TM50 Overheat is found deep inside Stark Mountain’s second cave chamber. You will also need the Bicycle and the following HM moves to reach the TM’s location: Surf, Rock Climb, Rock Smash, and Strength.
As for the move itself:
Overheat is a damage-dealing Fire-type special move that also lowers the target’s Special Attack stat by two stages.
TM50 Overheat Location (Step-by-Step)
The only copy of TM50 Overheat is sitting inside Stark Mountain, which is located at the far northeastern corner of the Battle Zone.
Before heading out to get the TM, make sure you have the following:
- The Bicycle
- Rock Climb
- Rock Smash
This will be a very long journey, so it would be a good idea to also bring along some Full Restores, Revives, Escape Ropes, and Max Repels to avoid being eviscerated by some of the strongest wild Pokémon in the game.
Reaching Stark Mountain
The simplest way to get to Stark Mountain is to start in the Survival Area and head eastward.
When you reach the mountains, move southeast to get in front of them.
Use Rock Climb on the first rocky wall you encounter (facing north).
After Rock Climbing onto the terrace, climb down the rocky wall to the immediate east.
Move to the other side of the new terrace, where there are two more rocky walls. Use Rock Climb on the one to the north.
Head upstairs and climb down the next rock wall you come to.
Turn eastward and move through the grassy strip.
When you reach the ocean all the way to the east, use Surf and start heading northeast on the water.
When you reach the island with the house on it, step ashore.
Cut across the island and use Surf on the water to the east.
At the dead end, step onto the land and head north.
Head northeast past the sign to enter Route 227.
Ride your Bicycle in fourth gear at full speed to jump the ramp and clear the boulder.
Jump the second ramp, then drop down just the nearest ledge. Ignore the 2nd ledge (make sure you jump down only 1 ledge) and then head westward.
Turn north and approach the white house.
Then take a right turn to move past the house and head up the long staircase to the east.
Turn right at the top of the stairs.
Now you can ride your Bicycle over the fallen log all the way in the northeastern corner of this platform.
Travel over the log, then continue northwest through the tall grass.
Make a u-turn eastward around the wall and hop down the two ledges to the south.
Then turn right and move north up the grassy path to the right of the Black Belt trainer.
Head up the large staircase to the north.
Cut diagonally northwest across the grassy field.
Climb down the two staircases and follow the path to the southwest.
Continue following the path to the left as it skirts around the lava pool.
You’ll be able to enter the cave at the end of this twisting path.
Finding TM50 Overheat
Now that you’re inside Stark Mountain, head down the long staircase in front of you.
Then turn right and head for the column of moveable boulders.
Stand to the left of the top boulder and use Strength to push it to the right.
Push the bottom boulder to the right as well.
Now push the middle boulder to the north or south to get it out of the way.
Move through the new gap in the boulders.
After that, turn to the north, climb the staircase onto the terraced hill, and push the next boulder all the way to the west.
Climb up the staircase that was blocked by the boulder, then head west at the top and climb down the next staircase on the left-hand side.
Now climb the far western staircase.
Once you’re up those stairs, use Rock Smash on the rock obstacle and head up the next staircase, then turn right.
Head east to the next moveable boulder and use Strength to shove it to the side.
Head up the now-unblocked staircases and enter the doorway to the north.
In the next room, head as far as you can straight north.
At the T-split, turn left.
Then head down the nearest staircase (to the north) and go straight north once you’re down the stairs.
Ignore the staircase to your left and just pass by it.
Just head north until you hit the northern wall of the chamber.
Turn left onto the path that is blocked by the moveable boulder.
Use Strength to move the boulder far enough to the west that you can pass through.
Then follow the path and turn southward.
You’ll have to fight the Ace Trainers in a double battle, then continue south.
At the southern edge of this small chamber is a dead end with a Poké Ball item on the ground.
Pick up the Poké Ball to acquire TM50 Overheat.
Note: This is the only copy of TM50 in Pokémon Platinum.
Overheat Details and Uses
Overheat is a damage-dealing Fire-type special move. It also sharply lowers the user’s Special Attack stat.
|Overheat Move Details|
|PP||5 (max. 8)|
Overheat lowers the user’s Special Attack by two stages, making the stat only 60% as strong as its original value.
This effect is stacked with each subsequent use of Overheat, potentially lowering the user’s Special Attack a total of six stages, or down to 33% of its power.
Stat stages and their effects on Special Attack are described in the table below:
|Special Attack Stages|
|Stage||% of Maximum Sp. Atk.|
|-2 (Overheat Used Once)||60%|
|-4 (Overheat Used Twice)||42.85%|
|-6 (Overheat Used Three Times)||33%|
While the 140 base power is extremely high, it comes with the drawback that every special move the user makes afterward will do nearly half the damage.
It also has a slightly lowered accuracy of 90%, which might not sound like much until one of your Pokémon is knocked out after a miss.
This makes Overheat more suitable as a last resort than a primary move.
Its stat penalty only affects Special Attack, so Pokémon with high Attack stats often have the benefit of remaining useful in battle after using it.
How To Use Overheat
Overheat is a good move to teach an especially fast Pokémon.
Stat boosts/deficiencies are removed if the afflicted Pokémon is switched out of battle, even if it gets thrown back in on the next turn. By using Overheat first in a turn to finish an opponent, the user is put in a better position to switch out afterward, if needed.
One common debate regards whether Overheat or Flamethrower is the better Fire-type move – but it really depends on your needs.
Flamethrower has a 100% accuracy stat and a 10% chance to burn the target. But with a base power of 90, its strength pales in comparison to Overheat’s.
Tip: Giving your Pokémon a Wide Lens can bolster Overheat’s accuracy, but the two-stage stat decrease remains a problem. That said, a Pokémon can use Overheat twice and still do more damage than Flamethrower both times.
So which move is ultimately more worthwhile?
- If you need a pull-out-all-the-stops finishing Fire move, you can’t do much better than Overheat.
- If you’re more in the market for a dependable primary attack, go with Flamethrower.
Miscellaneous Info about Overheat
- Starting in Generation VI, Overheat’s base power is lowered from 140 to 130.
- A copy of TM50 Overheat can be sold for 2,750 PokéDollars.
- If Overheat is used in a Pokémon Contest, it will earn the user 2 Appeal Points, plus 3 bonus Appeal Points if the Pokémon that just acted hit maximum Voltage.