The Water Ruins: Rune Factory 4 Walkthrough (Part 3)

At the entrance to the Water Ruins in RF4 Special
Summary Info
Recommended Level Level 10 (or higher)
Monsters to Find
  • Goblin
  • Goblin Archer
  • Sky Fish
  • Tortas (weak to magic)
  • Weagle
Field Items to Find
  • Iron
  • Aquamarine

Full Walkthrough

Chapter Prologue: Mysterious Voices

After two days from your adventure in Yokmir Forest, a cutscene will play out when you enter the Castle: Dragon Room.

Venti will express gratitude at your presence and you two will become closer.

Venti in the Castle: Dragon Room / Rune Factory 4
Venti in the Castle: Dragon Room

When you go to sleep that night, you’ll wake up to some strange noise.

After investigating a bit, you’ll go back to sleep. Then after another day passes, enter the Castle: Dragon Room to watch a new cutscene involving the strange noise you heard.

A discussion in the Castle: Dragon Room about the strange noises at night / Rune Factory 4
A discussion in the Castle: Dragon Room about the strange noises at night

It will be revealed that the noises are coming from the ruins in the east.

This area is known as the Water Ruins.

At the end of the discussion, you will be asked to investigate the ruins.

Margaret explaining where the strange noises are coming from / Rune Factory 4
Margaret explaining where the strange noises are coming from

Before your journey, Venti will give you a charm to aid you at the ruins named “Venti’s Charm”.

Make sure to equip this since it will increase your defense against physical and magic attacks.

Venti’s Charm / Rune Factory 4
Venti’s Charm

Tip: We have a step-by-step guide on how to find the Water Ruins in case you need help getting there quickly!

To get to the ruins, you’ll need to take the path heading south of the Selphia Castle Gate. Huge stumps block this area, but Volkanon will arrive to clear the way for you.

An area south of Selphia Castle Gate previously blocked by stumps / Rune Factory 4
An area south of Selphia Castle Gate previously blocked by stumps

Along the way to the Water Ruins, you’ll hear more noises and even meet Kiel. These two events are short cutscenes that are good indicators that you’re going the right way.

Entering the Water Ruins

Once you get to the Water Ruins make sure to save, and take note that our recommended level is 10.

If you want to have an easier time with the monsters in the ruins, grind a bit until you’re at level 10 or higher.

The Water Ruins save point / Rune Factory 4
The Water Ruins save point

Upon entering the ruins, you might encounter a Goblin. A crate is also right by the entrance.

Break the crate to get whatever it might have inside before heading into the ruins.

Water Ruins entrance / Rune Factory 4
Water Ruins entrance

When you get inside the ruins, a cutscene will play out and you’ll meet Doug inside.

He’ll give you Fireball, a spell you can equip. He’ll advise you to use it on monsters that are more sturdy against physical damage.

In this case, the monster you’ll want to use this new spell on is the Torta.

Doug explaining how to use the spell he gave / Rune Factory 4
Doug explaining how to use the spell he gave

Once Doug leaves, Goblins or Goblin Archers will spawn in the room. In the center of the room is a stone structure with writings on it in a language you don’t understand.

Simply take out the monsters and then read the back of the structure to get the translation.

There are also two crates in the room that you can break for items.

A stone structure in the first room of the Water Ruins / Rune Factory 4
A stone structure in the first room of the Water Ruins

Once you’re done clearing the area, head up towards the north exit.

The Water Ruins heading north / Rune Factory 4
The Water Ruins heading north

Finding the Red Switch

You’ll find yourself on a stone platform with a chest in the middle.

Open the chest for some helpful potions. You’ll notice that the platform is surrounded by water, blocking any way forward.

So you’ll need to somehow raise the stone pathways from under the water – but no worries, we have you covered.

Head back down to re-enter the previous room.

A stone platform in the Water Ruins / Rune Factory 4
A stone platform in the Water Ruins

From this room, you’re going to want to take the path going east.

The Water Ruins going east in the original room / Rune Factory 4
The Water Ruins going east in the original room

The path beyond this room will be blocked by a barrier.

You’ll need to clear the entire area before you can proceed. And make sure to take out the water gate, which is a bright blue portal that spawns monsters – you’ll probably want to do this first so that way you can clear the room quickly without more monsters spawning.

A room of the Water Ruins with a water gate / Rune Factory 4
A room of the Water Ruins with a water gate

Once the barrier is lifted, proceed by heading east.

The Water Ruins continuing east / Rune Factory 4
The Water Ruins continuing east

Once you get to the next room, you’ll be trapped inside by more barriers.

You’ll also notice a deep pit in the center of the room.

Cross the fallen pillar to get to the other side of the pit, and destroy the water gate on the east side of the room right away.

The Water Ruins with another barrier / Rune Factory 4
The Water Ruins with another barrier

After you clear this room, a chest will appear in the northwest corner. When you open the chest, you’ll find a Blue Ribbon inside.

Equip it to get additional defense points. You’ll need this boost for the boss later on.

A chest containing a Blue Ribbon in the Water Ruins / Rune Factory 4
A chest containing a Blue Ribbon in the Water Ruins

Once you’re done here, take the stairs heading north.

The Water Ruins going up a set of stairs / Rune Factory 4
The Water Ruins going up a set of stairs

In the next room, your path will be blocked by a giant red pillar.

You’ll need to find a switch with the same color to bring down the pillar.

To do this, cross the fallen pillar on the right side of the room and you’ll find a red switch at the end. Push this switch to unblock your path.

A room in the Water Ruins with a switch and pillar puzzle / Rune Factory 4
A room in the Water Ruins with a switch and pillar puzzle

The 1st Yellow Switch

From here, go up and then take the stairs on the right first.

The Water Ruins going right / Rune Factory 4
The Water Ruins going right

You’ll be taken outside, and your way back will be blocked by a barrier.

There are a few mobs here that you’ll need to defeat in order to lift the barrier.

There’s also a chest in the north side of the area. Make sure to open the chest because there’s a Rod inside. This is perfect if you want to be a magic user in your fights.

The Water Ruins near the chest with the Rod / Rune Factory 4
The Water Ruins near the chest with the Rod

Now head back to the previous room, then take the stairs on the left side.

The Water Ruins going down stairs on the left / Rune Factory 4
The Water Ruins going down stairs on the left

You’ll find yourself in a bigger outdoor area with some stairs in the middle. Head down the steps and go all the way south.

The Water Ruins going south / Rune Factory 4
The Water Ruins going south

Once you get to the next area, barriers will come up again blocking the paths.

Clear the entire area starting with the water gate in the south east corner, then clear out any enemies.

Once the barriers have been lifted, take the path heading west.

The Water Ruins going west / Rune Factory 4
The Water Ruins going west

You’ll find yourself on a small platform with a yellow switch.

This is one of the two switches you’ll need to push to unlock the boss area.

Push the switch, and then head back to the previous area.

The first yellow switch in the Water Ruins / Rune Factory 4
The first yellow switch in the Water Ruins

The 2nd Yellow Switch

Now head all the way back up north to the previous area again.

The Water Ruins / Rune Factory 4
The Water Ruins

Once there, you’ll need to head up again and take the path heading north.

The Water Ruins backtracking to previous rooms / Rune Factory 4
The Water Ruins backtracking to previous rooms

Once you take the stairs going up, you’ll find a pathway with a save point.

It’s recommended that you save here because *spoiler alert* you’re about to be ambushed!

Once you’re ready, head east. You’ll find a chest containing a powerful Battle Axe.

A chest in the Water Ruins with a Battle Axe / Rune Factory 4
A chest in the Water Ruins with a Battle Axe

After you open this chest, four Minotaurs will ambush you. Your exits will also be blocked by barriers.

Unless you have a better weapon, the Battle Axe is a great weapon to wield here.

An ambush by Minotaurs in the Water Ruins / Rune Factory 4
An ambush by Minotaurs in the Water Ruins

After defeating the Minotaurs, a chest will appear.

Open it to find a Para-Gone and a Roundoff inside.

Once you’re done here, head east again. You’ll find two crates and a staircase leading down. Get the items from the crates and then take the stairs.

The Water Ruins traveling down new stairs / Rune Factory 4
The Water Ruins traveling down new stairs

You’ll find yourself in a big area again with a barrier blocking the south path.

You’ll need to clear the monsters here, which are most likely Weagles. Dash away from their wind gust attacks so that you can easily get close enough to hit them.

A Weagle in the Water Ruins / Rune Factory 4
A Weagle in the Water Ruins

Once the area is clear and the barrier is lifted, head south.

The Water Ruins going south / Rune Factory 4
The Water Ruins going south

In the next area, you’ll see some ores and a chest.

Don’t be fooled! The chest here is actually a Monster Box with a nasty bite, so just avoid it if possible.

Once you’re done with this area, head east.

The Water Ruins going east / Rune Factory 4
The Water Ruins going east

In the next area, you’ll find the second yellow switch. Push this to activate the mechanism.

A yellow switch in the Water Ruins / Rune Factory 4
A yellow switch in the Water Ruins

Getting to the Boss

The ground will begin to shake and a platform under the water will rise.

You will now be able to walk this path in order to reach the boss room!

The Water Ruins near the second yellow switch / Rune Factory 4
The Water Ruins near the second yellow switch

Beside the entrance to the boss room are a save point and two crates.

Go ahead and take any items from the crates here, and while you’re at it, it’s best that you save your game.

This boss can be quite difficult if you’re not leveled up enough.

But when you’re ready, head on inside the boss’ room by going north through the doorway.

The Water Ruins entering the Thunderbolt boss room / Rune Factory 4
The Water Ruins entering the Thunderbolt boss room

Boss Fight: How To Beat Thunderbolt

When you enter the room, you’ll find the boss named Thunderbolt front and center.

Thunderbolt is a dark unicorn-like monster that deals electric damage.

Thunderbolt boss battle in the Water Ruins / Rune Factory 4
Thunderbolt boss battle in the Water Ruins

To defeat Thunderbolt, keep an eye on his movements.

He makes noticeable actions before performing an attack, which makes it easier for you to tell when to dash away.

Phase 1: Thunderbolt

Thunderbolt performing his electric attack / Rune Factory 4
Thunderbolt performing his electric attack
Thunderbolt’s First Phase
Attacks
  • Short-ranged melee attacks – Thunderbolt will perform kicking or spinning attacks when he’s close to you
  • Dash melee attack – Thunderbolt will first tap one hoof on the ground and then perform a quick dash attack in one direction
  • AOE attack – Thunderbolt will raise his front hooves and perform an AOE attack that deals damage in a small radius around him
  • Electric attack – Thunderbolt will raise his front hooves and perform an electric attack that shoots out in three different directions.
Fighting Tips Keep an eye on Thunderbolt’s movements to predict his next move.

Phase 2: Enraged Stage 1

Rune Factory 4
Thunderbolt Enraged Stage 1
Attacks
  • Electric barrage – this is a long ranged attack where Thunderbolt will send a barrage of electric bolts in one direction. This hits really hard, so watch out!
  • Double boomerang attack – this is another long ranged attack where Thunderbolt will send two flying boomerang-like objects towards your direction.
  • Melee attacks – similar to the previous phase, Thunderbolt will perform short-ranged melee attacks when he gets close to you. You may be launched far away by these.
  • Electric attack – Thunderbolt will raise his front hooves and perform an electric attack that shoots out in three different directions.
  • Dash melee attack – Thunderbolt will first tap one hoof on the ground and then perform a quick dash attack in one direction.
  • AOE attack – Thunderbolt will raise his front hooves and perform an AOE attack that deals damage in a small radius around him.
Fighting Tips
  • Mostly just keep an eye on his movements, similar to his first phase.
  • At the end of this phase, Thunderbolt will be seemingly defeated due to the explosive animation that plays out. There is actually a second stage of his enraged phase that comes right after this.

Phase 3: Enraged Form Stage 2

Thunderbolt entering the third phase / Rune Factory 4
Thunderbolt entering the third phase
Thunderbolt Enraged Stage 2
Attacks
  • Dash melee attack – Thunderbolt’s dash attack will be much faster in this phase and you won’t have much time to react.
  • Electric barrage – This is a long ranged attack where Thunderbolt will send a barrage of electric bolts in one direction.
Fighting Tips Thunderbolt will perform each attack three times. Make sure to be ready to dodge these, or you might be caught in the consecutive attacks.
Thunderbolt is defeated / Rune Factory 4
Thunderbolt is defeated

Chapter Epilogue: Finding the Missing Patient

After you defeat Thunderbolt, you’ll head back to the town and continue the story.

But you’ll need to sleep and wait a day before you can progress the plot any further.

So once you’re at the following day, head to the clinic and you’ll see Nancy outside. It’ll be revealed that their patient is missing and you’ll be tasked to find him.

Nancy telling Frey about the patient / Rune Factory 4
Nancy telling Frey about the patient

When Nancy lets you go, head to Selphia: Town Square.

A bright light will illuminate the square.

After this, head for the Castle Dragon Room. You’ll find the missing patient there.

Selphia: Town Square area / Rune Factory 4
Selphia: Town Square area

After you find the patient, you’ll automatically end up in the clinic again.

Watch the cutscene play out, and then you’ll need to wait until the next morning again before you can see the next part of the story.

So go to sleep when you’re ready, and then on the following day you can head back to the clinic to see the conclusion of the chapter.

The final cutscene in the clinic / Rune Factory 4
The final cutscene in the clinic

Next: Obsidian Mansion: Rune Factory 4 Walkthrough Part 4

Dodonqi

50 articles

Dodonqi is a writer and gamer from the Philippines. She has been an avid fan of farming sims and RPGs since the 90s. She is constantly on the lookout for a new game with moving storytelling, engaging gameplay, and dashing, ikemen NPCs.

View Writer's Posts →