How To Get TM22 SolarBeam in Pokémon Platinum

Standing on 3rd floor in Veilstone Dept. Store (Platinum)

TM22 SolarBeam can be purchased on the third floor of the Veilstone Department Store. It costs 3000 PokéDollars per copy, and this is the only way to acquire TM22 in Pokémon Platinum.

SolarBeam is a damage-dealing Grass-type special move with an extremely high base power. The downside is that it takes two turns to use:

An initial “charging” turn for the user to summon energy, followed by the move itself.

TM22 SolarBeam Location

TM22 SolarBeam’s location on the Town Map / Pokémon Platinum
TM22 SolarBeam’s location on the Town Map.

TM22 SolarBeam is available for purchase from a clerk on the third floor of Veilstone Department Store, which is just a short walk to the northwest of Veilstone City’s Pokémon Center.

Heading north from Veilstone City’s Pokémon Center / Pokémon Platinum
Heading north from Veilstone City’s Pokémon Center.
Approaching the Department Store from the east / Pokémon Platinum
Approaching the Department Store from the east.

Once inside the Department Store, take the elevator or escalators to the third floor, which is dedicated to selling TMs.

Speak to the clerk behind the northwest counter to purchase TM22 SolarBeam for 3000 PokéDollars.

TM22 SolarBeam’s listing at the Veilstone Department Store / Pokémon Platinum
TM22 SolarBeam’s listing at the Veilstone Department Store.

This is the only way to get TM22 SolarBeam, but you can buy as many copies here as you need.

SolarBeam Details and Uses

In-game description of TM22 SolarBeam / Pokémon Platinum
In-game description of TM22 SolarBeam.

SolarBeam is a damage-dealing, Grass-type special move that takes two turns to use: a charging turn and an attacking turn.

SolarBeam Move Details
Type Grass
Category Special
Power 120
Accuracy 100%
PP 10 (max. 16)

SolarBeam has a phenomenal base power of 120.

But like most 100+ base power moves, it also has major drawbacks.

The fact that the move takes two turns to use is a hindrance already.

But the charging turn coming before the damage-dealing turn means you’ll be telegraphing your next attack to your opponent in advance. This is unlike Hyper Beam, which requires a recharge turn after the move has been used.

There are ways around this flaw, however.

If SolarBeam is used during harsh sunlight, the Pokémon will skip SolarBeam’s charging turn and jump straight to using the move. This makes Sunny Day an excellent move to pair with SolarBeam.

Additionally, a Power Herb can also be used to turn SolarBeam into a one-turn move. But since that item is consumed after a single use, it isn’t as helpful as Sunny Day – since you can use sunlight repeatedly. Not to mention that sunny Day lasts for 5 turns (8 if the user is holding a Heat Rock).

Note: If a Pokémon holding a Power Herb uses SolarBeam in harsh sunlight, the Power Herb is not consumed.

Miscellaneous Information about SolarBeam:

  • SolarBeam’s damage will be halved in rain, hail, fog, or during a sandstorm.
  • SolarBeam will be interrupted if the user becomes fully paralyzed, attacks itself in confusion, or is made to flinch.
  • In a Pokémon Contest, SolarBeam will earn the user 1 Appeal Point, plus 3 bonus Appeal Points if no other Pokémon has chosen the same judge.
  • TM22 SolarBeam can be resold for 1500 PokéDollars.

Chris Haygood

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Chris is an American freelance writer and lifelong gamer. RPGs have been his genre of choice ever since he got Pokémon Blue in 1867, but if he finds a good rhythm game, he will prioritize playing it over both eating and breathing.

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