FFXIV Bardam’s Mettle: How To Unlock + Full Boss Guide

Outside the Bardams Mettle Dungeon in FFXIV

You can unlock the Level 65 Normal-difficulty dungeon Bardam’s Mettle by accepting the Level 65 MSQ “In the Footsteps of Bardam the Brave” from Hien in The Azim Steppe (X:11.3, Y:11.2). This MSQ is part of the patch 4.0 storyline for the Stormblood expansion.

This guide will cover all three bosses and their mechanics, and how to handle them to easily clear the dungeon.

Unlocking Quest: In the Footsteps of Bardam the Brave

Meet Hien at the entrance to Bardam’s Mettle / Final Fantasy XIV
Meet Hien at the entrance to Bardam’s Mettle

Bardam’s Mettle is the third of six story dungeons released in patch 4.0 of the Stormblood expansion’s Main Scenario Questline.

To start unlocking Bardam’s Mettle, simply accept Level 65 MSQ “In the Footsteps of Bardam the Brave” from Hien in The Azim Steppe (X:11.3, Y:11.2).

In this part of the story you are tasked with following the legendary hero Bardam’s footsteps through the Steppe in order to be eligible for the Naadam.

Have a brief conversation with Hien to unlock Bardam’s Mettle. This dungeon requires at least a Level 65 Disciple of War or Magic job and an average item level of 250 to enter.

Boss #1: Garula

The sleeping Garula surrounded by different Steppe animals / Final Fantasy XIV
The sleeping Garula surrounded by different Steppe animals

Mechanics

  • Heave: A heavy-hitting frontal cone AoE.
  • Crumbling Crust: Four quick-casting AoEs will appear around the boss that deals moderate damage.
  • Rush: The boss will tether to a DPS or healer for a proximity-based column attack. Move away from the boss to reduce incoming damage.
  • War Cry: A room-wide AoE attack after “Rush” that deals moderate damage and alerts nearby animals. Once alerted, these animals will cast different AoEs depending on the type of animal. Run toward the sheep if you’re marked with “Rush” to lessen incoming AoEs.
    • Lullaby (Steppe Sheep): A small point-blank AoE attack that applies “Sleep” for nine seconds.
    • Rush (Steppe Yamaa): A column attack that knocks players back on hit.
    • Wide Blaster (Steppe Coeurl): A large frontal cone AoE that applies “Paralysis” for 30 seconds. Dispel the debuff as needed.
  • Earthquake: A room-wide stun for two seconds immediately after “War Cry.” By the time this stun goes off, multiple animals should be targeting you already. Run out of the AoEs as soon as the stun wears off.

Rewards

Name Type Rarity
Nomad’s Wristbands of Aiming Bracelets Dungeon (Green)
Nomad’s Wristbands of Casting Bracelets Dungeon (Green)
Nomad’s Wristbands of Fending Bracelets Dungeon (Green)
Nomad’s Wristbands of Healing Bracelets Dungeon (Green)
Nomad’s Wristbands of Slaying Bracelets Dungeon (Green)
Nomad’s Boots of Aiming Feet Dungeon (Green)
Nomad’s Boots of Casting Feet Dungeon (Green)
Nomad’s Boots of Fending Feet Dungeon (Green)
Nomad’s Boots of Healing Feet Dungeon (Green)
Nomad’s Boots of Maiming Feet Dungeon (Green)
Nomad’s Boots of Scouting Feet Dungeon (Green)
Nomad’s Boots of Striking Feet Dungeon (Green)
Nomad’s Ring of Aiming Ring Dungeon (Green)
Nomad’s Ring of Casting Ring Dungeon (Green)
Nomad’s Ring of Fending Ring Dungeon (Green)
Nomad’s Ring of Healing Ring Dungeon (Green)
Nomad’s Ring of Slaying Ring Dungeon (Green)

Boss #2: Bardam

The Xaela’s homage to Bardam, the legendary warrior / Final Fantasy XIV
The Xaela’s homage to Bardam, the legendary warrior

This fight does not involve any combat. You’ll need to dodge incoming mechanics for three phases. Getting hit by any attacks during this fight will result in one stack of “Bardam’s Price.” If you get more than one, you’ll be incapacitated for the rest of the phase.

At least one player must survive a phase to proceed to the next. The fight will repeat if all players are incapacitated at any point during the trial.

Mechanics

Phase 1: Tremblor, Throwing Spear, and Empty Gaze

Rotation:

Magnetism > Tremblor (Hunter of Bardam) + Empty Gaze > Throwing Spear x3 + Empty Gaze

At the start of the fight, pick one quadrant for each player so everyone has enough space to dodge incoming mechanics.

  • Hunter of Bardam: A smaller clone of the boss that will use multiple mechanics throughout the fight. Use your Focus Target on the hunter to see incoming mechanics easier.
  • Magnetism (Hunter of Bardam): The hunter will pull everyone toward him.
  • Tremblor (Hunter of Bardam): A large point-blank AoE followed by a donut AoE. These two attacks will be telegraphed at the same time. Dodge the initial point-blank AoE, then move toward the boss to avoid the donut AoE.
  • Empty Gaze (Hunter of Bardam): During “Tremblor,” the hunter will also cast a look-away attack. Always face your character away from the hunter while dodging “Tremblor.”
  • Throwing Spear: Criss-cross AoEs that will be cast multiple times in a row.

Phase 2: Lightning Tower, Comet, and Heavy Strike

Rotation:

Lightning Tower x3 > Bardam’s Ring x2 > Comet > Heavy Strike (Hunter of Bardam) > Comet Impact (Star Shard) x4

  • Lightning Tower: A tower that explodes into a room-wide AoE. Stand inside the tower to prevent the AoE.
  • Bardam’s Ring: Players will be marked with a large donut AoE. If you’re marked, stand in the center to consolidate the safe zones.
  • Comet: Each party member will be targeted with consecutive circle AoEs. Run around in circles within your quadrant once the AoEs start dropping to avoid overlap.
  • Heavy Strike (Hunter of Bardam): A 270-degree AoE that expands outward three times. Stand behind the hunter to avoid it entirely.
  • Comet Impact (Star Shard): Large AoE circles will appear in each quadrant and eventually drop a “Star Shard.”

Phase 3: Looming Shadow

Rotation:

Looming Shadow > Reconstruct > Throwing Spear > Magnetism > Tremblor (Hunter of Bardam) + Heavy Strike (Warrior of Bardam) x2

  • Looming Shadow: A giant comet will crash into the arena for a room-wide AoE. This mechanic will be cast at the beginning of the phase but will only explode at the end. Run behind the remaining “Star Shard” at the end to avoid this attack.
  • Reconstruct: The boss will destroy the eastern and western shards and turn them into “Warrior of Bardam” mobs.
  • Heavy Strike (Warrior of Bardam): Each warrior will also use “Heavy Strike.”

Rewards

Name Type Rarity
Nomad’s Earrings of Aiming Earrings Dungeon (Green)
Nomad’s Earrings of Casting Earrings Dungeon (Green)
Nomad’s Earrings of Fending Earrings Dungeon (Green)
Nomad’s Earrings of Healing Earrings Dungeon (Green)
Nomad’s Earrings of Slaying Earrings Dungeon (Green)
Nomad’s Armguards of Aiming Hands Dungeon (Green)
Nomad’s Armguards of Casting Hands Dungeon (Green)
Nomad’s Armguards of Fending Hands Dungeon (Green)
Nomad’s Armguards of Maiming Hands Dungeon (Green)
Nomad’s Armguards of Scouting Hands Dungeon (Green)
Nomad’s Armlets of Healing Hands Dungeon (Green)
Nomad’s Armlets of Striking Hands Dungeon (Green)
Nomad’s Cap of Aiming Head Dungeon (Green)
Nomad’s Cap of Casting Head Dungeon (Green)
Nomad’s Cap of Healing Head Dungeon (Green)
Nomad’s Cap of Maiming Head Dungeon (Green)
Nomad’s Cap of Scouting Head Dungeon (Green)
Nomad’s Cap of Striking Head Dungeon (Green)
Nomad’s Helm of Fending Head Dungeon (Green)
Nomad’s Choker of Aiming Necklace Dungeon (Green)
Nomad’s Choker of Casting Necklace Dungeon (Green)
Nomad’s Choker of Fending Necklace Dungeon (Green)
Nomad’s Choker of Healing Necklace Dungeon (Green)
Nomad’s Choker of Slaying Necklace Dungeon (Green)

Boss #3: Yol

A winged beast feared by many in the Steppe / Final Fantasy XIV
A winged beast feared by many in the Steppe

Mechanics

Phase 1: Wind Unbound and Flutterfall

  • Feathercut: A frontal cleave attack on the primary target.
  • Wind Unbound: A room-wide AoE attack that summons six yol feathers that can’t be targeted.
  • Pinion (Yol Feather): A telegraphed line attack on random players.
  • Flutterfall: A random player will receive an orange marker. After a few moments, the boss will drop a non-telegraphed AoE on top of them. Move away from the rest of your party if you’re marked.
  • Corpsecleaner Eagle: After some time, the boss will disappear and be replaced with a “Corpsecleaner Eagle.” You’ll need to kill two eagles before the boss returns.
  • Feather Squall: After killing an eagle, the boss will rush through the arena for a non-telegraphed line attack. Sidestep to avoid.

Phase 2: Wingbeat

After destroying the boss’ wings, the fight will resume from Phase 1 until the boss is dead.

  • Left and Right Wing: In Phase 2, the boss’ wings will become targetable. Destroy both wings to end the phase and stun the boss for five seconds.
  • Flutterfall (Clockwise): Multiple AoE circles will drop around the arena clockwise.
  • Wingbeat: A random player will receive a green marker and eventually be knocked back. Use knockback-immunity skills or sprint back to the center.

Rewards

Name Type Rarity
Nomad’s Coat of Aiming Body Dungeon (Green)
Nomad’s Coat of Casting Body Dungeon (Green)
Nomad’s Coat of Fending Body Dungeon (Green)
Nomad’s Coat of Healing Body Dungeon (Green)
Nomad’s Coat of Maiming Body Dungeon (Green)
Nomad’s Coat of Scouting Body Dungeon (Green)
Nomad’s Coat of Striking Body Dungeon (Green)
The Heavens Devoured Book Dungeon (Green)
The Heavens Reeling Book Dungeon (Green)
The Crying Wind Bow Dungeon (Green)
The Voiceless Moon Cane Dungeon (Green)
The Dancing Reeds Daggers Dungeon (Green)
The Coming Storm Firearms Dungeon (Green)
The Everflowing Waters Fist Weapon Dungeon (Green)
The Impassible Peak Greataxe Dungeon (Green)
The Blazing Sun Greatsword Dungeon (Green)
The Impassionate Tide Gunblade Dungeon (Green)
The Unsullied Skies Katana Dungeon (Green)
Nomad’s Breeches of Aiming Legs Dungeon (Green)
Nomad’s Breeches of Casting Legs Dungeon (Green)
Nomad’s Breeches of Fending Legs Dungeon (Green)
Nomad’s Breeches of Healing Legs Dungeon (Green)
Nomad’s Breeches of Maiming Legs Dungeon (Green)
Nomad’s Breeches of Scouting Legs Dungeon (Green)
Nomad’s Breeches of Striking Legs Dungeon (Green)
Mol Paladin’s Arms (IL 276) Other Dungeon (Green)
The Nimble Beast Polearm Dungeon (Green)
The Stained Earth Rapier Dungeon (Green)
The Eloquent Moon Staff Dungeon (Green)
The Lone Beacon Star Globe Dungeon (Green)
The Awaited Stars Throwing Weapons Dungeon (Green)
Road Sparrow Minion Basic
Most Unworthy Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the four extra coffers inside Bardam’s Mettle / Final Fantasy XIV
One of the four extra coffers inside Bardam’s Mettle

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear, crafting material, and crystal rewards. Here are their locations:

  • (X:11.3, Y:9.2)
  • (X:9.5, Y:10.6)
  • (X:11.7, Y:15.7)
  • (X:10.7, Y:18.2)

Marc Vista

155 articles

Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

View Writer's Posts →