The only copy of TM07 Hail is located on Route 217, which is far to the southwest of Snowpoint City. The TM is half-visible as a Poké Ball item in the snow next to the Hiker’s cottage on this route.
As for the move itself:
Hail is an Ice-type status move that summons a hailstorm to do incremental damage to all non-Ice types in play. It also affects various moves and Abilities in different ways.
TM07 Hail Location (Step-by-Step)
TM07 Hail is found in the most blustery part of Route 217, close to the Rock Climb Hiker’s house on the left side of the map.
This TM can be obtained as soon as you have access to Route 217, and there are no required HMs needed to reach this area.
The quickest way to reach this location is to start in Snowpoint City and head northwest from the PokéCenter here.
Then quickly turn southward to move through the gap in the trees.
Then descend the staircase, and then head westward past the Snowpoint City shipyard.
Climb the western staircase at the end of this path and leave town for the Acuity Lakefront.
Now cut through the grassy plains of Acuity Lakefront as you continue traveling to the west.
You’ll then want to turn and go south at the Lake Acuity sign. You’ll pass through the gap in the trees to the south.
Once you reach Route 217, a blizzard will hit, limiting your movement and visibility.
Slowly trudge down the linear path leading to the southwest.
Follow the path southward, passing the Black Belt trainer.
Continue going further south, passing the Skier trainer.
Head south just past the Rock Climb Hiker’s cottage, then turn and head towards the right immediately after passing the cottage.
There will be a Poké Ball item half-buried in the snow to the east.
Pick up this item to obtain TM07 Hail.
Note: While it was possible to buy copies of TM07 Hail in Pokémon Diamond and Pearl using shards, this is not the case in Platinum. So this TM on Route 217 is the only copy of TM07 you can get in Platinum.
Hail Details and Uses
Hail is an Ice-type status move that calls a hailstorm to the battlefield for five turns, damaging non-Ice-type Pokémon on every turn. It also has various effects on weather-based moves and Abilities.
|Hail Move Details|
|PP||10 (max. 16)|
Hail does damage to the opponent at the end of every turn equal to one-sixteenth of the target’s maximum HP.
But its real value is in how Hail interacts with other elements of battle.
In a hailstorm, Blizzard—which usually has a stunted accuracy stat of 70%—will have perfect accuracy.
This is very useful and uncommon for a move with a 120 base power. But bear in mind that this means taking up two move slots just for stronger accuracy.
Other moves and Abilities are also affected by the presence of a hailstorm on the battlefield, too.
- The HP regeneration moves Synthesis, Moonlight, and Morning Sun will only recover ¼ of the user’s maximum HP.
- Castform will become an Ice-type Pokémon.
- Weather Ball will become an Ice-type Move.
- Pokémon with the Ability Ice Body will regain one-sixteenth of their maximum HP at the end of every turn. This will also make them immune to Hail’s damage.
- Pokémon with the Snow Cloak Ability will see a 20% increase in their evasion stat. Hail will not damage a Pokémon with this Ability, either.
As with most environmental status moves, the real value of Hail presents itself in niche situations in conjunction with other Pokémon, moves, and Abilities.
It’s worth taking time to consider Hail’s best uses within the context of your whole team before trying to work it into a Pokémon’s moveset.
Tip: If you plan on having Hail factor into your overall team strategy, consider giving the user an Icy Rock to hold. This will extend the duration of Hail from five turns to eight.
Miscellaneous Info about Hail:
- If heavy rain, strong winds, or extremely harsh sunlight are present, Hail will fail.
- TM07 can be sold for 1,500 PokéDollars.
- If Hail is used in a Pokémon Contest, it will earn the user 2 Appeal Points and prevent the Voltage from going up in the same turn.