Pokémon Platinum Lucky Punch (Locations + Uses)

Outside the Pokémon Mansion on Route 212
Lucky Punch Locations
# Location Repeatable?
1 Held item (5% chance) found on the following Pokémon:

  • Happiny (Trophy Garden)
Yes

Lucky Punches are only found as held items on wild Happiny in the Trophy Garden, which is a field behind Route 212’s Pokémon Mansion.

But the National Pokédex is required to make Happiny appear, so you can only find Happiny in the post-game.

They also won’t spawn until you speak to the Mansion’s owner, Mr. Backlot, and confirm their existence in the Garden (see more below).

Acquiring Lucky Punches

After you’ve received the National Pokédex, you’ll be able to cause rare Pokémon to appear at the Trophy Garden on Route 212.

This is done by speaking to Mr. Backlot inside the Pokémon Mansion.

Tip: It would be a good idea to put together a designated item-farming team before attempting to get a Lucky Punch. A good held item farming team uses a combination of stealing moves and the Abilities Compoundeyes and Frisk to streamline the item-hunting process.

Finding the Pokémon Mansion & Mr. Backlot

When you’re prepared, head to the Pokémon Mansion by Flying to Hearthome City’s Pokémon Center and heading south.

Taking the main street south from the Hearthome City Pokémon Center / Pokémon Platinum
Taking the main street south from the Hearthome City Pokémon Center.

When you reach the white picket fences to the south, turn eastward.

Turning east and passing the Poké Mart / Pokémon Platinum
Turning east and passing the Poké Mart.

Turn south when you reach the Fisherman NPC standing in the middle of the intersection, then turn west to follow the pathway near the Hearthome City sign.

Moving southwest through town / Pokémon Platinum
Moving southwest through town.

Head southwest until you reach the two city gates in the corner of town.

Take the gate to the south to enter Route 212.

Leaving Hearthome City via the southwest gate / Pokémon Platinum
Leaving Hearthome City via the southwest gate.

Pass through the gate and continue traveling southward on Route 212, hugging the eastern edge when trees start to break up the path.

Just circle around the ponds you encounter along the way.

Keeping to the right of Route 212 until the first pond / Pokémon Platinum
Keeping to the right of Route 212 until the first pond.

Head south until you see the Pokémon Mansion’s gilded front gates and statues.

Enter the premises and head northward up the paved pathway.

Heading through the gate of the Pokémon Mansion / Pokémon Platinum
Heading through the gate of the Pokémon Mansion.

Enter the Pokémon Mansion through the front doors.

Entering the Pokémon Mansion / Pokémon Platinum
Entering the Pokémon Mansion.

Once inside, take a right into the eastern corridor.

Taking the right hallway branching off of the entrance hall / Pokémon Platinum
Taking the right hallway branching off of the entrance hall.

Enter the first room to the north, which is Mr. Backlot’s office.

Tip: Save the game here before you do anything else.

Entering Backlot’s office to the north / Pokémon Platinum
Entering Backlot’s office to the north.

Inside, you will find Mr. Backlot standing next to his butler.

If you speak to Mr. Backlot, he will start a long self-congratulating speech about the rare Pokémon he has in the Trophy Garden. Act impressed to keep him talking.

Inflating Mr. Backlot’s ego / Pokémon Platinum
Inflating Mr. Backlot’s ego.

Eventually Mr. Backlot will mention the latest rare Pokémon that he allegedly saw in the Trophy Garden.

The Pokémon he mentions is random and changes once every 24 hours.

However, if you soft reset the game and speak to Mr. Backlot again, you can force the specified Pokémon to change to a different one.

Repeat the soft reset process until Backlot mentions Happiny.

Mr. Backlot revealing the Trophy Garden’s Pokémon of the day / Pokémon Platinum
Mr. Backlot revealing the Trophy Garden’s Pokémon of the day.

Mr. Backlot’s butler will then inform him that the specified Pokémon isn’t actually in the Trophy Garden. After a quick discussion between the two, the butler will leave the room.

Mr. Backlot will continue lying in an attempt to save face.

Backlot sticking with his lie after the butler leaves / Pokémon Platinum
Backlot sticking with his lie after the butler leaves.

At this point, the butler will have already snuck out and released the aforementioned Pokémon into the Trophy Garden under Backlot’s orders.

Finding Wild Happiny

Leave the room and head westward back into the main hall.

Then turn north and leave the Pokémon Mansion through the back door.

Heading out back to the Trophy Garden / Pokémon Platinum
Heading out back to the Trophy Garden.

Search through the tall grass here for a Happiny.

This may take a while, since each random encounter only has a 5% chance of being the Pokémon Mr. Backlot bragged about.

On top of that, each Happiny you do find will only have a 5% chance of holding a Lucky Punch. So it’s pretty rare!

Tip: If you’re using an item-farming team, that 5% item chance will be increased to 20% thanks to Compoundeyes.

Frisk will also alert you to each foe’s held item status, allowing you to run from any empty-handed Pokémon and saving you tons of time.

Searching for wild Happiny in the Trophy Garden / Pokémon Platinum
Searching for wild Happiny in the Trophy Garden.
Encountering a wild Happiny in the Trophy Garden / Pokémon Platinum
Encountering a wild Happiny in the Trophy Garden.
Identifying the wild Happiny’s held item using the Frisk Ability / Pokémon Platinum
Identifying the wild Happiny’s held item using the Frisk Ability.

Once you’ve found a Happiny holding a Lucky Punch, either capture the Pokémon or use a stealing move like Thief to take the Lucky Punch.

Stealing a Lucky Punch / Pokémon Platinum
Stealing a Lucky Punch.

Then you can end the battle however you prefer — you’ll keep the Lucky Punch even if you flee.

Lucky Punch Details & Uses

The in-game description of the Lucky Punch / Pokémon Platinum
The in-game description of the Lucky Punch.

The Lucky Punch doubles the critical-hit ratio if you give it to a Chansey as a held item.

This gives every damaging move a 12.5% chance of inflicting double damage, rather than the standard 6.25%.

Chansey holding a Lucky Punch / Pokémon Platinum
Chansey holding a Lucky Punch.

Unfortunately, this is about as useless as a held item gets, to the point that it’s unclear why it would have been added to the game at all.

The reason is simple:

Chansey is not a fighter.

It has the single worst base Attack stat of any Pokémon in the game, and its Special Attack is only marginally better. All the critical hits in the world wouldn’t be enough to change this.

But there’s more.

Chansey’s evolution, Blissey, can’t use the Lucky Punch. Blissey’s base Special Attack stat is over double what Chansey’s is, making it the only Pokémon in Chansey’s evolutionary line that might have benefited from an increased critical hit chance.

Any attempt to turn Chansey into an offensive Pokémon is bound to disappoint you, so you’re better off leaving the Lucky Punch in the Bag (or not chasing it at all).

Chris Haygood

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Chris is an American freelance writer and lifelong gamer. RPGs have been his genre of choice ever since he got Pokémon Blue in 1867, but if he finds a good rhythm game, he will prioritize playing it over both eating and breathing.

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