You’ll find TM19 Telekinesis on the northern part of the island on Route 18. But it’s a lengthy process to reach this TM, and you’ll need to surf all around the ocean currents that are next to the P2 Laboratory.
So you’ll already need to have HM03 Surf, which you’ll get from Champion Alder shortly after defeating the Mistralton City Gym.
It’s also best to use Fly as well, because you’ll need to backtrack to your home in Nuvema Town to reach Route 18.
TM19 Telekinesis Location (Step-by-Step)
Step 1: Head north on the dirt path above your home in Nuvema Town.
Step 2: Continue north on the dirt path to reach Route 1.
Step 3: Keep walking north through the patches of tall grass.
Step 4: Turn left at the trainer tip sign and head down the stairs towards the body of water.
Step 5: Use Surf to swim on the water.
Step 6: Surf down and travel southwest on the water.
Step 7: Continue west across the water, passing the patch of wild flowers and trees.
Step 8: Disembark on the land across from the line of rocks in the water. Then turn and head east up the stairs.
Step 9: After climbing the stairs, turn and head south through the patches of tall grass.
Step 10: Continue south through the tall grass, passing the elevated grassy knolls.
Step 11: Once you’ve reached the white picket fence, head southwest onto the dirt path.
Step 12: Travel west to cross through the green tunnel at the end of the dirt path.
Step 13: After making it through the tunnel, you’ll be on Route 17.
Use Surf here on the ocean facing west.
Step 14: Swim west across the ocean past the first patch of shallow water.
Step 15: Continue west across the water, passing the Hiker trainer.
Step 16: Then turn to go south once you’ve reached the large column of rock.
Step 17: As you travel south, you’ll pass currents on the left. Continue south until you reach the very last current, and then Surf onto it.
Step 18: This current will automatically move you west towards Route 18.
At the end of the current, you’ll jump over a ramp made of rocks.
Step 19: After jumping the ramp, surf west until you reach an island. Land on the beach here and then head up the small set of stairs.
Step 20: After climbing the first set of stairs, climb the second staircase towards the top of the island.
Step 21: At the top of the island, head north through the tall grass, passing the hiker NPC.
Step 22: Continue through the tall grass and follow the path along, eventually turning west.
Step 23: Continue west until you’ve reached a small house with a green roof.
From here, keep heading west and look for a big staircase.
Step 24: Directly ahead is a staircase. Climb down to the first level of the island.
Step 25: These stairs will lead down to a small area of sand. Walk down the big set of stairs, then turn north and go up a smaller set of stairs leading to some grass.
Step 26: Keep going north, and then turn east once you’ve reached some patches of tall grass.
Step 27: Continue east until you reach a tall staircase going up.
Take these stairs to reach the island’s second level.
Step 28: At the top of the stairs, turn right and then travel south through the tall grass.
Step 29: At the end of the tall grass you’ll turn east to walk over a wooden bridge.
Step 30: Then directly after this bridge you’ll see another set of stairs ahead.
Travel down these stairs to go back to the main level of the island.
Step 31: From here, head south down the next smaller set of stairs ahead of you.
You should reach the beach again, and at this point use Surf to head east on the ocean.
Step 32: Surf east onto the water current directly ahead of you (it’ll be the second current down from the big rock.)
Let the current carry you automatically across the ocean.
Step 33: The current will carry you to the beach in front of P2 Laboratory.
Once you’re dropped off by the current, turn west and surf back the way you came, traveling underneath the current you just traveled on.
Step 34: Continue west along this path until you reach an area of shallow water. From here, turn south and swim parallel to the nearest current.
Step 35: Continue south until you see a large boulder in the water. Turn left at this boulder and surf west.
Step 36: Keep west until you see a small rock, which is directly across from a swimming NPC.
Head south at the small rock (remember to avoid the water currents here).
Step 37: Continue south and stop right before entering the currents running below at the end.
From here, turn west again. You’ll be surfing down a narrow channel with water currents below you that run the opposite direction.
Step 38: Keep west alongside this current until you reach a female swimming NPC that’s next to a large rock formation.
From here, turn south and then continue surfing west below the nearest current.
Step 39: After passing by that short water current, you’ll reach an open area of water.
At this point veer north and continue west along the path.
Step 40: Keep surfing west until you see the island straight ahead, and then land on the island beach.
Step 41: After stepping foot onto the island, head northwest past the NPC pacing back and forth.
Step 42: Continue north under the bridge and climb the staircase directly ahead.
Step 43: At the top of the stairs, head west through the tall grass.
Step 44: TM19 Telekinesis is located to the far left side of this grass patch. You should see it as an overworld Poké Ball.
Telekinesis Details + Uses
|Telekinesis Move Details|
Telekinesis is a Psychic-type Status move that lifts the target into the air for three turns. While in the air, attacks against the target will always hit. The exception to this rule is Ground-type attacks, as the target becomes immune to this type once levitated.
For the most part, Telekinesis isn’t used competitively. And it falls into the category of moves that may not be worth the effort even in a typical playthrough.
When is Telekinesis Worth Using?
Bypassing accuracy checks against your opponent can be a great thing, but the turn needed to use Telekinesis could instead be used to simply inflict damage with a different move.
That said, Telekinesis can be used in tandem with devastating attacks that are only held back by poor Accuracy.
Thunder and Blizzard come to mind, as both moves have 120 base Power but suffer from 70% Accuracy.
Another move to use with Telekinesis is Inferno, which deals damage at 100 base Power and inflicts the burn status every time it hits. Inferno would be overpowered if it weren’t for its 50% Accuracy.
But Telekinesis offers quite a strategy to guarantee Inferno hits your target.
This combo of Telekenesis + Inferno can be used with the Pokémon Chandelure, which learns Inferno at level 40 in Black & White.