Mushroom Forest Dungeon Guide + Map (FFCC Remastered)

FFCC Remastered Mushroom Forest Postcard (Screenshot)

The Mushroom Forest is the second dungeon players reach during their first year in Final Fantasy Crystal Chronicles.

It’s located in the southwestern corner of the Iron Mine Downs region and contains a Water Elemental Hot Spot.

Location of the Mushroom Forest on the world map / FFCC Remastered
Location of the Mushroom Forest on the world map.

This dungeon is a bit confusing at first due to some blocked-off paths that’ll leave you scratching your head, but it’s actually quite linear once you’ve figured it out.

Here are some things to remember as you make your way through Mushroom Forest for the first time:

  • Start by going left
  • Ignore the blocked-off areas
  • Use mushrooms to reach higher places
  • Don’t forget your Moogle Stamp (covered in detail below).

Let’s break it down step by step.

Map

(Click for full-size)
Map of Mushroom Forest.

Walkthrough

Going into Mushroom Forest, you’ll immediately face left and right roads.

Step #1: Go Left

There’s nothing of interest to the right, so take a left and prepare for your first battle against a Carrion Worm.

Fire is super-effective against Carrion Worms, but you don’t have magicite yet, so use Focus Attacks or regular melee combos to take it out.

You’ll get a Cure magicite for your trouble. Pick up the magicite, open the chest to the south, and keep moving forward.

Step #2: Ignore the Blocked-Off Path

As you advance, you’ll notice an inaccessible path down to the left of your current platform.

This mushroom needs to grow first / FFCC Remastered
This mushroom needs to grow first.

You’re not missing some secret path or puzzle. There’s no way down there until the second time you come to collect Myrrh, so keep moving forward and don’t worry about it.

Next up is a temporary bifurcation of the path.

A Hell Plant guards one side, and the other hides a Gremlin.

  • Hell Plants are weak to Fire and can poison you with their seed projectiles.
  • Gremlins are weak to Ice and can inflict Slow with melee attacks.

Both paths lead to the same place, so I recommend starting with the left path (Hell Plant) and then moving on to the Gremlin.

Another Hell Plant and a Carrion Worm await after the paths join back up.

Deal with the monsters and keep following the path until you come across a suspicious-looking mushroom cap.

Step #3: Jump on that Mushroom

First elevator mushroom / FFCC Remastered
First elevator mushroom.

Use this mushroom to jump to the next platform, and be prepared to fight an Ahriman the moment you land. Kill it and plunder the chest it was guarding for an Artifact.

Tip: Gravity can immobilize an Ahriman for a few seconds. Create Gravity by fusing two different elemental magicites (Fire, Thunder, Blizzard) in your command list.

A Gremlin roams the area just a few steps southward. Take care not to alert it before killing the Ahriman.

Head south until you find a Water Hot Spot, then head east past a springy mushroom leading back to the beginning of the dungeon.

Running past a giant elevator mushroom / FFCC Remastered
Running past a giant elevator mushroom.

You’ll find a Hell Plant and a Hedgehog Pie right before a fork in the road.

Killing this Hedgehog Pie should award you the Fire magicite, making the rest of the dungeon much more manageable.

Step #4: Fight your Way Through

The road south hides a Hell Plant, so go around the other path to get behind it for an easier fight.

Keep hugging the southern wall and kill the Carrion Worm roaming the open area, then keep moving eastward to find an Ahriman guarding a chest.

Remember to use Gravity against Ahriman / FFCC Remastered
Remember to use Gravity against Ahriman.

Brace for another fight right after defeating the Ahriman and collecting your loot. This time, it’s the Hedgehog Pie + Hell Plant combo.

Once they’re down, keep moving to the northeast for another dynamic duo: a Hedgehog Pie and an Ahriman guarding a chest. You know what to do.

Note: There’s another inaccessible platform south of this area. This one will become accessible on Cycle 3.

Get your loot and keep heading northward. You’ll go past a Water Hot Spot before facing a Hell Plant blocking your path.

Kill it with your preferred method and immediately take a right to find a giant springy mushroom.

Step #5: Jump Up for a Moogle Stamp

This mushroom cap will propel you toward an area with an unprotected chest. If that seems suspicious, it’s because it is.

Grab your treasure and examine the mushrooms to the right to find a hidden Moogle Nest.

Moogle Nest location in Mushroom Forest / FFCC Remastered
Moogle Nest location in Mushroom Forest.

The point of coming here is to get this dungeon’s Moogle Stamp, but it’s an excellent time to try spraying Mog with paint.

Mog’s entire fur must be painted to achieve the desired effects / FFCC Remastered
Mog’s entire fur must be painted to achieve the desired effects.

Tip: Different colors confer different effects. Paint Mog red to increase his chances of casting Fire against the flammable boss ahead.

When you’re done, head back to the main road for the last stretch before the boss.

Step #6: Make a Beeline for the Boss

The way forward is simple but full of enemies.

Just start moving forward and keep your weapon in hand.

Before reaching the boss area, you’ll fight:

  • A lone Hell Plant
  • A Hedgehog Pie with a Hell Plant
  • A lone Gremlin
  • Two Hell Plants guarding the boss entrance
Two Hell Plants right before the boss room / FFCC Remastered
Two Hell Plants right before the boss room.

Remember to heal and set your Command List before heading into the boss area.

Boss: Malboro

Malboro enters the battle / FFCC Remastered
Malboro enters the battle.

Final Fantasy’s classic Malboro comes back in Crystal Chronicles as a boss.

The first minute or two of this battle might feel overwhelming, but it’ll be a breeze once you figure out its patterns.

Follow these tips for an easier fight.

Tip #1: Destroy the Turrets

Your first priority during this boss fight is getting rid of the Hell Plants protecting the Malboro.

Casting fire against the Malboro’s Hell Plants / FFCC Remastered
Casting fire against the Malboro’s Hell Plants.

They’re the real damage dealers in the fight, while the Malboro focuses more on inflicting status ailments like Slow and Poison.

The boss will keep summoning Hell Plants every couple of minutes. Drop whatever you’re doing and kill them whenever that happens.

Tip #2: Set Them on Fire

The Malboro is weak to Fire damage – as are the Hell Plants it summons.

Starting the fight with a few well-placed Fire spells will let you kill the Hell Plants and make the fight much easier.

Don’t worry if you take damage while doing this. You’ll have time to heal after the Hell Plants are cooked.

Note: Melee weapons are an excellent second-best option.

Tip #3: Evade Horizontally

The Malboro’s attacks have considerable range, but it’s easy to avoid damage if you keep moving around.

Since it’s rooted in place, most of its attacks are easier to avoid running from side to side instead of putting distance between you and the boss.

Dodging the Malboro’s attacks in FFCC / GIF
Dodging the Malboro’s attacks.

This is especially true of the Malboro’s signature Bad Breath move, which covers one side of the map with poisonous miasma.

Ideally, you’ll deal damage, run to the other side, then deal damage again and repeat the cycle indefinitely.

Tip #4: Don’t Fear the Vacuum

One of the Malboro’s scariest-looking moves is using a strong inhalation to pull your characters toward it.

Tip: It’ll do this more often if you get too far away.

Malboro draws the player toward itself / FFCC Remastered
Malboro draws the player toward itself.

Most of us instinctively know to keep our distance from giant monsters, but it’s not necessary in this case.

Don’t resist the inhalation by running in the opposite direction. Instead, use this time to cast your spells or unleash a flurry of blows on the Malboro.

Tip #5: Keep Clear & Cure Handy

The most important tip for this battle is to keep Clear and Cure in your Command List.

An appropriate Commant List to fight the Malboro / FFCC Remastered
An appropriate Commant List to fight the Malboro.

The Malboro might not deal that much direct damage, but its status ailments – specifically Poison – can do a number on you (or any party members).

You might also get afflicted with Slow or Curse, both of which make the battle longer than it needs to be.

Nothing that casting Clear or Cure can’t take care of.

Changes with Dungeon Cycles

Myrrh Tree at Mushroom Forest / FFCC Remastered
Myrrh Tree at Mushroom Forest.

Besides getting more, stronger monsters to protect higher-value loot, the Mushroom Forest’s layout changes a bit with each new cycle.

  • Cycle 2 reveals a new path near the beginning of the level, leading to three chests.
  • Cycle 3 opens up another new path near the mid-point leading to a single new chest.

The most important changes pertain to the Malboro boss fight on Cycle 3.

  • The Malboro is protected by Stone Plants (immune to Fire, Blizzard, and Thunder).
  • It gains the Blizzaga spell, which freezes almost the entire boss room.

Tips: Try this fight as a Liltie with high melee damage to take care of Stone Plants, and bring equipment with the Resist Ice effect if possible.

Obtainable Items

You’ll find Artifacts, crafting Recipes, and Materials throughout the dungeon.

You get to keep all Recipes and Materials, but you can only choose one Artifact to take with you.

Four Artifacts from monsters and chests and four from the boss loot / FFCC Remastered
Four Artifacts from monsters and chests and four from the boss loot.

Chest Items

There are four Artifact chests in Mushroom Forest the first time you visit. Three more Recipe chests become available on the second cycle, then a fourth one on the third.

SCROLL
Cycle First Second Third
Recipes None present Bronze Belt
Fiend Kit
Iron Belt
Iron Gloves
Iron Shield
Mythril Belt
Mythril Gloves
Mythril Sallet
Mythril Shield
Daemon Kit
Gold Gloves
Fiend Kit
Mythril Belt
Mythril Gloves
Mythril Sallet
Mythril Shield
Pure Belt
Time Sallet
Artifacts Buckler
Double Axe
Cat’s Bell
Dragon’s Whisker
Earth Pendant
Green Beret
Mage Masher
Maneater
Moogle Pocket
Shuriken
Silver Bracer
Silver Spectacles
Black Hood
Cat’s Bell
Double Axe
Earth Pendant
Flametongue
Green Beret
Ice Brand
Kris
Sage’s Staff
Silver Bracer
Sage’s Staff
Rune Staff
Mage’s Staff
Kris
Moogle Pocket
Earth Pendant
Black Hood
Wonder Bangle
Flametongue
Ice Brand
Loaded Dice
Sasuke’s Blade

Monster Items

SCROLL
Cycle First Second Third
Ahriman Iron (M) Iron (M) Mythril (M)
Ice Ahriman (MP only) None present Chilly Gel (M)
Faerie’s Tear (M)
Angel’s Tear (M)
Chilly Gel (M)
Carrion Worm No drops No drops Mythril (M)
Gremlin Bronze (M)
Bronze Belt
Bronze Sallet
Bronze Belt
Bronze Sallet
Mythril Belt
Mythril Sallet
Mytrhril Belt
Mythril Sallet
Pure Belt
Time Sallet
Hedgehog Pie Bronze (M)
Crystal Ball (M)
Gold (M)
Silver (M)
Crystal Ball (M)
Gold (M)
Silver (M)
Crystal Ball (M)
Gold (M)
Silver (M)
Dark Hedgehog None present None present Fiend Kit
Jade (M)
Ruby (M)
Tome of Speed
Stone Hedgehog None present None present Alloy (M)
Diamond Ore (M)
Jade (M)
Ruby (M)
Hell Plant Bronze (M)
Bronze Armor
Bronze Gloves
Novice’s Weapon
Bronze (M)
Bronze Armor
Bronze Gloves
Master’s Weapon
Mythril Armor
Mythril Shield
Novice’s Weapon
Valiant Weapon
Gold Gloves
Holy Armor
Magic Shield
Master’s Weapon
Mighty Weapon
Mythril Armor
Mythril Gloves
Mythril Shield
Pure Armor
Valiant Weapon
Victorious Weapon
Ochu None present Tiny Crystal (M) Mythril (M)
Tiny Crystal (M)
Materials marked with (M). Recipes unmarked.

Boss Items

Each boss has four reward pools per cycle. Your Bonus Points determine which pool becomes available to you after beating the boss.

Bonus Point tally / FFCC Remastered
Bonus Point tally.

You won’t always get to choose from the best-possible reward pool. Higher ranks will sometimes get one of the previous reward pools instead.

SCROLL
Cycle First Second Third
0+ BP Buckler
Dragon Whisker
Earth Pendant
Shuriken
Buckler
Earth Pendant
Maneater
Sage’s Staff
Ancient Potion
Cat’s Bell
Sasuke’s Blade
Wonder Bangle
108+ BP Flametongue
Mage Masher
Moogle Pocket
Silver Spectacles
Black Hood
Double Axe
Moogle Pocket
Silver Bracer
Green Beret
Mage’s Staff
Orichalcum
Wonder Bangle
135+ BP Buckler
Earth Pendant
Maneater
Sage’s Staff
Ancient Potion
Cat’s Bell
Sasuke’s Blade
Wonder Bangle
Diamond Armor
Double Axe
Moogle Pocket
Silver Bracer
169+ BP Black Hood
Double Axe
Moogle Pocket
Silver Bracer
Green Beret
Mage’s Staff
Orichalcum
Wonder Bangle
Ashura
Cat’s Bell
Earth Pendant
Malboro Seed
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Nelson Chitty

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Nelson Chitty is a Venezuelan expat living in Argentina. He’s a writer and translator passionate about history and foreign cultures. His ideal weekend is spent between leisurely playing games of Civilization VI and looking for the next seinen anime to marathon.

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