How Do You Get The Zu Mount in FFXIV?

Zu Mount glowing over Dravanian Hinterlands (FFXIV)

The Zu Mount is acquired by trading an Iron Voyage Spoil with the Spoils Collector NPC. Iron Voyage Spoils can only be obtained one way: from Free Company Airship Voyages, specifically Voyages to Sea of Clouds – Sector 24.

As for getting the Zu Horn, there are currently five locations for the NPC you’d need to trade with:

  • Foundation – The Pillars – Airship Landing, X:15 Y:11
  • The Lavender Beds – Senna’s Pride, X:7 Y:3
  • The Goblet – Goblet Exchange Subdivision, X: 1 Y:2
  • The Mist – Mist Beach Subdivision, X:1 Y:3
  • Shirogane – Akanegumo Bridge, X:9 Y:13

Any location works (provided you have the Token) since they share inventories.

Getting the Iron Voyage Spoil token itself is actually what will require a bit of effort.

Further still, the Iron Voyage Spoil is not a guaranteed reward from the Voyage. Sector 24 can drop all of the following:

Item Quantity
Cassia Log 1 – 24
Dark Chestnut Branch 20 – 27
Deep-green Cluster 1 – 20
Minium 10 – 14
Savage Aim Materia III, IV, or V 21 – 29, 6, 1
Quickarm Materia III, IV, or V 26 – 36, 13 – 26, 3
Iron Voyage Spoil 1
Cloudsbreath Seeds 1

Suffice to say, prepare to end up with massive piles of Minium.

And it can take a while to get your Iron Voyage Spoil, since it is among the rarest rewards.

Plotting A Voyage To The Zu

Flying to The Sea of Clouds in search of Spoils / FFXIV
© SQUARE ENIX CO., LTD. All Rights Reserved.

The first step towards your elusive Zu actually has nothing to do with birds.

You’ll need a Free Company with access to Housing and a Workshop.

From there, you must purchase a Flight Credit from the Resident Caretaker of your Housing District.

They cost 10,000 FC Credits, and are available in the following locations:

  • The Lavender Beds – Lavender Beds, X:12 Y:8
  • The Goblet – The Goblet, X:13 Y:11
  • The Mists – Mist, X:11 Y:11
  • Shirogane – Shirogane Shores, X:10 Y:14
  • Empyreum – Ingleside, X:3 Y:4

These Flight Credits allow you to register a ship.

But before that, you’ll actually need to have an Airship to register.

Airships require four basic components:

  • Hull
  • Rigging
  • Forecastle
  • Aftcastle

The only way to acquire these components is Crafting them in your FC’s Workshop.

Finishing contributions for a Free Company Workshop Craft / FFXIV
© SQUARE ENIX CO., LTD. All Rights Reserved.

Each component of your Airship is crafted in three phases.

And each phase requires a varying amount of materials.

In addition, you’ll need to meet the level requirements to contribute to the Workshop.

The four base components and their materials are:

Bronco-type Hull

Phase 1:

Level Quantity Item
21 18 Yew Lumber
39 18 Mahogany Lumber
16 18 Iron Nails
42 18 Cobalt Ingot

Phase 2:

Level Quantity Item
50 18 Spruce Lumber
3 18 Bronze Rivets
32 18 Mythril Plate
42 18 Electrum Ingot

Phase 3:

Level Quantity Item
43 18 Cobalt Rivets
50 18 Darksteel Plate
33 18 Boar Leather
42 18 Linen Canvas
41 18 Varnish
30 18 Horn Glue

Bronco-type Sail

Phase 1:

Level Quantity Item
45 21 Rosewood Lumber
50 21 Darksteel Nugget
16 21 Iron Nails
14 21 Iron Rivets

Phase 2:

Level Quantity Item
16 21 Iron Ingot
16 21 Iron Rivets
26 21 Steel Ingot
27 21 Steel Rivets

Phase 3:

Level Quantity Item
50 6 Darksteel Ingot
27 12 Steel Rivets
50 6 Saurian Leather
50 6 Hard Hippogryph Leather
36 12 Linen Canvas
50 6 Vanya Silk
The process of progressing development on a Workshop Craft / FFXIV
The process of progressing development on a Workshop Craft.

Bronco-type Forecastle

Phase 1:

Level Quantity Item
26 24 Steel Ingot
29 24 Steel Rivets
44 24 Cobalt Joint Plate
42 24 Cobalt Ingot

Phase 2:

Level Quantity Item
16 24 Iron Rivets
26 24 Steel Ingot
27 24 Steel Joint Plate
50 6 Darksteel Ingot

Phase 3:

Level Quantity Item
36 30 Mythril Rivets
50 6 Darksteel Plate
23 30 Silver Ingot

Bronco-type Aftcastle

Phase 1:

Level Quantity Item
29 24 Steel Rivets
42 24 Cobalt Ingot
26 24 Steel Ingot
44 24 Cobalt Joint Plate

Phase 2:

Level Quantity Item
26 30 Steel Ingot
50 6 Darksteel Ingot
14 30 Iron Rivets
27 30 Steel Joint Plate

Phase 3:

Level Quantity Item
39 30 Mythril Rivets
50 12 Darksteel Plate
23 30 Silver Ingot

It is possible to make different types of “Progress” while Workshop Crafting.

Good and Excellent reduce the number of Materials required for the next phase. Nothing here is particularly hard to come by though, so don’t stress.

Once you’ve assembled your Airship pieces, you’re all set to register it and begin Voyages.

Sector 24 And More In The Sea Of Clouds

Plotting the Voyage course for your FC Airship / FFXIV
Plotting the Voyage course for your FC Airship.

All Airships start at Rank one.

You’ll need to send them on various Voyages and gain experience to venture further.

Sector 24 is the last in a long list of possible destinations. And these are all unlocked through previous Sectors.

Here’s a handy chart showing you what unlocks what, and the Ranks they require:

Sector Rank Unlocks
01 1 Sector 03
02 1 Sector 04, Sector 05
05 10 Sector 06, Sector 07
06 14 Sector 11
07 17 Sector 08, Sector 10
08 20 Sector 09, FC Airship #2
10 27 Sector 12
11 30 Sector 13, Sector 14
12 34 Sector 16
13 37 Sector 15
14 40 FC Airship #3
15 44 Sector 19
16 47 Sector 17
17 50 Sector 18
18 50 FC Airship #4
19 50 Sector 20, Sector 23
20 50 Sector 21, Sector 22
21 50 Sector 24

A positive is that along the way you’ll be able to unlock extra Airships.

Meaning you can throw all four at Sector 24 for your Zu Mount. They’ll all need separate pieces and Flight Credits though.

Also keep in mind that Airships do have stats that change according to components.

You’ll likely need to swap pieces out the further you venture into the Sea of Clouds. But be patient too, as each trip can take up to two full days.

With a little bit of luck, you’ll end up with a handful of Iron Voyage Spoils to get your Zu.

Judah Brandt

50 articles

Judah has been going hard at RPGs for nearing 25 years. From the honest days of the Sega Genesis to the current generation, their lust for experience points is all-consuming. They've been battling the forces of evil in both Vana'diel and Eorzea ceaselessly since those worlds were created, making them an expert on all things Final Fantasy XI & XIV. When not taking long walks on the beaches of Costa del Sol, a real one works just fine. Also loves dogs.

View Writer's Posts →