The Zu Mount is acquired by trading an Iron Voyage Spoil with the Spoils Collector NPC. Iron Voyage Spoils can only be obtained one way: from Free Company Airship Voyages, specifically Voyages to Sea of Clouds – Sector 24.
As for getting the Zu Horn, there are currently five locations for the NPC you’d need to trade with:
- Foundation – The Pillars – Airship Landing, X:15 Y:11
- The Lavender Beds – Senna’s Pride, X:7 Y:3
- The Goblet – Goblet Exchange Subdivision, X: 1 Y:2
- The Mist – Mist Beach Subdivision, X:1 Y:3
- Shirogane – Akanegumo Bridge, X:9 Y:13
Any location works (provided you have the Token) since they share inventories.
Getting the Iron Voyage Spoil token itself is actually what will require a bit of effort.
Further still, the Iron Voyage Spoil is not a guaranteed reward from the Voyage. Sector 24 can drop all of the following:
|Cassia Log||1 – 24|
|Dark Chestnut Branch||20 – 27|
|Deep-green Cluster||1 – 20|
|Minium||10 – 14|
|Savage Aim Materia III, IV, or V||21 – 29, 6, 1|
|Quickarm Materia III, IV, or V||26 – 36, 13 – 26, 3|
|Iron Voyage Spoil||1|
Suffice to say, prepare to end up with massive piles of Minium.
And it can take a while to get your Iron Voyage Spoil, since it is among the rarest rewards.
Plotting A Voyage To The Zu
The first step towards your elusive Zu actually has nothing to do with birds.
You’ll need a Free Company with access to Housing and a Workshop.
From there, you must purchase a Flight Credit from the Resident Caretaker of your Housing District.
They cost 10,000 FC Credits, and are available in the following locations:
- The Lavender Beds – Lavender Beds, X:12 Y:8
- The Goblet – The Goblet, X:13 Y:11
- The Mists – Mist, X:11 Y:11
- Shirogane – Shirogane Shores, X:10 Y:14
- Empyreum – Ingleside, X:3 Y:4
These Flight Credits allow you to register a ship.
But before that, you’ll actually need to have an Airship to register.
Airships require four basic components:
The only way to acquire these components is Crafting them in your FC’s Workshop.
Each component of your Airship is crafted in three phases.
And each phase requires a varying amount of materials.
In addition, you’ll need to meet the level requirements to contribute to the Workshop.
The four base components and their materials are:
|50||6||Hard Hippogryph Leather|
|44||24||Cobalt Joint Plate|
|27||24||Steel Joint Plate|
|44||24||Cobalt Joint Plate|
|27||30||Steel Joint Plate|
It is possible to make different types of “Progress” while Workshop Crafting.
Good and Excellent reduce the number of Materials required for the next phase. Nothing here is particularly hard to come by though, so don’t stress.
Once you’ve assembled your Airship pieces, you’re all set to register it and begin Voyages.
Sector 24 And More In The Sea Of Clouds
All Airships start at Rank one.
You’ll need to send them on various Voyages and gain experience to venture further.
Sector 24 is the last in a long list of possible destinations. And these are all unlocked through previous Sectors.
Here’s a handy chart showing you what unlocks what, and the Ranks they require:
|02||1||Sector 04, Sector 05|
|05||10||Sector 06, Sector 07|
|07||17||Sector 08, Sector 10|
|08||20||Sector 09, FC Airship #2|
|11||30||Sector 13, Sector 14|
|14||40||FC Airship #3|
|18||50||FC Airship #4|
|19||50||Sector 20, Sector 23|
|20||50||Sector 21, Sector 22|
A positive is that along the way you’ll be able to unlock extra Airships.
Meaning you can throw all four at Sector 24 for your Zu Mount. They’ll all need separate pieces and Flight Credits though.
Also keep in mind that Airships do have stats that change according to components.
You’ll likely need to swap pieces out the further you venture into the Sea of Clouds. But be patient too, as each trip can take up to two full days.
With a little bit of luck, you’ll end up with a handful of Iron Voyage Spoils to get your Zu.