FFXIV The Vault: How To Unlock + Boss Guide

The Vault interior screenshot in FFXIV

The Level 57 dungeon The Vault can be unlocked by accepting the Level 57 MSQ “A Knight’s Calling” from Hilda in The Foundation (X:12.9, Y:11.4).

This MSQ is part of the patch 3.0 main story questline for Heavensward.

Step-by-Step Unlock Guide

A snowy morning at The Hoplon in Ishgard / Final Fantasy XIV
A snowy morning at The Hoplon in Ishgard
  1. Accept the Level 57 MSQ “A Knight’s Calling” from Hilda in The Foundation (X:12.9, Y:11.4).
  2. Speak with Lucia in The Foundation (X:12.9, Y:11.4).
  3. Talk to the Temple Knight Squire at The Vault’s entrance in The Pillars (X:11.1, Y:7.1).

Detailed Unlocking Guide

Hilda’s map location in The Foundation / Final Fantasy XIV
Hilda’s map location in The Foundation

The Vault is part of the storyline dungeons for patch 3.0 of Final Fantasy XIV: Heavensward.

You need to have finished every quest leading up to “A Knight’s Calling” before it can be unlocked. Once you’ve caught up to the story, talk to Hilda in The Foundation (X:12.9, Y:11.4) to begin.

In the story, the Heaven’s Wards abducted Ser Aymeric and blamed Hilda and “the heretics” for the civil unrest.

Upon talking to Hilda, you’ll learn the truth and figure out the real culprit: Archbishop Thordan VII and his knights.

Lucia will propose a plan to save Ser Aymeric and hold the Archbishop accountable.

Talk to Lucia in The Foundation (X:12.9, Y:11.4) to learn more.

The Temple Knight Squire standing beside The Vault’s entrance / Final Fantasy XIV
The Temple Knight Squire standing beside The Vault’s entrance

Lucia will split up the group and have you chase the Heaven’s Wards while she and the rest focus on finding Ser Aymeric.

Once everyone is in agreement, she’ll point you toward The Vault’s entrance. Speak with the Temple Knight Squire at The Vault’s entrance in The Pillars (X:11.1, Y:7.1).

A quick chat with the knight is all you need to unlock The Vault.

This dungeon requires at least a Level 57 Disciple of War or Magic job and an average item level of 115 to enter.

Boss #1: Ser Adelphel Brightblade

Ser Adelphel de Chevraudan - &ldquoThe Brightblade&rdquo / Final Fantasy XIV
Ser Adelphel de Chevraudan – “The Brightblade”

Mechanics

Phase 1: Regular Form + Vault mobs

After defeating Adelphel for the first time, he’ll transform into his Heaven’s Ward form with a new set of skills. Kill the extra mobs first to avoid unnecessary damage.

  • Vault Ostiary: Two gladiators that use “Fast Blade” single-target attacks.
  • Vault Deacon: A mage that uses “Fire” ranged attacks.
  • Bloodstain: A point-blank AoE attack.
  • Fast Blade: A tankbuster that deals moderate damage to the primary target.
  • Advent: A room-wide AoE that knocks players back. This attack also signals the start of Phase 2.

Phase 2: Heaven’s Ward Form

  • Holiest of Holy: The boss will move to the center and use another room-wide AoE attack.
  • Heavenly Slash: A strong tankbuster attack on the primary target. Shield and heal through the damage.
  • Holy Shield Bash + Solid Ascension: The boss will target a random player and stun them for three seconds. Then, he’ll use a strong tankbuster attack on them. Use mitigation and healing on the affected player.
  • Shining Blade + Bright Flare + Execution: The boss will dash across the room, dropping balls of light. Touching a ball of light will result in a 30-second “Bleeding” that can be dispelled. Then, he’ll drop onto a targeted player, dealing point-blank AoE damage. Move away from the balls and the affected player to avoid overlapping damage.

Rewards

Name Type Rarity
Halonic Auditor’s Bracelets Bracelets Dungeon (Green)
Halonic Exorcist’s Bracelets Bracelets Dungeon (Green)
Halonic Friar’s Bracelets Bracelets Dungeon (Green)
Halonic Inquisitor’s Bracelets Bracelets Dungeon (Green)
Halonic Priest’s Bracelets Bracelets Dungeon (Green)
Halonic Auditor’s Jackboots Feet Dungeon (Green)
Halonic Exorcist’s Thighboots Feet Dungeon (Green)
Halonic Friar’s Jackboots Feet Dungeon (Green)
Halonic Inquisitor’s Sollerets Feet Dungeon (Green)
Halonic Ostiary’s Sollerets Feet Dungeon (Green)
Halonic Priest’s Thighboots Feet Dungeon (Green)
Halonic Vicar’s Jackboots Feet Dungeon (Green)
Halonic Auditor’s Ring Ring Dungeon (Green)
Halonic Exorcist’s Ring Ring Dungeon (Green)
Halonic Friar’s Ring Ring Dungeon (Green)
Halonic Inquisitor’s Ring Ring Dungeon (Green)
Halonic Priest’s Ring Ring Dungeon (Green)

Boss #2: Ser Grinnaux The Bull

Ser Grinnaux de Dzemael - The Bull / Final Fantasy XIV
Ser Grinnaux de Dzemael – “The Bull”

Mechanics

Phase 1: Regular Form

Similar to the first boss, Grinnaux will transform into his Heaven’s Ward form with a new set of skills.

  • Overpower: A non-telegraphed frontal cone AoE. Face the boss away from the party.
  • Rive: A narrow line attack toward a random player.
  • Advent: A room-wide AoE that knocks players back. This attack also signals the start of Phase 2.

Phase 2: Heaven’s Ward Form

  • Hyperdimensional Slash: A wide line attack that knocks players back and spawns an “Aetherial Tear”.
  • Aetherial Tear: A tear will tether to any player that stands too close to it. While tethered, the player will repeatedly receive stacking “Vulnerability Up” debuffs. Stay away from the tears.
  • Faith Unmoving: A room-wide AoE attack that knocks players back. Position yourselves so you don’t get knocked into the tears, or use knockback-immunity skills.
  • Dimensional Collapse: Curved AoEs will spawn around the arena.
  • Heavy Swing: A stronger, non-telegraphed frontal cone AoE.
  • Dimensional Rip: Targeted AoEs that spawn black puddles. Touching these puddles will cause them to explode, drag players toward its center, and apply a “Heavy” debuff for 20 seconds.

Rewards

Name Type Rarity
Halonic Auditor’s Earrings Earrings Dungeon (Green)
Halonic Exorcist’s Earrings Earrings Dungeon (Green)
Halonic Friar’s Earrings Earrings Dungeon (Green)
Halonic Inquisitor’s Earrings Earrings Dungeon (Green)
Halonic Priest’s Earrings Earrings Dungeon (Green)
Halonic Auditor’s Gloves Hands Dungeon (Green)
Halonic Exorcist’s Gloves Hands Dungeon (Green)
Halonic Friar’s Gloves Hands Dungeon (Green)
Halonic Inquisitor’s Gauntlets Hands Dungeon (Green)
Halonic Ostiary’s Gauntlets Hands Dungeon (Green)
Halonic Priest’s Gloves Hands Dungeon (Green)
Halonic Vicar’s Gloves Hands Dungeon (Green)
Halonic Auditor’s Helm Head Dungeon (Green)
Halonic Exorcist’s Hat Head Dungeon (Green)
Halonic Friar’s Helm Head Dungeon (Green)
Halonic Inquisitor’s Helm Head Dungeon (Green)
Halonic Ostiary’s Helm Head Dungeon (Green)
Halonic Priest’s Klobuk Head Dungeon (Green)
Halonic Vicar’s Helm Head Dungeon (Green)
Halonic Auditor’s Choker Necklace Dungeon (Green)
Halonic Exorcist’s Choker Necklace Dungeon (Green)
Halonic Friar’s Choker Necklace Dungeon (Green)
Halonic Inquisitor’s Choker Necklace Dungeon (Green)
Halonic Priest’s Choker Necklace Dungeon (Green)

Boss #3: Ser Charibert

Ser Charibert de Leusignac - The Stern / Final Fantasy XIV
Ser Charibert de Leusignac – “The Stern”

Mechanics

Phase 1: Holy Chain and Turret Charge

  • Altar Candle: A ranged tankbuster attack on the primary target. Use mitigation skills and heal through the attack.
  • Heavensflame: Fiery AoEs will spawn under all players. Bait the AoEs in one area, then spread out.
  • Holy Chain: Two players will be chained together and receive constant DoTs. Move away from each other until the chain breaks.
  • Altar Pyre: A strong room-wide AoE attack. Mitigate and heal through the damage.
  • Turret Charge: Black and white knights will charge across the arena. The black knight will apply a 30-second “Bleeding” DoT and the white knight will apply a 20-second “Slow” debuff to anyone in their way. Dispel the debuffs should anyone get hit.

Phase 2: Holy Flame and Pure of Heart

After “Pure of Heart,” the fight will go back to Phase 1, and some of the boss’ skills will occur more frequently.

  • Holy Flame: At around 60% HP, the boss will become untargetable and spawn eight fireballs around the arena. After some time, these fireballs will explode in room-wide AoE attacks. Destroy them as quickly as possible.
  • Black and White Knight’s Tour: Both knights will fire line attacks toward random players.
  • Pure of Heart: A room-wide AoE attack based on the number of “Holy Flame” mobs still standing. After using “Pure of Heart,” the boss will become targetable again.
  • Turret Charge (Phase 2): Two sets of knights will now charge across the arena.
  • Heavensflame (Phase 2): Two sets of AoEs will now appear under players.

Rewards

  • Charibert Triple Triad Card (not guaranteed)
  • Hallowed Halls Orchestrion Roll (not guaranteed)
Name Type Rarity
Halonic Auditor’s Cuirass Body Dungeon (Green)
Halonic Exorcist’s Robe Body Dungeon (Green)
Halonic Friar’s Cuirass Body Dungeon (Green)
Halonic Inquisitor’s Cuirass Body Dungeon (Green)
Halonic Ostiary’s Cuirass Body Dungeon (Green)
Halonic Priest’s Alb Body Dungeon (Green)
Halonic Vicar’s Cuirass Body Dungeon (Green)
Halonic Exorcist’s Grimoire Book Dungeon (Green)
Halonic Priest’s Codex Book Dungeon (Green)
Halonic Auditor’s Bow Bow Dungeon (Green)
Halonic Priest’s Crook Cane Dungeon (Green)
Halonic Vicar’s Main Gauches Daggers Dungeon (Green)
Halonic Auditor’s Musketoon Firearms Dungeon (Green)
Halonic Friar’s Patas Fist Weapon Dungeon (Green)
Halonic Inquisitor’s Axe Greataxe Dungeon (Green)
Halonic Inquisitor’s Greatsword Greatsword Dungeon (Green)
Halonic Friar’s Katana Katana Dungeon (Green)
Halonic Auditor’s Brais Legs Dungeon (Green)
Halonic Exorcist’s Breeches Legs Dungeon (Green)
Halonic Friar’s Hose Legs Dungeon (Green)
Halonic Inquisitor’s Trousers Legs Dungeon (Green)
Halonic Ostiary’s Trousers Legs Dungeon (Green)
Halonic Priest’s Breeches Legs Dungeon (Green)
Halonic Vicar’s Hose Legs Dungeon (Green)
Paladin’s Halonic Inquisitor Arms (IL 142) Other Dungeon (Green)
Halonic Ostiary’s Halberd Polearm Dungeon (Green)
Halonic Exorcist’s Foil Rapier Dungeon (Green)
Halonic Exorcist’s Rod Staff Dungeon (Green)
Halonic Priest’s Planisphere Star Globe Dungeon (Green)
Unicolt Minion Basic
Stigma Orchestrion Roll Orchestrion Roll Basic
Toll of the Bells Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the four extra treasure coffers in The Vault / Final Fantasy XIV
One of the four extra treasure coffers in The Vault

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear dye or prism rewards. Here are their coordinates:

  • (X:12.7, Y:10.6)
  • (X:12.5, Y:10.9)
  • (X:9.6, Y:10.9)
  • (X:10.0, Y:10.8)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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