FFXIV The Stone Vigil (Hard): How To Unlock + Boss Guides

Stone Vigil (Hard) Dungeon Exterior in FFXIV

You can unlock the level 50 dungeon The Stone Vigil (Hard) by accepting the Level 50 quest “Blood for Stone” from Faillicie in Mor Dhona (X:21.9, Y:8.5). You will also need to be at least at level 50 in a Disciple of War or Magic job.

This unlocking quest has a couple of requirements you need to complete before it becomes available, including the Level 50 Main Scenario Quest “The Ultimate Weapon” from Raubahn in Northern Thanalan (X:15.0, Y:16.0).

Step-by-Step Unlock Guide

The Stone Vigil Stronghold in Coerthas Central Highlands / Final Fantasy XIV
The Stone Vigil Stronghold in Coerthas Central Highlands
  1. Complete the Level 41 Main Scenario Quest (MSQ) “In Pursuit of the Past” from Alphinaud in Coerthas Central Highlands (X:12.5, Y:16.5).
  2. Finish the MSQ Level 50 “The Ultimate Weapon” from Raubahn in Northern Thanalan (X:15.0, Y:16.0).
  3. Accept the Level 50 quest “Blood for Stone” from Faillicie in Mor Dhona (X:21.9, Y:8.5).
  4. Speak with Drillemont in Coerthas Central Highlands (X:12.7, Y:17.4).
  5. Talk to Nathelain outside The Stone Vigil in Coerthas Central Highlands (X:8.0, Y:11.1).

Detailed Unlocking Guide

Alphinaud’s map location in Coerthas Central Highlands / FFXIV
Alphinaud’s map location in Coerthas Central Highlands

Before you can start unlocking The Stone Vigil (Hard), you must clear its normal version first. To do that, you must complete the Level 41 Main Scenario Quest “In Pursuit of the Past” from Alphinaud in Coerthas Central Highlands (X:12.5, Y:16.5).

This quest appears deep into the patch 2.0 Main Scenario Questline of A Realm Reborn. You need to complete every MSQ leading up to “In Pursuit of the Past” before it becomes available.

Clear The Stone Vigil’s normal mode to complete the quest.

Once you finish “In Pursuit of the Past,” continue working on your MSQs until you finish the Level 50 MSQ “The Ultimate Weapon” from Raubahn in Northern Thanalan (X:15.0, Y:16.0). Completing this quest allows you to unlock the expert-level dungeons in the A Realm Reborn expansions, including The Stone Vigil (Hard).

The Elezen Faillicie inside the Seventh Heaven Bar / Final Fantasy XIV
The Elezen Faillicie inside the Seventh Heaven Bar

After completing the required MSQs, head to Faillicie in Mor Dhona (X:21.9, Y:8.5) and accept the quest “Blood for Stone” to continue.

In your first venture into the keep, Lord Drillemont asked you to retrieve the ship “Enterprise.”

This time, as you’ll learn from Faillicie, Drillemont wants to retake the entire keep from the Dravanian Horde.

Meet Drillemont in Coerthas Central Highlands (X:12.7, Y:17.4) to learn more about his plan.

Lord Drillemont will confirm what Faillicie said and inform you that the Ishgardians have already breached the Horde’s first line of defense.

He now wants to lead the second wave of attack with you by his side.

Speak with Nathelain outside the keep in Coerthas Central Highlands (X:8.0, Y:11.1) to continue.

After a quick chat with the Temple Knight, The Stone Vigil (Hard) will be unlocked.

This dungeon requires a Level 50 Disciple of War or Magic job and at least an average item level of 70 to enter. The Stone Vigil (Hard) can be tedious to complete, even if you enter it unsynced with a high-level job.

Learn more about the boss’ mechanics below to help you speed things up:

Boss #1: Gorynich

The Shield Dragon Gorynich / FFXIV
The Shield Dragon Gorynich

Mechanics:

  • Swinge: A very strong, non-telegraphed frontal cleave. Later in the fight, the boss will move toward a corner before casting this attack. Move behind or inside the boss’ hitbox to avoid.
  • Rake: A tankbuster attack on the primary target. Mitigate and heal through the attack.
  • Lion’s Breath: Another non-telegraphed frontal cleave. Face the boss away from the party.
  • Vigil Heir: The boss will summon up to three “Vigil Heir” mobs at a time. Burn them down as soon as possible to avoid nasty debuffs.
  • Nip (Vigil Heir): The heir will target a random player with a single-target attack that applies a 30-second “Heavy” debuff and “Flesh Wound” DoT.
  • Agony (Vigil Heir): A large point-blank AoE attack upon an heir’s death. If the boss gets hit by “Agony,” it’ll gain stacking “Haste+” and “Damage Up” buffs (up to three stacks). These buffs increase the boss’ attack and attack speed. Move the boss away from the heirs’ corpses.

Rewards

  • 10 Allagan Tomestone of Poetics
Name Type Rarity
Bracelet of Divine Death Bracelets Dungeon (Green)
Bracelet of Divine Wisdom Bracelets Dungeon (Green)
Bracelet of the Divine Harvest Bracelets Dungeon (Green)
Bracelet of the Divine Light Bracelets Dungeon (Green)
Bracelets of the Divine War Bracelets Dungeon (Green)
Boots of the Divine Hero Feet Dungeon (Green)
Boots of the Divine Light Feet Dungeon (Green)
Crakows of Divine Death Feet Dungeon (Green)
Crakows of the Divine Harvest Feet Dungeon (Green)
Sabatons of Divine Wisdom Feet Dungeon (Green)
Sabatons of the Divine War Feet Dungeon (Green)
Ring of Divine Death Ring Dungeon (Green)
Ring of Divine Wisdom Ring Dungeon (Green)
Ring of the Divine Harvest Ring Dungeon (Green)
Ring of the Divine Light Ring Dungeon (Green)
Ring of the Divine War Ring Dungeon (Green)

Boss #2: Cuca Fera

The Shelled Dragon Cuca Fera / Final Fantasy XIV
The Shelled Dragon Cuca Fera

Mechanics:

This boss has very high defenses and must be damaged using the four cannons around the arena. Don’t bother tanking the boss, as it’ll stay in the middle for most of the fight. All players should be manning a cannon throughout the encounter.

  • Falling Sky: A room-wide AoE attack that knocks all players back at the start of the fight.
  • House Durendaire Knight: Knights will be assisting you during the fight. They must be kept alive, or the boss will hard-wipe your party.
  • Bertha Cannons: These cannons will be your party’s main mode of damaging the boss. It has two skills you’ll need to learn.
  • Iron Kiss (Bertha): A targetable AoE. This attack is your main damage-dealing skill. “Iron Kiss” has no cooldown, so spam it on the boss and the mobs it spawns.
  • Spindly Finger (Bertha): A targetable AoE that can interrupt the boss. It has a 30-second cooldown and must only be used to interrupt “Hard Stomp.”
  • Hard Stomp: A room-wide AoE attack that also damages the knights. “Hard Stomp” must be interrupted with “Spindly Finger.”
  • Diamondback: The boss will buff itself with invincibility for six seconds and reflect any attack it receives. Stop attacking until the buff wears off.
  • Sordes and Paleoaevis: The boss will summon mobs to attack the knights. Have at least one player focus on killing the mobs as they spawn to keep the knights in good shape.
  • Tail Chase (Sordes): A point-blank AoE attack.
  • Electric Ventilation (Paleoaevis): A targeted AoE attack on a player or knight.
  • Whipstream: The boss will start spinning toward a random cannon, knocking off anyone within the vicinity of the cannon. Once the boss starts spinning, move away from your cannon. After the boss stops spinning, it’ll gain a “Vertigo” debuff. This debuff stuns the boss for six seconds, letting your party attack it freely.

Rewards

  • 15 Allagan Tomestone of Poetics
Name Type Rarity
Earrings of Divine Death Earrings Dungeon (Green)
Earrings of Divine Wisdom Earrings Dungeon (Green)
Earrings of the Divine Harvest Earrings Dungeon (Green)
Earrings of the Divine Light Earrings Dungeon (Green)
Earrings of the Divine War Earrings Dungeon (Green)
Cuffs of the Divine Hero Hands Dungeon (Green)
Cuffs of the Divine Light Hands Dungeon (Green)
Halfgloves of Divine Death Hands Dungeon (Green)
Halfgloves of the Divine Harvest Hands Dungeon (Green)
Vambraces of Divine Wisdom Hands Dungeon (Green)
Vambraces of the Divine War Hands Dungeon (Green)
Circlet of the Divine Harvest Head Dungeon (Green)
Eyepatch of the Divine Hero Head Dungeon (Green)
Hat of the Divine Light Head Dungeon (Green)
Helm of the Divine War Head Dungeon (Green)
Mask of Divine Wisdom Head Dungeon (Green)
Monocle of Divine Death Head Dungeon (Green)
Choker of Divine Death Necklace Dungeon (Green)
Choker of Divine Wisdom Necklace Dungeon (Green)
Choker of the Divine Harvest Necklace Dungeon (Green)
Choker of the Divine Light Necklace Dungeon (Green)
Choker of the Divine War Necklace Dungeon (Green)

Boss #3: Giruveganaus

Giruveganaus the Diresaur / FFXIV
Giruveganaus the Diresaur

Mechanics:

This boss can’t be tanked and will move around the arena on its own. All of its mechanics are non-telegraphed and apply an 8-second “Infirmity” debuff. This debuff lowers HP a player receives through healing magics. Pay attention to the boss’ visual cues to avoid incoming attacks.

  • Wild Charge: The boss will lower its shoulder and charge toward a random target. Spread out to avoid overlapping damage.
  • Ripper Claw: The boss will raise its arm and slash anyone in front of it.
  • Blood Boil: The boss will buff itself with “Damage Up.”
  • Tail Smash: The boss will raise its tail to swipe at players behind it. Stay on the boss’ flanks as much as possible.
  • Duplicate: A clone will appear at some point during the fight. This clone will have the exact skills as the original. Once the clone appears, the boss and its clone will gain additional fiery attacks. Burn down the original before focusing on the clone.
  • Heat Breath: The boss will quickly turn toward a random player and breathe fire onto them. This attack is very hard to dodge, so just heal through the damage after.
  • Fireball: The boss will arch its body back and shoot a fireball AoE toward a random player. Start running around once the boss charges its fireball to avoid it preemptively.

Rewards

  • 25 Allagan Tomestone of Poetics
  • Blue Dragon Triple Triad Card (not guaranteed)
Name Type Rarity
Cuirass of Divine Wisdom Body Dungeon (Green)
Cuirass of the Divine War Body Dungeon (Green)
Robe of Divine Death Body Dungeon (Green)
Robe of the Divine Harvest Body Dungeon (Green)
Shirt of the Divine Hero Body Dungeon (Green)
Shirt of the Divine Light Body Dungeon (Green)
Breeches of Divine Wisdom Legs Dungeon (Green)
Breeches of the Divine War Legs Dungeon (Green)
Sarouel of the Divine Hero Legs Dungeon (Green)
Sarouel of the Divine Light Legs Dungeon (Green)
Tonban of Divine Death Legs Dungeon (Green)
Tonban of the Divine Harvest Legs Dungeon (Green)

Extra Treasure Coffers

One of the extra treasure coffers you can open in Stone Vigil (Hard) / Final Fantasy XIV
One of the extra treasure coffers you can open in Stone Vigil (Hard)

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear or crafting material rewards:

  • (X:11.4, Y:9.0)
  • (X:11.0, Y:7.6)
  • (X:10.7, Y:9.1)
  • (X:10.7, Y:9.2)

Marc Vista

155 articles

Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

View Writer's Posts →