FFXIV The Sirensong Sea: How To Unlock + Boss Guide

The Sirensong Sea Dungeon in FFXIV

You can unlock the Level 61 dungeon The Sirensong Sea by accepting the MSQ “Not without Incident” from Lyse in Mor Dhona (X:22.2, Y:8.5). This MSQ is part of the patch 4.0 Main Scenario Questline for the Stormblood expansion.

And in this guide we’ll cover the battle mechanics for all bosses in the dungeon, along with all of their drops & rewards.

Step-by-Step Unlock Guide

The Ferry Docks in Limsa Lominsa - Lower Decks / Final Fantasy XIV
The Ferry Docks in Limsa Lominsa – Lower Decks
  1. Accept the Level 61 MSQ “Not without Incident” from Lyse in Mor Dhona (X:22.2, Y:8.5).
  2. Speak with Alphinaud at the Ferry Docks in Limsa Lominsa – Lower Decks (X:4.1, Y:12.0).
  3. Speak with the Kraken’s Arms deckhand in Limsa Lominsa – Lower Decks (X:4.1, Y:12.0).
  4. Speak with Carvallain in the Misery (X:6.2, Y:5.3).

Detailed Unlocking Guide

The Sirensong Sea is the first of the six story dungeons made available in patch 4.0 of the FFXIV Stormblood expansion.

To unlock it, you’ll need to accept the Level 61 MSQ “Not without Incident” from Lyse in Mor Dhona (X:22.2, Y:8.5).

In this MSQ, the Scions of the Seventh Dawn are preparing to depart for Doma.

After rendezvousing with Lyse, join Alphinaud and the rest of the Scions at the Ferry Docks in Limsa Lominsa – Lower Decks (X:4.1, Y:12.0) to continue.

Alphinaud’s map location in Limsa Lominsa - Lower Decks / Final Fantasy XIV
Alphinaud’s map location in Limsa Lominsa – Lower Decks

Have a quick chat with Alphinaud before talking to the Kraken’s Arms deckhand nearby. Board the Misery to trigger a cutscene to learn about how the scions seem to have lost their way at sea.

Then talk to Carvallain in the Misery (X:6.2, Y:5.3) to trigger another cutscene and unlock The Sirensong Sea.

This dungeon requires at least a Level 61 Disciple of War or Magic job and an average item level of 240 to enter.

Boss #1: Lugat

Haunted Ashkin / Final Fantasy XIV
Haunted Ashkin

Mechanics

  • Amorphous Applause: A room-wide frontal AoE that knocks players back. Move behind the boss to avoid.
  • Hydroball: One player will be targeted with a stack marker. Stand inside the marker to share incoming damage.
  • Sea Swallows All + Concussive Oscillation: The boss will suck players toward the center, then drop multiple ground AoEs around the arena.
  • Overtow + Hydroball: A room-wide knockback AoE followed by a stack marker. Stand together during “Overtow” to avoid unnecessary movement during “Hydroball.”

Rewards

Name Type Rarity
Ghost Barque Bracelet of Aiming Bracelets Dungeon (Green)
Ghost Barque Bracelet of Casting Bracelets Dungeon (Green)
Ghost Barque Bracelet of Fending Bracelets Dungeon (Green)
Ghost Barque Bracelet of Healing Bracelets Dungeon (Green)
Ghost Barque Bracelet of Slaying Bracelets Dungeon (Green)
Ghost Barque Boots of Aiming Feet Dungeon (Green)
Ghost Barque Leggings of Fending Feet Dungeon (Green)
Ghost Barque Open-toed Boots of Scouting Feet Dungeon (Green)
Ghost Barque Sandals of Healing Feet Dungeon (Green)
Ghost Barque Sandals of Maiming Feet Dungeon (Green)
Ghost Barque Shoes of Casting Feet Dungeon (Green)
Ghost Barque Sollerets of Striking Feet Dungeon (Green)
Ghost Barque Ring of Aiming Ring Dungeon (Green)
Ghost Barque Ring of Casting Ring Dungeon (Green)
Ghost Barque Ring of Fending Ring Dungeon (Green)
Ghost Barque Ring of Healing Ring Dungeon (Green)
Ghost Barque Ring of Slaying Ring Dungeon (Green)

Boss #2: The Governor

Spectral Ashkin / Final Fantasy XIV
Spectral Ashkin

Mechanics

  • Bloodburst: A room-wide AoE attack. Mitigate and heal through the damage.
  • Shadowflow: The boss will move to the center and spawn black conal puddles that apply stacking “Magic Vulnerability Up” debuffs for 45 seconds to anyone standing inside. Stand between the gaps to avoid.
  • Enter Night: The boss will tether to a random player, pull them in, and continuously apply more “Magic Vulnerability Up” debuffs. Move away from the boss until the tether dissipates.
  • Shadowsplit: During “Shadowflow,” the boss may spawn multiple clones that transform into black puddles, making the safe zones even narrow. Use “Sprint” to reposition quickly as needed.

Rewards

Name Type Rarity
Ghost Barque Earrings of Aiming Earrings Dungeon (Green)
Ghost Barque Earrings of Casting Earrings Dungeon (Green)
Ghost Barque Earrings of Fending Earrings Dungeon (Green)
Ghost Barque Earrings of Healing Earrings Dungeon (Green)
Ghost Barque Earrings of Slaying Earrings Dungeon (Green)
Ghost Barque Armguards of Healing Hands Dungeon (Green)
Ghost Barque Armlets of Maiming Hands Dungeon (Green)
Ghost Barque Gauntlets of Aiming Hands Dungeon (Green)
Ghost Barque Gloves of Casting Hands Dungeon (Green)
Ghost Barque Gloves of Fending Hands Dungeon (Green)
Ghost Barque Long Gloves of Scouting Hands Dungeon (Green)
Ghost Barque Vambraces of Striking Hands Dungeon (Green)
Ghost Barque Cap of Casting Head Dungeon (Green)
Ghost Barque Circlet of Fending Head Dungeon (Green)
Ghost Barque Helm of Aiming Head Dungeon (Green)
Ghost Barque Hood of Scouting Head Dungeon (Green)
Ghost Barque Mask of Maiming Head Dungeon (Green)
Ghost Barque Turban of Healing Head Dungeon (Green)
Ghost Barque Turban of Striking Head Dungeon (Green)
Ghost Barque Choker of Aiming Necklace Dungeon (Green)
Ghost Barque Choker of Casting Necklace Dungeon (Green)
Ghost Barque Choker of Fending Necklace Dungeon (Green)
Ghost Barque Choker of Healing Necklace Dungeon (Green)
Ghost Barque Choker of Slaying Necklace Dungeon (Green)

Boss #3: Lorelei

Lorelei, the siren of Sirensong Sea / Final Fantasy XIV
Lorelei, the siren of Sirensong Sea

Mechanics

  • Ill Will: A single-target attack that does moderate damage.
  • Head Butt: A strong tankbuster attack on the primary target that usually follows “Ill Will.” Use mitigation skills and heal through the damage.
  • Somber Melody: A room-wide AoE attack. Shield and heal through the damage.
  • Virgin Tears: The boss will spawn blue AoE puddles that apply constant “Bleeding” DoTs. This mechanic will also cover the outer edges of the arena later in the fight.
  • Void Water III: A large ground AoE on one random player.
  • Morbid Advance or Morbid Retreat: The boss will force all players to move forward or backward relative to the current direction they’re facing. Position yourselves to be forced to move along the narrow safe spaces during “Virgin Tears.”

Rewards

Name Type Rarity
Ghost Barque Chestwrap of Maiming Body Dungeon (Green)
Ghost Barque Coat of Aiming Body Dungeon (Green)
Ghost Barque Coat of Striking Body Dungeon (Green)
Ghost Barque Coatee of Casting Body Dungeon (Green)
Ghost Barque Himation of Scouting Body Dungeon (Green)
Ghost Barque Tabard of Fending Body Dungeon (Green)
Ghost Barque Vest of Healing Body Dungeon (Green)
Ghost Barque Codex Book Dungeon (Green)
Ghost Barque Grimoire Book Dungeon (Green)
Ghost Barque Composite Bow Bow Dungeon (Green)
Ghost Barque Cane Cane Dungeon (Green)
Ghost Barque Cinquedeas Daggers Dungeon (Green)
Ghost Barque Revolver Firearms Dungeon (Green)
Ghost Barque Katars Fist Weapon Dungeon (Green)
Ghost Barque Battleaxe Greataxe Dungeon (Green)
Ghost Barque Claymore Greatsword Dungeon (Green)
Ghost Barque Gunblade Gunblade Dungeon (Green)
Ghost Barque Katana Katana Dungeon (Green)
Ghost Barque Bottoms of Casting Legs Dungeon (Green)
Ghost Barque Bottoms of Scouting Legs Dungeon (Green)
Ghost Barque Brais of Healing Legs Dungeon (Green)
Ghost Barque Culottes of Maiming Legs Dungeon (Green)
Ghost Barque Gaskins of Aiming Legs Dungeon (Green)
Ghost Barque Skirt of Striking Legs Dungeon (Green)
Ghost Barque Trousers of Fending Legs Dungeon (Green)
Paladin’s Ghost Barque Arms (IL 260) Other Dungeon (Green)
Ghost Barque Partisan Polearm Dungeon (Green)
Ghost Barque Degen Rapier Dungeon (Green)
Ghost Barque Rod Staff Dungeon (Green)
Ghost Barque Astrometer Star Globe Dungeon (Green)
Ghost Barque War Quoits Throwing Weapons Dungeon (Green)
Ghido Minion Basic
Dawnbound Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the four extra coffers in the island / Final Fantasy XIV
One of the four extra coffers in the island

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear, crafting material, and crystal rewards. Here are their coordinates:

  • (X:11.3, Y:9.2)
  • (X:9.5, Y:10.6)
  • (X:11.7, Y:15.7)
  • (X:10.7, Y:18.2)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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