FFXIV Ala Mhigo Dungeon: Unlock + Boss Guide

The Ala Mhigo Dungeon in Final Fantasy XIV

The Level 70 normal-difficulty dungeon Ala Mhigo can be unlocked by accepting the Level 70 MSQ “Stormblood” from Pipin in The Lochs (X:32.6, Y:22.9).

This is the final MSQ of the storyline for patch 4.0 of the Stormblood expansion.

Unlocking Quest: Stormblood

The Level 70 MSQ “Stormblood” wraps up the main story for patch 4.0 of the Stormblood expansion.

To unlock this quest, you’ll need to clear every MSQ leading up to it, including MSQs from the previous expansions.

Once you’ve done that you can speak with Pipin in The Lochs (X:32.6, Y:22.9) to begin.

Pipin’s map location in The Lochs / Final Fantasy XIV
Pipin’s map location in The Lochs

The Ala Mhigan Resistance forces are ready to drive the Garleans out of the royal castle and put an end to the brutal occupation.

After a brief conversation with Pipin, Ala Mhigo will be unlocked.

This dungeon requires at least a Level 70 Disciple of War or Magic job and an average item level of 280 to enter.

Boss #1: Magitek Scorpion

A reference to the Guard Scorpion from Final Fantasy VII / Final Fantasy XIV
A reference to the Guard Scorpion from Final Fantasy VII

Mechanics

  • Electromagnetic Field: A room-wide AoE attack. Shield and heal through the damage.
  • Target Search: Multiple players will be targeted with ground AoEs that follow them for six seconds. Then, the AoE will be locked-in and go off, leaving a fiery puddle that applies a “Burns” DoT for 15 seconds should anyone stand inside it. Bait the AoEs in one area to preserve safe zones.
  • Tail Laser: A wide column AoE in front and behind the boss that persists for a few seconds.

Rewards

  • 4 Allagan Tomestone of Poetics
Name Type Rarity
Arhat Bracelets of Aiming Bracelets Dungeon (Green)
Arhat Bracelets of Casting Bracelets Dungeon (Green)
Arhat Bracelets of Fending Bracelets Dungeon (Green)
Arhat Bracelets of Healing Bracelets Dungeon (Green)
Arhat Bracelets of Slaying Bracelets Dungeon (Green)
Arhat Kyahan of Aiming Feet Dungeon (Green)
Arhat Kyahan of Casting Feet Dungeon (Green)
Arhat Kyahan of Fending Feet Dungeon (Green)
Arhat Kyahan of Healing Feet Dungeon (Green)
Arhat Kyahan of Maiming Feet Dungeon (Green)
Arhat Kyahan of Scouting Feet Dungeon (Green)
Arhat Kyahan of Striking Feet Dungeon (Green)
Arhat Ring of Aiming Ring Dungeon (Green)
Arhat Ring of Casting Ring Dungeon (Green)
Arhat Ring of Fending Ring Dungeon (Green)
Arhat Ring of Healing Ring Dungeon (Green)
Arhat Ring of Slaying Ring Dungeon (Green)

Boss #2: Aulus mal Asina

Chief of Research of the XIIth Imperial Legion / Final Fantasy XIV
Chief of Research of the XIIth Imperial Legion

Mechanics

  • Mana Burst: A room-wide AoE attack. Mitigate and heal through the damage.
  • Order to Charge: The boss will spawn up to five magitek bits in set patterns around the arena.
  • Order to Fire: The boss will order the magitek bits to fire circle AoEs on random players before using large donut AoEs that overlap. Avoid the initial circle AoEs before running directly underneath the bits.
  • Magitek Disruptor + Mindjack: The entire party will be stunned for 12 seconds. Then, their souls will be pulled out of their bodies and knocked back. To return to normal, players need to make their way back to their bodies.
    During this time, A “Prototype Death Claw” will tether to each player and attempt to stun them and magitek bits will fire line AoEs that can stun. Move away from your death claw and avoid the line AoEs while making your way toward your body. If you take too long, you will die. After returning to normal, kill the death claws immediately.
  • Snapping Spell (Prototype Death Claw): A frontal cone AoE that knocks players back.
  • Demimagicks: Random players will be marked with AoEs. Spread out to avoid overlap.

Rewards

  • 6 Allagan Tomestone of Poetics
Name Type Rarity
Arhat Earring of Aiming Earrings Dungeon (Green)
Arhat Earring of Casting Earrings Dungeon (Green)
Arhat Earring of Fending Earrings Dungeon (Green)
Arhat Earring of Healing Earrings Dungeon (Green)
Arhat Earring of Slaying Earrings Dungeon (Green)
Arhat Kote of Fending Hands Dungeon (Green)
Arhat Kote of Maiming Hands Dungeon (Green)
Arhat Tekko of Aiming Hands Dungeon (Green)
Arhat Tekko of Casting Hands Dungeon (Green)
Arhat Tekko of Healing Hands Dungeon (Green)
Arhat Tekko of Scouting Hands Dungeon (Green)
Arhat Tekko of Striking Hands Dungeon (Green)
Arhat Hanbo of Healing Head Dungeon (Green)
Arhat Hanbo of Striking Head Dungeon (Green)
Arhat Kabuto of Fending Head Dungeon (Green)
Arhat Kabuto of Maiming Head Dungeon (Green)
Arhat Kabuto of Scouting Head Dungeon (Green)
Arhat Sandogasa of Aiming Head Dungeon (Green)
Arhat Sandogasa of Casting Head Dungeon (Green)
Arhat Necklace of Aiming Necklace Dungeon (Green)
Arhat Necklace of Casting Necklace Dungeon (Green)
Arhat Necklace of Fending Necklace Dungeon (Green)
Arhat Necklace of Healing Necklace Dungeon (Green)
Arhat Necklace of Slaying Necklace Dungeon (Green)

Boss #3: Zenos yae Galvus

Legatus of the XIIth Imperial Legion and the crown prince of Garlemald / Final Fantasy XIV
Legatus of the XIIth Imperial Legion and the crown prince of Garlemald

A few seconds after the fight, the outer ring of the arena will turn red, applying a constant “Bleeding” DoT and a 15-second “Damage Down” debuff. Avoid walking or getting knocked back onto it.

Mechanics

  • Unmoving Troika: A three-hit cleaving tankbuster attack on the primary target. Face the boss away from the party and heal through the damage.
  • Art of the Swell: A room-wide knockback attack. Stand next to the boss or use knockback-immunity skills.
  • Art of the Storm: A point-blank AoE attack.
  • Art of the Sword: Line AoE attacks toward each player. Spread out to avoid overlap.
  • Vein Splitter: The boss will spawn four copies of himself before using a point-blank AoE attack. Immediately after, his clones will also use a point-blank AoE attack. Avoid the initial AoE then run to the center.
  • Lightless Spark: The boss will tether to a random player and use a room-wide frontal cone AoE. Bait the AoE away from the rest of your party.
  • Concentrativity: A room-wide AoE attack. After using “Storm, Swell, Sword,” the boss will continuously spam this attack until he’s defeated.
  • Storm, Swell, Sword: The boss will move to the center and become untargetable. Then, he’ll drop his swords around the arena while he charges his room-wide ultimate AoE attack. Destroy the swords before the “Aether Transfer” gauge reaches 100 or you will wipe.
    • Ame-no-Habakiri: Uses “Art of the Sword”
    • The Swell: Uses “Art of the Swell”
    • The Storm: Uses “Art of the Sword”

Rewards

  • 10 Allagan Tomestone of Poetics
  • Zenos yae Galvus Triple Triad Card (not guaranteed)
Name Type Rarity
Grimoire of the Crimson Lotus Arcanist’s Grimoire Dungeon (Green)
Longbow of the Crimson Lotus Archer’s Arm Dungeon (Green)
Astrometer of the Crimson Lotus Astrologian’s Arm Dungeon (Green)
Arhat Dogi of Casting Body Dungeon (Green)
Arhat Dogi of Healing Body Dungeon (Green)
Arhat Hara-ate of Fending Body Dungeon (Green)
Arhat Hara-ate of Maiming Body Dungeon (Green)
Arhat Togi of Aiming Body Dungeon (Green)
Arhat Togi of Scouting Body Dungeon (Green)
Arhat Togi of Striking Body Dungeon (Green)
Windfire Wheels of the Crimson Lotus Dancer’s Arm Dungeon (Green)
Greatsword of the Crimson Lotus Dark Knight’s Arm Dungeon (Green)
Gunblade of the Crimson Lotus Gunbreaker’s Arm Dungeon (Green)
Spear of the Crimson Lotus Lancer’s Arm Dungeon (Green)
Arhat Hakama of Aiming Legs Dungeon (Green)
Arhat Hakama of Casting Legs Dungeon (Green)
Arhat Hakama of Healing Legs Dungeon (Green)
Arhat Hakama of Scouting Legs Dungeon (Green)
Arhat Tsutsu-hakama of Fending Legs Dungeon (Green)
Arhat Tsutsu-hakama of Maiming Legs Dungeon (Green)
Arhat Tsutsu-hakama of Striking Legs Dungeon (Green)
Musketoon of the Crimson Lotus Machinist’s Arm Dungeon (Green)
Axe of the Crimson Lotus Marauder’s Arm Dungeon (Green)
Paladin’s Crimson Lotus Arms (IL 300) Other Dungeon (Green)
Claws of the Crimson Lotus Pugilist’s Arm Dungeon (Green)
Naigama of the Crimson Lotus Reaper’s Arm Dungeon (Green)
Rapier of the Crimson Lotus Red Mage’s Arm Dungeon (Green)
Daggers of the Crimson Lotus Rogue’s Arm Dungeon (Green)
Dzi of the Crimson Lotus Sage’s Arm Dungeon (Green)
Uchigatana of the Crimson Lotus Samurai’s Arm Dungeon (Green)
Codex of the Crimson Lotus Scholar’s Arm Dungeon (Green)
Cane of the Crimson Lotus Two-handed Conjurer’s Arm Dungeon (Green)
Rod of the Crimson Lotus Two-handed Thaumaturge’s Arm Dungeon (Green)
Liberty or Death Orchestrion Roll Orchestrion Roll Basic
Magitek Predator Identification Key Other Basic

Extra Treasure Coffers

One of the four extra treasure coffers inside the Ala Mhigan castle / Final Fantasy XIV
One of the four extra treasure coffers inside the Ala Mhigan castle

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear, crafting material, and crystal rewards. Here are their coordinates:

  • (X:11.3, Y:15.1)
  • (X:11.8, Y:13.3)
  • (X:8.9, Y:9.5)
  • (X:11.8, Y 8.5)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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