You can unlock the Level 70 normal-difficulty dungeon The Drowned City of Skalla by accepting the Level 70 MSQ “The Mad King’s Trove”. You can start this MSQ from Alphinaud in The Lochs (X:32.0, Y:33.0).
This MSQ is part of the patch 4.1 main storyline for the Stormblood expansion.
In this guide we’ll show you how to unlock the dungeon, how to handle each boss’ mechanics, and what kind of loot you can get.
Step-by-Step Unlock Guide
- Accept the Level 70 MSQ “The Mad King’s Trove” from Alphinaud in The Lochs (X:32.0, Y:33.0).
- Speak with Alphinaud at Loch Seld in The Lochs (X:25.6, Y:28.2).
- Dive underwater and head to The Lochs (X:24.4, 21.2).
- Interact with the stone door at The Lochs (X:26.6, 21.2).
Detailed Unlocking Guide
The Drowned City of Skalla is an expert-level dungeon made available in patch 4.1 of the Stormblood expansion. To unlock it, you’ll need finish every MSQ leading up to the “The Mad King’s Trove”. Once you’ve done that, speak with Alphinaud in The Lochs (X:32.0, Y:33.0) to begin.
In the main story, Arenvald and Alphinaud are searching for the mad King Theodoric’s lost treasure trove, and Alphinaud is ready to unveil his theory about its supposed location.
Follow him to the shores of Loch Seld in The Lochs (X:25.6, Y:28.2) to continue and trigger a cutscene.
Alphinaud will give you a brief history of Loch Seld and the ruins of Skalla underwater.
Based on the mad king’s scribe, the treasure lies in a “darkness beneath the palace,” leading Alphinaud to believe the treasure trove might be in the drowned city.
Alphinaud will have you dive underwater to check for any clues.
Head underwater to The Lochs (X:24.4, Y:21.2) and survey the destination point to continue.
After surveying the area, you’ll discover a passage that leads into the palace. Dive further in and interact with the stone door in The Lochs (X:26.6, Y:21.2).
In the following cutscene, you’ll have a brief chat with Alphinaud through the linkpearl before The Drowned City of Skalla is unlocked. This dungeon requires at least a Level 70 Disciple of War or Magic job and an average item level of 300 to enter.
Boss #1: Kelpie
Mechanics
- Torpedo: A cleaving tankbuster attack on the primary target. Mitigate and heal through the damage.
- Rising Seas: A room-wide AoE attack. After its first use, standing on the outer edges of the arena will result in a constant “Dropsy” DoT and apply a stacking “Water Resistance Down” debuff for 60 seconds.
- Hydro Pull/Hydro Push: The boss will move to the north and either pull players toward it or push them away. Move near the boss for “Hydro Push” and move away from the boss for “Hydro Pull.” You can also use knockback-immunity skills to avoid the mechanic entirely.
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Bloody Puddle: Up to two players will be targeted with AoEs that drop DoT puddles. Afterward, a large bubble will tether to the targeted player and follow them for a few seconds.
After some time, the bubble will explode, applying a stacking “Water Resistance Down” debuff for 60 seconds. Pull the bubbles around until they explode. Note that the boss will use “Hydro Push” or “Hydro Pull” while the bubbles are active.
Rewards
- 5 Allagan Tomestone of Poetics
Name | Type | Rarity |
---|---|---|
Skallic Amulet of Aiming | Bracelets | Dungeon (Green) |
Skallic Amulet of Casting | Bracelets | Dungeon (Green) |
Skallic Amulet of Fending | Bracelets | Dungeon (Green) |
Skallic Amulet of Healing | Bracelets | Dungeon (Green) |
Skallic Amulet of Slaying | Bracelets | Dungeon (Green) |
Skallic Boots of Fending | Feet | Dungeon (Green) |
Skallic Boots of Maiming | Feet | Dungeon (Green) |
Skallic Shoes of Aiming | Feet | Dungeon (Green) |
Skallic Shoes of Casting | Feet | Dungeon (Green) |
Skallic Shoes of Healing | Feet | Dungeon (Green) |
Skallic Shoes of Scouting | Feet | Dungeon (Green) |
Skallic Shoes of Striking | Feet | Dungeon (Green) |
Skallic Ring of Aiming | Ring | Dungeon (Green) |
Skallic Ring of Casting | Ring | Dungeon (Green) |
Skallic Ring of Fending | Ring | Dungeon (Green) |
Skallic Ring of Healing | Ring | Dungeon (Green) |
Skallic Ring of Slaying | Ring | Dungeon (Green) |
Boss #2: The Old One
Mechanics
- Mystic Light: A room-wide frontal cone AoE.
- Mystic Flame: Large targeted AoEs on random players.
- Order to Detonate: The boss will move to the center and become invincible. Then, it’ll spawn four tethered “Subservient” mobs that must be killed. These mobs will eventually explode into room-wide AoEs when the cast goes off.
- Shifting Light: Players will be turned into spriggans and only be allowed to use “Shatterstone.” Stand in the path of the subservient and use “Shatterstone” to drop a trap that will destroy the subservient.
Rewards
- 10 Allagan Tomestone of Poetics
Name | Type | Rarity |
---|---|---|
Skallic Earring of Aiming | Earrings | Dungeon (Green) |
Skallic Earring of Casting | Earrings | Dungeon (Green) |
Skallic Earring of Fending | Earrings | Dungeon (Green) |
Skallic Earring of Healing | Earrings | Dungeon (Green) |
Skallic Earring of Slaying | Earrings | Dungeon (Green) |
Skallic Armguards of Casting | Hands | Dungeon (Green) |
Skallic Armguards of Fending | Hands | Dungeon (Green) |
Skallic Armguards of Maiming | Hands | Dungeon (Green) |
Skallic Armguards of Scouting | Hands | Dungeon (Green) |
Skallic Gloves of Aiming | Hands | Dungeon (Green) |
Skallic Gloves of Healing | Hands | Dungeon (Green) |
Skallic Gloves of Striking | Hands | Dungeon (Green) |
Skallic Cap of Aiming | Head | Dungeon (Green) |
Skallic Cap of Casting | Head | Dungeon (Green) |
Skallic Cap of Healing | Head | Dungeon (Green) |
Skallic Cap of Scouting | Head | Dungeon (Green) |
Skallic Cap of Striking | Head | Dungeon (Green) |
Skallic Goggles of Fending | Head | Dungeon (Green) |
Skallic Headgear of Maiming | Head | Dungeon (Green) |
Skallic Necklace of Aiming | Necklace | Dungeon (Green) |
Skallic Necklace of Casting | Necklace | Dungeon (Green) |
Skallic Necklace of Fending | Necklace | Dungeon (Green) |
Skallic Necklace of Healing | Necklace | Dungeon (Green) |
Skallic Necklace of Slaying | Necklace | Dungeon (Green) |
Boss #3: Hrodric Poisontongue
Mechanics
- Rusting Claw: The boss will raise its right hand for a non-telegraphed frontal swipe that applies a stacking “Vulnerability Up” debuff for 50 seconds. Run behind the boss to avoid.
- Tail Drive: The boss will raise its tail for a non-telegraphed backward attack that also applies a stacking “Vulnerability Up” debuff for 50 seconds. Run in front of the boss to avoid.
- The Spin: The boss will crouch and drop a proximity-based AoE attack. Move away from the marker to reduce incoming damage.
- Words of Woe: The boss will put both its arms forward and use a non-telegraphed laser that applies a stacking “Vulnerability Up” debuff for 50 seconds. Move to its flanks or back to avoid.
- Ring of Chaos: One player will receive a large donut AoE. Stand in the center to consolidate the safe spaces.
- Eye of the Fire: A look-away attack that applies “Confused” for eight seconds. Turn your character away from the boss.
- Cross of Chaos + Circle of Chaos: Up to two players will receive a cross-shaped AoE while up to two others will receive targeted circle AoEs. Spread the cross markers toward the outer edges to avoid overlap.
Rewards
- 15 Allagan Tomestone of Poetics
- Hrodric Poisontongue Triple Triad Card (not guaranteed)
Name | Type | Rarity |
---|---|---|
Skallic Coat of Fending | Body | Dungeon (Green) |
Skallic Coat of Maiming | Body | Dungeon (Green) |
Skallic Jacket of Aiming | Body | Dungeon (Green) |
Skallic Jacket of Casting | Body | Dungeon (Green) |
Skallic Jacket of Healing | Body | Dungeon (Green) |
Skallic Jacket of Scouting | Body | Dungeon (Green) |
Skallic Jacket of Striking | Body | Dungeon (Green) |
Skallic Bottoms of Aiming | Legs | Dungeon (Green) |
Skallic Bottoms of Healing | Legs | Dungeon (Green) |
Skallic Bottoms of Striking | Legs | Dungeon (Green) |
Skallic Sarouel of Casting | Legs | Dungeon (Green) |
Skallic Sarouel of Scouting | Legs | Dungeon (Green) |
Skallic Trousers of Fending | Legs | Dungeon (Green) |
Skallic Trousers of Maiming | Legs | Dungeon (Green) |
Salt & Pepper Seal | Minion | Dungeon (Green) |
Far From Home Orchestrion Roll | Orchestrion Roll | Dungeon (Green) |
Extra Treasure Coffers
Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear, crafting material, and crystal rewards. Here are their coordinates:
- (X:13.3, Y:9.9)
- (X:14.6, Y:11.7)
- (X:9.9, Y:11.4)
- (X:12.2, Y:10.5)
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Final Fantasy XIV
- FFXIV The Drowned City of Skalla: Unlock + Boss Guide