FFXIV Thok ast Thok (Extreme): How To Unlock + Trial Guide

Ravana Trial Boss in Thok ast Thok EX (FFXIV)

The Level 60 trial Thok ast Thok (Extreme), also known as Ravana EX, can be unlocked by accepting the Level 60 quest “Thok Around the Clock” from Unukalhai in The Rising Stones (X:6.1, Y:5.3).

But this quest is locked behind two other Level 60 quests:

  1. The MSQ “Heavensward” from the Guidance Node in Azys Lla (X:16.0, Y:22.0)
  2. And the quest “Gods of Eld” from Torsefers in The Pillars (X:11.7, Y:11.5)

Step-by-Step Unlock Guide

Seventh Heaven Bar, home of The Rising Stones / Final Fantasy XIV
Seventh Heaven Bar, home of The Rising Stones
  1. Complete the Level 60 MSQ “Heavensward” from the Guidance Node in Azys Lla (X:16.0, Y:22.0).
  2. Finish the Level 60 quest “Gods of Eld” from Torsefers in The Pillars (X:11.7, Y:11.5).
  3. Accept the quest “Thok Around the Clock” from Unukalhai in The Rising Stones (X:6.1, Y:5.3).
  4. Talk to the Vath Storyteller in The Dravanian Forelands (X:24.0, Y:19.7).
  5. Attune to the Gnathic Aetheryte Entrance in The Dravanian Forelands (X:27.7, Y:41.0).

Detailed Unlocking Guide

As with every extreme trial in Heavensward expansion, you need to first complete the MSQ “Heavensward” from the Guidance Node in Azys Lla (X:16.0, Y:22.0).

Once that’s all set, talk to Torsefers in The Pillars (X:11.7, Y:11.5) and accept the quest “Gods of Eld.”

Torsefers serving as a lookout near The Last Vigil / Final Fantasy XIV
Torsefers serving as a lookout near The Last Vigil

In “Gods of Eld,” Torsefers will tell you about a message left by a stranger who seems to be interested in meeting you.

Talk to the stranger in The Rising Stones (X:6.1, Y:5.3) to continue.

The stranger will introduce himself as Unukalhai and warn you about the rising threat of the old Allagan beings known as eikons. While this story doesn’t focus on Ravana, you’ll need to finish it to unlock Thok ast Thok (Extreme).

After completing “Gods of Eld,” talk to Unukalhai once more and accept the quest “Thok Around the Clock.”

The white-robed stranger known as Unukalhai / Final Fantasy XIV
The white-robed stranger known as Unukalhai

Unukalhai will ask you to return to the Lord of the Hive’s domain and defeat the insect primal once more. The Gnath have resurrected their god and is stronger than ever.

Speak with the Vath Storyteller in The Dravanian Forelands (X:24.0, Y:19.7) to learn more about the situation.

The Gnathic Aetheryte entrance in The Dravanian Forelands / Final Fantasy XIV
The Gnathic Aetheryte entrance in The Dravanian Forelands

The storyteller will inform you that the Vath have recently discovered an aetheryte deep inside the Gnath’s territory, which you can use to enter Ravana’s domain.

Fight your way to the Gnathic Aetheryte Entrance in The Dravanian Forelands (X:27.7, Y:41.0) to continue.

Upon arriving, simply attune to the aetheryte to unlock Thok ast Thok (Extreme). This trial requires a Level 60 Disciple of War or Magic job and an average item level of 175 to enter.

Trial Boss: Ravana (Extreme)

Lord of the Hive / Final Fantasy XIV
Lord of the Hive

Ravana EX can be easily soloed with a high-leveled character if you enter the trial while unsynced. Just burn the boss down as quickly as possible and you’ll skip most of its mechanics.

Just be wary of the breakable outer barriers so you don’t fall off.

If you want to do the trial with your friends while synced, familiarize yourself with its mechanics below:

Waymarks

Four waymarks on the four cardinal directions / Final Fantasy XIV
Four waymarks on the four cardinal directions

At the start of the fight, place four waymarks on the four cardinal directions. These markers will be used to handle incoming mechanics in the later phases of the fight.

Place the markers as follows:

  • North: A
  • East: B
  • West: C
  • South: D

Ravana’s Avatars

The boss will cycle through three avatars throughout the fight. Whenever the Bloodlust bar reaches 100, the boss will get a stacking “Damage Up” buff and use one of its avatars:

  • Dragonfly Avatar (Neutral Stance): This is the boss’ default stance.
  • Scorpion Avatar (Offensive Stance): This stance unlocks the Liberation attacks.
  • Beetle Avatar (Defensive Stance): This stance unlocks the Rose attacks.

Also note that most of the boss’ Liberation and Rose attacks apply stacking “Vulnerability Up” debuffs for 180 seconds.

Phase 1: Dragonfly Avatar and Directional Parry Barriers

Rotation:

Blinding Blade > Directional Parry > Atma-Linga > Tapasya > Atma-Linga > Blinding Blade > Directional Parry > Atma-Linga > Repeat until 87% HP

Tank the boss in the center at all times to avoid damaging the breakable outer barriers.

  • Blinding Blade: A cleaving tankbuster attack on the primary target that can be mitigated by sharing the cleave with the off-tank. Have both tanks stand in front of the boss during its cast. If solo-tanking, share the damage with the rest of the party and heal through the damage.
“The Seeing Right,” one of three Directional Parry barriers / Final Fantasy XIV
“The Seeing Right,” one of three Directional Parry barriers
  • Directional Parry: The boss will use one of three skills to put up 6-second directional barriers that can knock players back and apply a 15-second “Slow” debuff. This shield only applies to physical damage, so casters can ignore this.

    If you’re a melee, ranged, or tank player, check which side doesn’t have a barrier and attack the boss from there.

    • The Seeing Left: Attack the boss from the right side
    • The Seeing Right: Attack the boss from the left side
    • The Seeing Wings: Attack the boss from the front.
  • Atma-Linga: A room-wide AoE attack. Mitigate and heal through the damage.
  • Tapasya: A three-hit tankbuster attack that can damage the outer barriers. The first hit is unavoidable, but you can run behind the boss to avoid the remaining hits.

Phase 2: Scorpion Avatar, Prelude to Liberation, and Liberation

Rotation:

Scorpion Avatar > Prelude to Liberation > Liberation > Dragonfly Avatar > Warlord Shell > Directional Parry x2

Fire puddles and a huge circle AoE / Final Fantasy XIV
Fire puddles and a huge circle AoE
  • Prelude to Liberation: A point-blank knockback AoE followed by line attacks and fire puddles, then finished off with 4-5 marked AoEs on random players. To handle this mechanic:
    1. Move far away from the boss’ hitbox to avoid the initial AoE.
    2. Stand between the gaps of the huge line attacks.
    3. Run away from the fire puddles and dispel any “Burns” DoT on affected players.
    4. Spread the circle AoE markers out at the edges of the arena to avoid overlap.
One of four “Liberation” rushing attacks by Ravana’s clones / Final Fantasy XIV
One of four “Liberation” rushing attacks by Ravana’s clones
  • Liberation: A non-telegraphed 270-degree AoE that knocks players back, followed by four consecutive circle AoEs, and finished off with four rushing attacks. To handle this mechanic:
    1. Stand behind the boss to avoid the initial knockback AoE.
    2. Stay in the center and wait for the circle AoEs to drop. These AoEs will leave a Ravana clone in their place, indicating where the rushing attacks will come from.
    3. Run to the side of the first clone to avoid the first rushing attack. Don’t stand too close, or you might get clipped.
    4. Continue running toward the side of the remaining clones to avoid the rest.
  • Warlord Shell: A 20-second barrier that soaks up any damage the boss receives. If this barrier isn’t broken before the timer runs out, the boss will get a 15-second “Blessing of Fire” buff that increases its damage and crit rate and use “Warlord Flame.”
  • Warlord Flame: A room-wide AoE knockback attack if the “Warlord Shell” isn’t broken in time. Use knockback-immunity skills and heal through the damage.

Phase 3: Gana Mobs, Laughing Moon, and Chandrahas

Rotation:

Gana Mobs > Tapasya > Blinding Blade > Directional Parry > Atma-Linga > Tapasya > Atma-Linga > Blinding Blade > Atma-Linga > Tapasya > Blinding Blade > Directional Parry > Atma-Linga x2 > Bloody Fuller > Laughing Moon + Chandrahas

Four Spirit Gana mobs / Final Fantasy XIV
Four Spirit Gana mobs
  • Gana Mobs: The boss will summon “Spirit Gana” and “Moon Gana” mobs that need to be killed as soon as they appear. Each Gana mob will try to cast “Falling Laughter” which turns them into swords that the boss can use during its ultimate attack.
  • Bloody Fuller: A room-wide stun as the boss prepares its ultimate attack.
Laughing Moon Swords float around the arena while the boss prepares its ultimate attack / Final Fantasy XIV
Laughing Moon Swords float around the arena while the boss prepares its ultimate attack
  • Laughing Moon + Chandrahas: The boss will cast “Laughing Moon,” a room-wide AoE attack that inflicts stacking “Vulnerability Up” debuffs for every sword left by Gana mobs.

    Then, the boss will use its “Chandrahas” ultimate attack to try and finish you off. If the boss picks up too many swords, “Chandrahas” will most likely wipe your party. Kill the Gana mobs immediately.

Phase 4: Beetle Avatar and Rose Attacks

Rotation:

Beetle Avatar > Pillars of Heaven > Laughing Rose > Surpanakha > Rose of Conviction + Rose of Hate > Surpanakha > Pillars of Heaven > Laughing Rose > Surpanakha > Rose of Conviction + Rose of Hate

As soon as the fight transitions into Phase 4, certain sections of the outer barrier will be destroyed.

Make sure you have a barrier behind you before “Pillars of Heaven” goes off, or you’ll fall off.

  • Pillars of Heaven: A proximity-based knockback AoE attack. Stand near a barrier to mitigate incoming damage and avoid falling off.
Stack inside the white “Laughing Rose” marker / Final Fantasy XIV
Stack inside the white “Laughing Rose” marker
  • Laughing Rose: A random player will be marked with a white AoE circle that can destroy the outer barrier. Move toward the center and stand inside the AoE to share incoming damage.
  • Surpanakha: One player will be marked with “Prey.” After a few seconds, the boss will spam a large frontal cone AoE. If you’re marked, run toward the main tank to pass the marker off.
Dragging the Rose of Conviction orbs toward Waymark D as “Rose of Hate” goes off / Final Fantasy XIV
Dragging the Rose of Conviction orbs toward Waymark D as “Rose of Hate” goes off
  • Rose of Conviction + Rose of Hate: The main tank will be targeted with a line knockback attack. At the same time, five players will be tethered to a “Rose of Conviction” orb. To handle this mechanic:
    1. Have the rest of the party stack on Waymark D while the main tank sidesteps the line attack.
    2. When the tethers appear, run clockwise along the edges of the arena onto Waymark C and so on until the tethers dissipate.
    3. During this time, have the main tank rotate the boss clockwise to avoid cleaving the party with the Surpanakha attacks that will follow.

Phase 5: Scorpion Avatar, Swift Liberation, and Final Liberation

Rotation:

Scorpion Avatar > Swift Liberation > Final Liberation > Dragonfly Avatar > Warlord Shell > Directional Parry > Atma-Linga > Directional Parry > Blinding Blade > Atma-Linga > Tapasya > Atma-Linga > Blinding Blade > Atma-Linga x2 > Tapasya > Blinding Blade > Atma-Linga > Repeat from first Blinding Blade until the Bloody Fuller bar reaches 100

Placing marker #1 at Waymark A / Final Fantasy XIV
Placing marker #1 at Waymark A
  • Swift Liberation: The tanks and healers will be targeted with numbered markers on top of their heads, indicating the order in which the boss will attack. Then, the boss will rush toward the marked players one by one. Each rushing attack will apply a “Physical Vulnerability Up” debuff for 12 seconds.

    Afterward, the arena will be cut into four quadrants by two fiery line AoEs while four DPS players are marked with large circle AoEs.

    To handle this combo of mechanics:

    1. Have each numbered player go to their corresponding lettered waymarks. #1 to A, #2 to B, and so on.
    2. Meanwhile, have the rest of the party stack in the center of the arena.
    3. After each rushing attack, the affected player should run counterclockwise to the next waymark before running back to the center to avoid the remaining rushing attacks.
    4. Spread the circle AoEs toward the four waymarkers while avoiding the line attacks. Use “Sprint” to quickly reposition if needed.
Grabbing “Prey” at Waymark A while marked with a circle AoE / Final Fantasy XIV
Grabbing “Prey” at Waymark A while marked with a circle AoE
  • Final Liberation: Two players will be marked with “Prey.” Then, the boss’ clones will charge from the center onto the preyed players. This mechanic will happen twice in a row. During this time, three players will be marked with circle AoEs.

    Once the “Prey” + AoE combo is done, a room-wide donut AoE will appear, followed by a circular, point-blank knockback AoE in the center.

    To handle this combo of mechanics:

    1. Have the first two preyed players move to Waymarks A and C while the rest of the group moves to Waymark B.
    2. When the three circle AoEs appear, have two of the marked players take the “Prey” markers away from the players at Waymarks A and C. The third player affected by the circle AoEs should stay at Waymark B.
    3. The newly preyed players must keep running toward the middle of their assigned waymark and Waymark D. The rest of the party should run toward the center.
    4. Have everyone stack in the center to avoid the donut AoE.
    5. Immediately after, run out toward the edges of the arena to avoid the point-blank AoE. Don’t try to cast anything or attack after avoiding the donut AoE, or you’ll get clipped by the point-blank AoE and likely fall to your death.

Phase 6: Repeated Avatars, More Liberation Attacks, and Enrage

Rotation:

Beetle Avatar > Pillars of Heaven > Laughing Rose > Surpanakha > The Rose of Conviction + The Rose of Hate > Surpanakha > Pillars of Heaven > Swift Liberation > Final Liberation > Dragonfly Avatar > Bloody Fuller (instant-wipe)

At this point, you’ve seen all of the boss’ mechanics.

Handle the incoming mechanics as you did in previous phases and burn down the boss as soon as possible. If it reaches the final “Bloody Fuller” listed in the rotation above, your party will wipe.

Rewards

Ravana EX loot / Final Fantasy XIV
Ravana EX loot

Note: Hive Totems can be traded for weapon loot (10 fragments) or for the Rose Lanner Whistle (99 fragments) with Bertana in Idyllshire (X:5.9 Y:5.2).

  • 15 Allagan Tomestones of Poetics
  • Ravana’s Forewing (not guaranteed)
  • Ravana Triple Triad Card (not guaranteed)
  • Hive Totem (1 per clear)
Name Type Quality
Hive Grimoire Book Blue (Primal Gear)
Hive Codex Book Blue (Primal Gear)
Hive Bow Bow Blue (Primal Gear)
Hive Cane Cane Blue (Primal Gear)
Hive Kris Daggers Blue (Primal Gear)
Hive Musketoon Firearms Blue (Primal Gear)
Hive Claws Fist Weapon Blue (Primal Gear)
Hive Battleaxe Greataxe Blue (Primal Gear)
Hive Claymore Greatsword Blue (Primal Gear)
Hive Katana Katana Blue (Primal Gear)
Paladin’s Hive Arms (IL 190) Other Blue (Primal Gear)
Hive Spear Polearm Blue (Primal Gear)
Hive Rapier Rapier Blue (Primal Gear)
Hive Longpole Staff Blue (Primal Gear)
Hive Planisphere Star Globe Blue (Primal Gear)
Hive Forewing Crafting material Basic
Faded Copy of The Hand That Gives the Rose Orchestrion Roll Basic
Faded Copy of Unbending Steel Orchestrion Roll Basic
Hive Weapon Coffer (IL 190) Other Basic
Rose Lanner Whistle Other Basic

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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