Mine of Cathuriges Dungeon Guide + Map (FFCC Remastered)

Mine of Cathuriges Postcard in FFCC Remastered

The Mine of Cathuriges is the third dungeon players can tackle during their first year in Final Fantasy Crystal Chronicles.

It’s situated on the northeastern corner of the Iron Mine Downs region and contains a Fire Elemental Hot Spot.

Location of the Mine of Cathuriges on the world map / FFCC Remastered
Location of the Mine of Cathuriges on the world map.

This dungeon represents a significant increase in difficulty when first visited. Upgrade your gear and gather some Artifacts to raise your stats before challenging the Mine.

The basic steps to conquer the Mine of Cathuriges are as follows:

  1. Use the minecart to smash debris.
  2. Stand on pressure plates to redirect the tracks.
  3. Kill the Ogre in Area #2 to open the door behind it.
  4. Get your Moogle Stamp in Area #3.
  5. Defeat the Orc King boss.

Let’s go over it all in more detail.

Map

(Click for full-size)
Map of the Mine of Cathuriges.

Walkthrough

The Mine of Cathuriges is divided into three areas separated by loading screens, each with its own challenges and loot.

We’ll use this as the base structure for our walkthrough.

Area #1: Minecart Demolition

You’ll spawn standing right before a minecart, but there’s something we need to get done before interacting with it.

Get the Fire Element on the Chalice

Assuming this is your first time in the Mine and you’ve done the dungeons in order of introduction, you must be one drop of myrrh away from completing Year 1.

This means you’ll be transported automatically to your Hometown in Tipa Peninsula after defeating the boss.

The Miasma Stream separating Tipa Peninsula from Iron Mine Downs changes to Fire-type in Year 2.

Map of Miasma Streams in Year 2 / FFCC Remastered
Map of Miasma Streams in Year 2.

If you want immediate access, you must get the Fire element now.

Walk past the mine cart and take a left to find a room with a Fire Hot Spot protected by an Orc and a Fire Bomb.

  • Orcs taunt you very often, leaving themselves open to attack. They’re weak to Fire damage and get Frozen or Paralyzed easily.
  • Fire Bombs cast Fire spells and will self-destruct when defeated. The blast from the explosion hangs around for a few seconds, so be careful.
Bird’s eye view of the first room to the left / FFCC Remastered
Bird’s eye view of the first room to the left.

Once you’ve cleared the floor and attuned your chalice to Fire, return to the beginning of the level.

Hit the Minecart to Clear Debris

Whack the minecart with your weapon to get it rolling.

One hit is enough to push the minecart / FFCC Remastered
One hit is enough to push the minecart.

Follow the minecart and kill the Orc next to the pile of crates and planks. Hit the minecart again to smash the debris, opening a way forward.

It’ll come to a stop between two square plates. Be careful not to hit it again while you explore this area.

First railway switch / FFCC Remastered
First railway switch.

There are only three Orcs in this room, but you might get attacked by a Fire Bomb from the floor above. You can’t kill it yet, so keep an eye on it as you clear the room.

Pick up any drops, open the chest to the northeast for some cash, and return to the minecart.

Redirect the Minecart

The tracks before the minecart split north and south.

You want to send the minecart up, so stand on the northern plate and watch the tracks adjust.

Redirecting the track / FFCC Remastered
Redirecting the track.

Attack the minecart to send it rolling north. It’ll crash into another pile of debris and clear the way forward.

Tip: The minecart will return to the beginning of the level if you accidentally send it in the wrong direction.

Keep rolling the cart through the long tunnel until emerging into the next open area.

Two Orc guards a chest containing the Clear magicite a few steps from the tunnel. Defeat them and claim your magicite before moving on.

Further north lies an Ogre, the third and last enemy in this room.

Location of the Ogre relative to the debris / FFCC Remastered
Location of the Ogre relative to the debris.

Ogres hit hard and have a ton of HP.

Magic, especially Thunder, is the best option to deal with them.

Tip: Melee fighters should try aiming their Focus Attacks so that they barely reach the Ogre’s hitbox. This will push the Ogre out of range, helping to avoid its counter-attack.

Preparing a Focus Attack against an Ogre / FFCC Remastered
Preparing a Focus Attack against an Ogre.

After dealing with the enemies, focus your attention back on the minecart.

There’s another mechanism to redirect the tracks, just like the one in the previous room.

Railway switch before debris / FFCC Remastered
Railway switch before debris.

Step on the northern plate, then push the cart to smash the debris blocking your path. Continue to the next area.

Cycles 2 & 3: Explore the Southwest Passage

Alternatively, you could head southwest to explore a couple more rooms before moving on.

Going in the direction of an optional area / FFCC Remastered
Going in the direction of an optional area.

Regrettably, there’s nothing but enemies in that direction the first time you come to collect myrrh. You’re not missing much by ignoring it.

Cycle 2 adds two new chests containing Recipes to this area, making it worth the trouble.

Area #2: Treasure Room

You don’t have to worry about the minecart in this area. Things get a lot more linear from here on out.

Clear the Ground Floor

There are four monsters on the ground floor of the new area.

  • An Orc to the southwest near a chest containing Raise.
  • An Orc to the east near a chest containing Cure.
  • A Fire Bomb hanging around the central area, south of a chest full of Gil.
  • An Ogre blocking the way forward to the north.

They’re all out of each other’s line of sight, so you can take them out one by one without getting surprised from behind.

Open the Gate

You’ll notice the way forward is blocked by a closed gate.

The Ogre should have dropped a half-moon token upon defeat. Pick it up and place it on the altar next to the door to open the way forward.

Place the token on the altar to advance / FFCC Remastered
Place the token on the altar to advance.

Make sure you’ve picked up valuable drops and plundered all three chests before heading through.

Cycles 2 & 3: Loot the Catwalks

You must have noticed the stairs leading to a second floor made up of catwalks all around the room.

One of three stairs leading to the catwalks / FFCC Remastered
One of three stairs leading to the catwalks.

There’s nothing noteworthy going on up there now, but that’ll change the next time you come collect myrrh.

From Cycle 2 onward, you’ll find three more chests containing valuable Materials on these catwalks.

Area #3: Suspended Walkways

The last area before the boss fight is a series of walkways suspended over an underground miasma lake.

These walkways connect three larger platforms full of monsters and loot.

Head North

From your starting position, follow the only path forward, keeping an eye out for an Orc waiting to ambush you from a small platform to the left of the walkway.

You’ll quickly reach a large platform where two Orcs guard a chest.

Bird’s eye view of the first platform / FFCC Remastered
Bird’s eye view of the first platform.

Defeat them, and collect the Clear magicite from the chest.

The road to the right is a dead end, so take the northern path toward the next platform.

Defeat the Orc that’ll attack you from the left side of the walkway, then continue toward Platform #2.

Get the Moogle Stamp

Another two Orcs roam the second platform, protecting an Artifact chest.

Bird’s eye view of the second platform and the road to the Moogle Nest / FFCC Remastered
Bird’s eye view of the second platform and the road to the Moogle Nest.

Defeat them, collect your treasure, then follow the tracks to the southwest to find a Moogle Nest.

Collect your Moogle Stamp, head back out, and follow the tracks heading north.

Last Stretch

Watch out for a magic-casting Orc standing on a small platform to the left.

Mage Orc casts Fire / FFCC Remastered
Mage Orc casts Fire.

Kill it and keep advancing toward the third platform, where you’ll find another Mage Orc and two regular Orcs guarding an Artifact chest and the boss room.

Tip: You should have enough Blizzard magicite to create Blizzara. This spell has a large AoE and can freeze the Orcs, helping you control the crowd.

Frozen Orcs are powerless to stop you / FFCC Remastered
Frozen Orcs are powerless to stop you.

Defeat the Orc trio, loot the Artifact from the chest to the right, and head north toward the boss room.

Remember to prepare your Command List before heading in.

Boss: Orc King

The boss makes an entrance / FFCC Remastered
The boss makes an entrance.

The Orc King is a well-rounded boss with powerful melee and magic attacks. It’s limited by its relatively short range, but it has remarkable speed.

Here are some tips for an easier boss fight.

Tip #1: Keep Reinforcements in Check

An Orc will come out in support of its king right when the battle starts, and a new one will spawn every couple of minutes.

Support Orc looks on as Orc King prepares an attack / FFCC Remastered
Support Orc looks on as Orc King prepares an attack.

It’s essential to take care of these reinforcements ASAP, or they might get in the way and cause you to take more damage.

The Orc King is weak to Fire, but Blizzara remains the better choice when dealing with its underlings due to its large AoE and freezing effects.

Tip #2: Be Prepared to Trade Blows

Despite its size, the Orc King is surprisingly fast.

Any physical attack it receives is followed by a swift counter-attack. You might escape the Hammer, but the Axe hits back immediately.

Orc King counter-attacks in FFCC / Animated GIF
Orc King counter-attacks.

It’s easier to stay safe casting Fire from a distance, but not everyone has been focusing on magic damage.

If you want to use melee to end the Orc King’s reign, accept that the damage you deal comes at a cost.

Try not to drop below two hearts before pulling away to cast Cure.

Tip #3: Beware the Flare

The Orc King is a fast spellcaster, able to burn you up with Flare in just a few seconds.

This leaves you little time to dodge, and supporting Orcs love to make you flinch right as the Orc King starts casting Flare.

Big orange circle roughly represents Flare’s AoE / FFCC Remastered
Big orange circle roughly represents Flare’s AoE.

Stay on your toes so it can’t catch you off-guard!

If you’re already moving when it starts casting, this is the perfect opportunity to launch a counter-attack.

Tip #4: Watch Out for Self-Destructing

After you lower its HP to around 20%, the Orc King will begin a self-destructing process.

Orc King makes the ultimate sacrifice / FFCC Remastered
Orc King makes the ultimate sacrifice.

A bright sphere of light envelops it for 20 seconds before exploding and sending a powerful blast all across the map.

It’s possible to finish him before it activates, but it’s easier to heal and get as far away as possible.

The boss will collapse immediately after completing his “spell”.

Changes with Dungeon Cycles

The Mine of Cathurige’s Myrrh Tree / FFCC Remastered
The Mine of Cathurige’s Myrrh Tree.

All dungeons get stronger monsters on Cycles 2 and 3. Still, the Mine of Cathuriges has some of the most annoying additions.

The main offenders include:

  • Cockatrices who can turn you into Stone.
  • Ice and Thunder Bombs that can inflict Frozen and Paralyzed.

In addition, Cycle 3 buffs the Orc King and its cronies with Haste, making the boss fight much more hectic and challenging.

On the bright side, you’ll get much more treasure from exploring the dungeon.

There are six new chests from Cycle 2 onwards. Two contain Recipes, and the rest have Materials. They’re located on the higher floors of the first two areas.

Obtainable Items

You’ll find Artifacts, crafting Recipes, and Materials throughout the dungeon. You get to keep all Recipes and Materials, but you can only choose one Artifact to take with you.

Four Artifacts from monsters and chests and four from the boss loot / FFCC Remastered
Four Artifacts from monsters and chests and four from the boss loot.

Chest Items

SCROLL
Cycle First Second Third
Recipes None present Tome of Speed Secrets of Speed
Tome of Speed
Artifacts Buckler
Earth Pendant
Silver Spectacles
Black Hood
Earth Pendant
Moogle Pocket
Silver Spectacles
Black Hood
Earth Pendant
Moogle Pocket
Wonder Bangle
Materials None present Alloy
Mythril
Diamond Ore
Mythril
Tiny Crystal

Monster Items

SCROLL
Cycle First Second Third
Bomb Bronze (M)
Bronze Shard (M)
Iron (M)
Iron Shard (M)
Flame Craft (R)
Iron (M)
Magma Rock (M)
Flame Armor (R)
Flame Craft (R)
Magma Rock (M)
Ice Bomb None present Chilly Gel (M)
Frost Craft (R)
Iron (M)
Iron Shard (M)
Frost Armor (R)
Frost Craft (R)
Chilly Gel (M)
Thunder Bomb None present Iron (M)
Iron Shard (M)
Lightning Craft (R)
Thunderball (M)
Lightning Armor (R)
Lightning Craft (R)
Thunderball (M)
Cockatrice None present Cockatrice Scale (M)
Crystal Ball (M)
Mythril (M)
Cockatrice Scale (M)
Diamond Ore (M)
Mythril (M)
Tiny Crystal (M)
Ogre Cat’s Bell
Double Axe
Dragon’s Whisker
Green Beret
Mage Masher
Maneater
Silver Bracer
Shuriken
Alloy (M)
Cat’s Bell
Double Axe
Flametongue
Green Beret
Ice Brand
Iron (M)
Kris
Ogre Fang (M)
Sage’s Staff
Silver Bracer
Alloy (M)
Flametongue
Ice Brand
Kris
Loaded Dice
Mage’s Staff
Mythril (M)
Ogre Fang (M)
Rune Bell
Sage’s Staff
Sasuke’s Blade
Orc No drops Bronze Armor (R)
Master’s Weapon (R)
Mythril Armor (R)
Master’s Weapon (R)
Mythril (M)
Mythril Armor (R)
Recipes marked with (R). Materials marked with (M). Artifacts unmarked.

Boss Items

Each boss has four reward pools per cycle. Your Bonus Points determine which pool becomes available to you after beating the boss.

Bonus Point tally / FFCC Remastered
Bonus Point tally.

You won’t always get to choose from the best-possible reward pool. Higher ranks will sometimes get one of the previous reward pools instead.

SCROLL
Cycle First Second Third
0+ BP Buckler
Dragon’s Whisker
Earth Pendant
Shuriken
Buckler
Earth Pendant
Maneater
Rune Belt
Black Hood
Double Axe
Moogle Pocket
Silver Bracer
116+ BP Loaded Dice
Mage Masher
Moogle Pocket
Silver Spectacles
Black Hood
Double Ace
Moogle Pocket
Silver Bracer
Green Beret
Mage’s Staff
Orichalcum
Wonder Bangle
145+ BP Buckler
Earth Pendant
Maneater
Rune Belt
Black Hood
Double Axe
Moogle Pocket
Silver Bracer
Faerie Ring
Kaiser Knuckles
Orc Belt
Ultimate Pocket
181+ BP Black Hood
Double Ace
Moogle Pocket
Silver Bracer
Green Beret
Mage’s Staff
Orichalcum
Wonder Bangle
Earth Pendant
Murasame
Onion Sword
Winged Cap
Numbers rise slightly with # of players.

Nelson Chitty

171 articles

Nelson Chitty is a Venezuelan expat living in Argentina. He’s a writer and translator passionate about history and foreign cultures. His ideal weekend is spent between leisurely playing games of Civilization VI and looking for the next seinen anime to marathon.

View Writer's Posts →