
You can obtain TM50 Overheat by defeating the fourth Gym Leader Flannery, the Fire-type Gym Leader from Lavaridge Town. You can only challenge Flannery after you deal with Team Aqua/Magma on the summit of Mt. Chimney.
This guide will briefly cover how to access the gym & how you might use this TM in your playthrough.
Getting TM50 Overheat
Lavaridge Town is a small town located on the southern foot of Mt. Chimney. Well-known for its hot springs, it’s also the home of the Lavaridge Town Gym.
You can only access this town through Jagged Pass, the path leading down from Mt. Chimney.
The Lavaridge Gym is the fourth Gym you’re going to have to face in the Hoenn region. To obtain the Heat Badge, you’ll just need to win against Flannery and her Fire-type Pokémon. Flannery will give you the TM for Overheat when you defeat her.
If you haven’t been to the Lavaridge Town Gym yet, go to Route 112:
Step 1: Make your way to the base of Mt. Chimney by following the path heading west.

Step 2: Turn north and climb the staircase.

Step 3: Enter the Cable Car station up ahead.

Step 4: Board the Cable Car to reach the top of Mt. Chimney.

Step 5: A short cutscene will play while you’re riding the Cable Car. Then, exit the station via the door to the south.

Step 6: If it’s your first time here, the entrance to Jagged Pass will be blocked. So you’ll need to defeat Team Aqua/Magma on the mountain’s crater first to pass through.

Step 7: Climb down Jagged Pass to reach Lavaridge Town.

Step 8: Go down the ledges, then go down the left slope that you’ll see up ahead.

Step 9: Keep heading south and you’ll come to a split between two slopes. You want to go down the rightmost slope (pictured below).

Step 10: From here, keep going south and then exit Jagged Pass down the staircase near the Camper.

Step 11: Follow the path around going to the left to reach Lavaridge Town.

Step 12: You’ll eventually see Lavaridge Town’s Pokémon Center. Heal up there as needed.

Step 13: From the Pokémon Center, head south and enter the Lavaridge Town Gym (the building with the yellow-orange roof).
Get a win over Flannery and TM50 will be yours.


Overheat Details + Uses

Overheat Move Details | |
---|---|
Type | Fire |
Category | Special |
Power | 130 |
Accuracy | 90 |
PP | 5 (max. 8) |
TM50 Overheat is a Special Fire-type move that also lowers the user’s Special Attack stat by two stages. If you don’t switch out or clear the lowered stats, you can use Overheat three times before it won’t be able to lower it any further.
Here’s how much each stage modifies your own Special Attack stat if you keep lowering it:
Stage | Main Stat |
---|---|
0 | x1 |
-1 | x0.66 |
-2 | x0.5 |
-3 | x0.4 |
-4 | x0.33 |
-5 | x0.285 |
-6 | x0.25 |

With a base power of 130 and an accuracy of 90, Overheat is a powerful move. Because of the stat drops, subsequent Overheat uses will be significantly weaker.
Granted, Overheat would be so much better if Fire Blast didn’t exist.
Compared to Overheat, Fire Blast has 20 less power and 5 less accuracy. Even with less power, Fire Blast will deal more damage over two turns. It even has a slight chance of burning your opponent.
Although Overheat is still usable if you equip held items that help mitigate the move’s drawback. For example:
- White Herb is a consumable held item that resets all negative stat changes inflicted. But since this only works once per battle, its effect can only reset the effect of one use of Overheat.
- Overheat also has niche uses on Pokémon holding Choice Specs looking to make the most of the turns they’re locked into using the same move. A Specs-boosted Overheat will take around two to three turns before you start to feel the steep drop-off in damage.
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Pokémon ORAS
- How To Get TM50 Overheat in Pokémon ORAS