Stamp.

Step #5: Head East from Earth Hot Spot

Return to the Elemental Hot Spot on the 3rd floor and start heading east from there.

There are more glowing skull switches along the way. Make sure to hit them as you march forward.

Running east past the Earth Hot Spot / FFCC Remastered
Running east past the Earth Hot Spot.

A Bat will ambush you as you approach the first glowing skull, and a Goblin Chieftain + Bat combo awaits to the right.

Tip: There’s a chest in the bone cell north next to where you fought the Goblin Chieftain. This one will only become accessible in Cycles 2 and 3.

Keep moving southward to find another glowing skull. This one opens the cell containing a chest all the way to the right side of the 1st floor.

Last chest in the first area / FFCC Remastered
Last chest in the first area.

Backtrack to collect your treasure, then return topside and enter the passage right above the skull switch you just hit.

Step #6: Enter the Next Area

Keep heading north in this new area to fight a Goblin and a Flan standing near a locked bone cell.

Use either the right or left paths to climb to the next floor, where you’ll immediately fight a Goblin and an Electric Jellyfish.

EJ and Goblin attack the player character / FFCC Remastered
EJ and Goblin attack the player character.

Electric Jellyfish should be engaged with caution, as hitting them with melee weapons can stun you for a moment. Thunder is ineffective, but Blizzard will bring them down in no time.

Don’t forget to open the nearby bone cell and collect its treasure before heading further.

A Goblin and Goblin Mage combo awaits further to the west, protecting some glowing skulls.

Two bone cells on the right side / FFCC Remastered
Two bone cells on the right side.

The ones on the far sides open the way to chests, while the inner two open up the path forward.

Tip: Some of the bone cells in this area lead to rock piles blocking the way forward. These cells can be accessed in Cycles 2 and 3 for three extra treasure chests.

Step #7: Cross the Gap

Head back down to the previous floor and cross the gap to the west side through the newly-opened passage.

Watch out for the Electric Jellyfish roaming the tunnel’s exit.

The way across the gap through the tunnel / FFCC Remastered
The way across the gap through the tunnel.

The glowing skulls right after the Electric Jellyfish open the way to a Fire Hot Spot and a shortcut back to the path we left unexplored at beginning of the dungeon.

Step #8: Keep Climbing

Keep heading west to find a crossroads leading up and down.

Try to defeat the Goblins roaming the crossroads without venturing too far down, or you’ll alert a Goblin Chieftain and fight all three at the same time.

The way to the boss room entrance / FFCC Remastered
The way to the boss room entrance.

There’s no real reason to head south right now, so go north once you’ve dealt with the enemies and brace for combat against a Flan and an Electric Jellyfish.

These enemies are guarding skulls that open the way to… paths blocked by debris. Ignore the switches and keep walking east to find the boss room entrance.

Step #9: Battle at the Summit

The entrance to the boss fight looks like a Sarlacc’s mouth.

It’s guarded by a Goblin Chieftain and its two Goblin underlings.

Goblins huddle together near the boss room entrance / FFCC Remastered
Goblins huddle together near the boss room entrance.

Be careful not to venture too far east during the battle, or you’ll alert a Goblin Mage and its Electric Jellyfish pet.

There’s real danger of getting overrun by so many enemies, but you’ll be fine.

Step #10: Open the Gate

Your epic battle will leave you with some drops including the half-moon token needed to open the ominous-looking door.

Opening the door to the boss room / FFCC Remastered
Opening the door to the boss room.

Open it, but don’t head through just yet.

First, continue eastward to collect a chest protected by two Goblins and an Electric Jellyfish.

Make sure you’ve collected all available chests before heading into the Sarlacc’s mouth.

Boss: Goblin King

Goblin King directs his underlings to attack you / FFCC Remastered
Goblin King directs his underlings to attack you.

The Goblin King is a powerful but low-HP boss who prefers to keep you at a distance while casting Thundara and Bio (Poison) spells.

Follow these tips for an easier battle:

Tip #1: Small Goblins Come First

You’ll start the fight separated from the Goblin King by a gate requiring two different keys.

Waves of Goblins will come at you from the sides, harassing you while the Goblin King works its magic from a distance.

Two altars and the Goblins carrying the keys to them / FFCC Remastered
Two altars and the Goblins carrying the keys to them.

You should get the required keys after the first four Goblins have been defeated.

More Goblins will continue showing up every couple of minutes to distract you from killing the Goblin King. Moreover, their hits make you flinch, allowing the boss to zap or poison you.

Make them a priority or you’ll get overrun.

Tip #2: Don’t Get Stuck

Possibly the hardest part about this fight is how cramped the battle arena is, especially compared to the wide range of the Goblin King’s attacks.

Goblin King casts Bio, covering a wide radius / FFCC Remastered
Goblin King casts Bio, covering a wide radius.

The more Goblins, the easier it is to become stuck and open to damage from the boss.

Make sure you give everyone as wide a berth as possible, and don’t let the Goblins pile up.

Tip #3: Follow the Light

The Goblin King’s most confusing ability is teleporting.

It’s the boss’ primary means of locomotion, and it allows it to go from one side of the room to another in a matter of seconds.

Running toward it can make you lose precious DPS time, but it’s possible to predict where it’ll show up by following the orb of light that comes whenever it teleports.

Orb of light only visible for a split second / FFCC Remastered
Orb of light only visible for a split second.

This can help you get the jump on the Goblin King.

Changes with Dungeon Cycles

Myrrh Tree at Goblin Wall / FFCC Remastered
Myrrh Tree at Goblin Wall.

You’ll find new and stronger monsters next time you come collect myrrh.

  • Ghosts must be hit with Holy before to make them vulnerable to other types of damage.
  • Cerberus is a strong beast with a weakness to Blizzard.

Along with new enemies, there are also more riches.

The paths previously blocked-off by rocks are open in Cycles 2 and 3, allowing you to collect three more chests containing Recipes.

Notice the treasure chests on the minimap where the rocks are now / FFCC Remastered
Notice the treasure chests on the minimap where the rocks are now.

The Goblin King gets a slight power-up with the addition of Firaga, Thundaga, and Blizzaga to its magic arsenal. These have a large area of effect, so evading them is much harder.

Obtainable Items

You’ll find Artifacts, crafting Recipes, and Materials throughout the dungeon. You get to keep all Recipes and Materials, but you can only choose one Artifact to take with you.

Four Artifacts from monsters and chests and four from the boss loot / FFCC Remastered
Four Artifacts from monsters and chests and four from the boss loot.

Chest Items

SCROLL
Cycle First Second Third
Recipes Iron Armor
Iron Belt
Iron Gloves
Iron Sallet
Iron Shield
Master’s Weapon
Mythril Armor
Mythril Belt
Mythril Gloves
Mythril Sallet
Mythril Shield
Tome of Wisdom
Warrior’s Weapon
Iron Armor
Lightning Belt
Lightning Gloves
Lightning Sallet
Lightning Shield
Master’s Weapon
Mighty Weapon
Mythril Armor
Mythril Belt
Mythril Gloves
Mythril Sallet
Mythril Shield
Time Armor
Tome of Wisdom
Victorious Weapon
Warrior’s Weapon
Flame Gloves
Flame Shield
Gold Gloves
Holy Armor
Holy Shield
Lightning Gloves
Lightning Sallet
Lightning Shield
Master’s Weapon
Mighty Weapon
Mythril Armor
Mythril Gloves
Mythril Shield
Pure Armor
Pure Belt
Secrets of Wisdom
Time Armor
Tome of Wisdom
Valiant Weapon
Victorious Weapon
Artifacts Buckler
Cat’s Bell
Double Axe
Dragon’s Whisker
Earth Pendant
Green Beret
Mage Masher
Maneater
Moogle Pocket
Shuriken
Silver Bracer
Silver Spectacles
Black Hood
Cat’s Bell
Double Axe
Earth Pendant
Flametongue
Green Beret
Ice Brand
Kris
Moogle Pocket
Sage’s Staff
Silver Bracer
Silver Spectacles
Black Hood
Earth Pendant
Flametongue
Ice Brand
Kris
Loaded Dice
Mage’s Staff
Moogle Pocket
Rune Bell
Sage’s Staff
Sasuke’s Blade
Wonder Bangle
Materials Bronze
Iron
Iron None present

Monster Items

SCROLL
Cycle First Second Third
Cerberus Not present Cerberus’s Fang
Iron
Mythril
Cerberus’s Fang
Mythril
Electric Jellyfish Crystal Ball
Thunderball
Crystal Ball
Jade
Ruby
Thunderball
Jade
Ruby
Thunderball
Ghost Not Present Blue Silk
Diamond Ore
White Silk
Goblin Chieftain Bronze
Iron
Alloy
Iron
Alloy
Mythril
Enemies only drop Materials at Goblin Wall.

Boss Items

Each boss has four drop pools per cycle.

Your Bonus Points determine which rewards you qualify to get. The higher your points, the more chances you have to get good rewards.

Bonus Point tally / FFCC Remastered
Bonus Point tally.

Higher ranks can randomly get any of the previous reward pools. There’s also a tiny chance that the contrary might happen, giving you higher-level rewards at low scores.

SCROLL
Cycle First Second Third
0+ BP Double Axe
Earth Pendant
Sparkling Bracer
Winged Cap
Ashura
Faerie Ring
Moogle Pocket
Sparkling Bracer
Ancient Potion
Helm of Arai
Mjollnir
Red Slippers
110+ BP Earth Pendant
Kaiser Knuckles
Sparkling Bracer
Wonder Wand
Dark Matter
Fang Charm
Moogle Pocket
Sparkling Bracer
Engetsurin
Helm of Arai
Noah’s Lute
Orichalcum
138+ BP Ashura
Faerie Ring
Moogle Pocket
Sparkling Bracer
Ancient Potion
Helm of Arai
Mjollnir
Red Slippers
Candy Ring
Diamond Belt (R)
Fang Charm
Wonder Bangle
172+ BP Dark Matter
Fang Charm
Moogle Pocket
Sparkling Bracer
Engetsurin
Helm of Arai
Noah’s Lute
Orichalcum
Cursed Crook
Galatyn
Green Beret
Sparkling Bracer
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Nelson Chitty

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Nelson Chitty is a Venezuelan expat living in Argentina. He’s a writer and translator passionate about history and foreign cultures. His ideal weekend is spent between leisurely playing games of Civilization VI and looking for the next seinen anime to marathon.

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