FFXIV The Tower of Babil: Unlock + Dungeon Guide

Tower of Babil Garlemald's imperial palace

You can unlock the Level 83 dungeon The Tower of Babil by accepting the Level 83 MSQ “Gateway of the Gods” from Lucia at Camp Broken Glass in Garlemald (X:14.0, Y:29.5).

This MSQ is part of the patch 6.0 Main Scenario Questline for the Endwalker expansion.

Step-by-Step Unlock Guide

Entrance to The Tower of Babil inside the Enceladeum / Final Fantasy XIV
Entrance to The Tower of Babil inside the Enceladeum
  1. Accept the Level 83 MSQ “Gateway of the Gods” from Lucia at Camp Broken Glass in Garlemald (X:14.0, Y:29.5).
  2. Speak with Lyse in Garlemald (X:12.2, Y:14.6).
  3. Meet Pipin outside the Enceladeum in Garlemald (X:11.9, Y:7.9).
  4. Talk to the Lente’s Arrow nearby to enter the Enceladeum and interact with the destination point inside.

Detailed Unlocking Guide

The Tower of Babil is the second story dungeon you’ll unlock in the Endwalker expansion. So you’ll need to finish every MSQ leading up to “Gateway of the Gods” before it can be unlocked.

Once you’ve unlocked the quest, talk to Lucia at Camp Broken Glass in Garlemald (X:14.0, Y:29.5) to begin.

Lucia’s map location at Camp Broken Glass in Garlemald / Final Fantasy XIV
Lucia’s map location at Camp Broken Glass in Garlemald

At this point in the main story, you’ve just recovered your body from Zenos’ control and are now preparing to enter the Tower of Babil to defeat the primal Anima.

Maxima proposes a plan to send a diversionary contingent to “storm” the tower directly while your party infiltrates the tower from the Enceladeum.

The Enceladeum in Garlemald / Final Fantasy XIV
The Enceladeum in Garlemald

After finalizing the plan, speak with Lyse in Garlemald (X:12.2, Y:14.6) to meet your allies and review your roles for the mission.

Then talk to Pipin outside the Enceladeum in Garlemald (X:11.9, Y:7.9).

The marshal reports that a path toward the tower has been secured and the operation is about to begin.

Once you’re ready, talk to the Lente’s Arrow nearby to enter the station and interact with the destination point to unlock The Tower of Babil. This dungeon requires at least a Level 83 Disciple of War or Magic job and an average item level of 505 to enter.

Boss #1: Barnabas

Barnabas with Dr. Lugae / Final Fantasy XIV
Barnabas with Dr. Lugae

After the boss attacks Dr. Lugae with “Ground and Pound,” the outer ring of the arena will be covered with electricity. Standing in it will result in a 15-second “Electrocution” DoT.

Most of the boss’ attacks apply stacking “Vulnerability Up” debuffs for 60 seconds.

Mechanics

  • Ground and Pound: A large column attack with a delayed telegraph on a random player. This attack can be used consecutively.
  • Dynamic Scrapline: Each player will receive either a positive or negative charge while the boss prepares a point-blank AoE attack that can knock players back. Check the boss’ charge and move appropriately to avoid the point-blank AoE and the outer ring.
    • If you have the same charge as the boss, stand just outside the point-blank AoE.
    • If you have the opposite charge as the boss, stand near the outer ring.
  • Shocking Force: A stack marker on a random player. Run toward the affected player to share incoming damage.
  • Dynamic Pound: The boss will move to the north and charge a knockback column attack down the middle with a specific charge, similar to “Dynamic Scrapline.”
    • If you have the same charge as the boss, stand just outside the column attack.
    • If you have the opposite charge as the boss, stand on the eastern or western edge of the arena.
  • Thunderball + Rolling Scrapline: Four thunder orbs will spawn while the boss charges a point-blank AoE. Stand near the outer ring between two thunder orbs to avoid.

Rewards

Name Type Rarity
Imperial Bracelet of Aiming Bracelets Dungeon (Green)
Imperial Bracelet of Casting Bracelets Dungeon (Green)
Imperial Bracelet of Fending Bracelets Dungeon (Green)
Imperial Bracelet of Healing Bracelets Dungeon (Green)
Imperial Bracelet of Slaying Bracelets Dungeon (Green)
Imperial Boots of Aiming Feet Dungeon (Green)
Imperial Boots of Casting Feet Dungeon (Green)
Imperial Boots of Fending Feet Dungeon (Green)
Imperial Boots of Healing Feet Dungeon (Green)
Imperial Boots of Maiming Feet Dungeon (Green)
Imperial Boots of Scouting Feet Dungeon (Green)
Imperial Boots of Striking Feet Dungeon (Green)
Imperial Cap of Aiming Head Dungeon (Green)
Imperial Cap of Fending Head Dungeon (Green)
Imperial Cap of Maiming Head Dungeon (Green)
Imperial Hood of Scouting Head Dungeon (Green)
Imperial Ushanka of Casting Head Dungeon (Green)
Imperial Ushanka of Healing Head Dungeon (Green)
Imperial Ushanka of Striking Head Dungeon (Green)
Imperial Ring of Aiming Ring Dungeon (Green)
Imperial Ring of Casting Ring Dungeon (Green)
Imperial Ring of Fending Ring Dungeon (Green)
Imperial Ring of Healing Ring Dungeon (Green)
Imperial Ring of Slaying Ring Dungeon (Green)

Boss #2: Lugae

Dr. Lugae inside his monstrous contraption / Final Fantasy XIV
Dr. Lugae inside his monstrous contraption

Most of the boss’ attacks apply stacking “Vulnerability Up” debuffs for 60 seconds.

Mechanics

  • Thermal Suppression: A room-wide AoE attack.
  • Magitek Missile: Ground AoEs on two random players.
  • Magitek Ray: A column attack on a random player.
  • Downpour: The boss will apply “Heavy” and stacking “Breathless” debuffs on all players. Getting eight stacks of “Breathless” will instantly kill you. Stand on the green platform to dispel the debuffs and turn into a frog for 20 seconds.
  • Magitek Chakram: Five column AoEs will cover the entire arena. Stand on the purple platform to receive a “Minimum” debuff for 20 seconds which will allow you to dodge the chakrams.
  • Magitek Explosive: Three spiked balls will drop from above and eventually explode into cross-shaped AoEs.

Rewards

Name Type Rarity
Imperial Earring of Aiming Earrings Dungeon (Green)
Imperial Earring of Casting Earrings Dungeon (Green)
Imperial Earring of Fending Earrings Dungeon (Green)
Imperial Earring of Healing Earrings Dungeon (Green)
Imperial Earring of Slaying Earrings Dungeon (Green)
Imperial Gloves of Aiming Hands Dungeon (Green)
Imperial Gloves of Casting Hands Dungeon (Green)
Imperial Gloves of Fending Hands Dungeon (Green)
Imperial Gloves of Healing Hands Dungeon (Green)
Imperial Gloves of Maiming Hands Dungeon (Green)
Imperial Gloves of Scouting Hands Dungeon (Green)
Imperial Gloves of Striking Hands Dungeon (Green)
Imperial Bottoms of Casting Legs Dungeon (Green)
Imperial Breeches of Aiming Legs Dungeon (Green)
Imperial Breeches of Fending Legs Dungeon (Green)
Imperial Breeches of Scouting Legs Dungeon (Green)
Imperial Breeches of Striking Legs Dungeon (Green)
Imperial Longkilt of Healing Legs Dungeon (Green)
Imperial Longkilt of Maiming Legs Dungeon (Green)
Imperial Choker of Aiming Necklace Dungeon (Green)
Imperial Choker of Casting Necklace Dungeon (Green)
Imperial Choker of Fending Necklace Dungeon (Green)
Imperial Choker of Healing Necklace Dungeon (Green)
Imperial Choker of Slaying Necklace Dungeon (Green)

Boss #3: Anima

Anima - The Eikon of Eikons / Final Fantasy XIV
Anima – The Eikon of Eikons

Most of the boss’ attacks apply stacking “Vulnerability Up” debuffs for 60 seconds.

Mechanics

Phase 1: Anima’s Upper Half

  • Lunar Nail + Phantom Pain: Purple nails will appear and eventually tether to one another before exploding into AoEs. Stand in a quadrant without a nail in the corner.
  • Mega Graviton: A room-wide AoE attack that spawns “Mega-Graviton” black holes in each corner of the arena.
  • Aetherial Pull: Each player will be tethered to a “Mega-Graviton” black hole. Keep running away from the black hole until your tether becomes a thin orange line to avoid taking massive damage.
  • Pater Patriae: A large column attack down the middle.
  • Boundless Pain: The boss will draw aether from its surroundings and pull players toward the center. Then, it’ll use a continuous AoE that expands outward. Run away from the center as soon as possible.
  • Imperatum: All players will be stunned for 10 seconds as the fight transitions into Phase 2.

Phase 2: Anima’s Lower Half

In this phase, you must defeat the boss’ lower half before its “Chaos” gauge reaches 100. After doing so, the fight will repeat from Phase 1 (except for Imperatum) until the boss dies.

  • Obliviating Claw: Two sets of nails will appear on both sides of the arena. These nails will eventually rush to the other side, damaging anyone in their paths. Determine which set of nails spawned first and dodge accordingly.
  • Erupting Pain: Two random players will be marked with AoEs that will follow them for some time. Drop your AoEs away from your party.
  • Oblivion: A multi-hit, room-wide ultimate AoE attack that deals damage based on the boss’ “Chaos” gauge. Kill the boss’ lower half before the gauge reaches 100, or you will wipe.

Rewards

  • Anima Triple Triad Card (not guaranteed)
Name Type Rarity
Imperial Magitek Index Arcanist’s Grimoire Dungeon (Green)
Imperial Magitek Bow Archer’s Arm Dungeon (Green)
Imperial Magitek Planisphere Astrologian’s Arm Dungeon (Green)
Imperial Coat of Aiming Body Dungeon (Green)
Imperial Coat of Casting Body Dungeon (Green)
Imperial Coat of Fending Body Dungeon (Green)
Imperial Coat of Healing Body Dungeon (Green)
Imperial Coat of Maiming Body Dungeon (Green)
Imperial Coat of Scouting Body Dungeon (Green)
Imperial Coat of Striking Body Dungeon (Green)
Imperial Magitek Glaives Dancer’s Arm Dungeon (Green)
Imperial Magitek Guillotine Dark Knight’s Arm Dungeon (Green)
Imperial Magitek Sawback Gunbreaker’s Arm Dungeon (Green)
Imperial Magitek Spear Lancer’s Arm Dungeon (Green)
Imperial Magitek Handgonne Machinist’s Arm Dungeon (Green)
Imperial Magitek Axe Marauder’s Arm Dungeon (Green)
Paladin’s Imperial Arms (IL 530) Other Dungeon (Green)
Imperial Magitek Baghnakhs Pugilist’s Arm Dungeon (Green)
Imperial Magitek War Scythe Reaper’s Arm Dungeon (Green)
Imperial Magitek Tuck Red Mage’s Arm Dungeon (Green)
Imperial Magitek Cleavers Rogue’s Arm Dungeon (Green)
Imperial Magitek Wings Sage’s Arm Dungeon (Green)
Imperial Magitek Samurai Blade Samurai’s Arm Dungeon (Green)
Imperial Magitek Codex Scholar’s Arm Dungeon (Green)
Imperial Magitek Cane Two-handed Conjurer’s Arm Dungeon (Green)
Imperial Magitek Rod Two-handed Thaumaturge’s Arm Dungeon (Green)
Wind-up Anima Minion Basic
Garlemald Express Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the four extra treasure coffers inside The Tower of Babil / Final Fantasy XIV
One of the four extra treasure coffers inside The Tower of Babil

Apart from the boss rewards, there are four treasure coffers located throughout The Tower of Babil that you can open for more gear rewards. Here are their coordinates:

  • (X:13.4, Y:13.8)
  • (X:10.8, Y:13.6)
  • (X:11.2, Y:11.9)
  • (X:10.3, Y:10.8)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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