|All Overworld Plate Locations|
|Draco Plate||Eterna City—Behind the Palkia statue in the northeast corner of town||None||Dragon|
|Dread Plate||The Old Chateau—2F, inside the long corridor’s westernmost room||Cut||Dark|
|Earth Plate||Oreburgh Gate—B1F, in a Poké Ball in the far southwestern corner||Rock Smash, Strength, Surf||Ground|
|Fist Plate||Route 215—In a Poké Ball just south of Black Belt Gregory||Cut||Fighting|
|Flame Plate||Stark Mountain—Lodged in a wall at the western end of the main chamber (hidden)||Rock Climb, Rock Smash, Strength, Surf, National Pokédex||Fire|
|Oreburgh Mine—Received from a Hiker NPC toward the entrance if you have Arceus in your party||Arceus in your party|
|Icicle Plate||Route 217—Received from the Hiker NPC in the cabin after obtaining HM08 Rock Climb||Rock Climb||Ice|
|Insect Plate||Eterna Forest—Lodged in the wall to the right of the Old Chateau (hidden)||Cut||Bug|
|Iron Plate||Iron Island—B2F2, in a pit at the southeast corner of the room (hidden)||None||Steel|
|Meadow Plate||Route 210—Lodged in a wall at the top of the eastern waterfall (hidden)||Defog, Surf, Waterfall||Grass|
|Mind Plate||Solaceon Ruins—The final chamber, inside one of the Poké Balls||None||Psychic|
|Sky Plate||Pokémon League—In front of a statue outside of Victory Road (hidden)||Surf, Waterfall||Flying|
|Splash Plate||Route 220—Inside a Poké Ball in the lower section of the first sandbar||Surf||Water|
|Spooky Plate||Hearthome City—In a Poké Ball in the eastern half of Amity Square||A “cute” Pokémon (see section for details)||Ghost|
|Stone Plate||Mt. Coronet—On a rock in the small chamber at the top of the waterfall (hidden)||Rock Climb, Strength, Surf, Waterfall||Rock|
|Toxic Plate||The Great Marsh—Area 2, three tiles north of the southern fallen tree (hidden)||500 Poké Dollars (for admission into the Great Marsh)||Poison|
|Zap Plate||Sunyshore City—In front of the lighthouse (hidden)||None||Electric|
There are two copies of each of the 16 Arceus Plates in Pokémon Platinum (except for the Flame Plate, of which there are three).
Aside from the overworld locations detailed below, one of each Plate can also be found in the Underground’s mining minigame.
All Overworld Plate Locations
The Draco Plate is hidden behind the Palkia statue in northeastern Eterna City. No Hidden Moves or special items are required to obtain it, but the Dowsing Machine Pokétch app can help you pinpoint its exact location.
To start searching for it, head to Eterna City and move northeast up the paved street beside the Pokécenter.
Head all the way to the east until you reach Eterna’s famous Palkia statue.
Climb the stairs and position yourself behind the statue. The Draco Plate is hidden directly behind its head (outlined below).
Face the tile directly behind its head and press A to pick up the Plate.
If a Pokémon holds a Draco Plate, its Dragon-type moves will get a 20% boost.
If the Pokémon you give this item to is Arceus, its Multitype Ability will alter its type—and the type of its signature move, Judgment—to Dragon.
Arceus’s form will also change to match its new type.
The Dread Plate is found inside the westernmost room of the Old Chateau’s long hallway.
You’ll need a Pokémon that can use the Hidden Move Cut to reach it.
To find the Old Chateau, head to Eterna City’s Pokémon Center and move west.
Leave town through the western entrance to enter Route 205.
Cross the bridge to the west, where all the Fisherman trainers are gathered.
On the other side of the bridge, follow the trail north and then enter Eterna Forest.
Head west through Eterna Forest until you see a white picket fence to the north, blocked by cuttable trees.
Use Cut to clear the barriers and enter the premises behind the picket fence.
Head all the way north until you find the big building—the Old Chateau—and enter the front doors.
Once you’re inside, climb either of the staircases up to the second floor.
At the top, circle around the banister and enter the doorway to the north.
You will find yourself in the middle of a lengthy corridor.
Turn left and head down the hall.
Enter the room at the westernmost end of the hall.
You’ll find a Poké Ball item in the northwestern corner of the room.
Pick the Poké Ball up to add the Dread Plate to your bag.
If a Pokémon holds a Dread Plate, its Dark-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Dark. Arceus’s form will also change to match its new type.
The Earth Plate is found on Oreburgh Gate’s basement floor.
To reach it you will need Pokémon that can use these Hidden Moves:
- Rock Smash
When you’re ready to look for the Earth Plate, head to Oreburgh City and travel west from the Pokémon Center.
When the street turns to the north, turn with it.
Take the two staircases up to Oreburgh Gate’s entrance towards the left, and then enter the cave.
Once you’re inside just head west through the cavern hallway, past the two trainers.
Turn into the northern hallway next to the Hiker NPC.
Use Rock Smash on the rock blocking the path & then continue forward.
At the end of the hallway, take the stairs down to the next floor.
In this new area just take the stairs to the south and keep going in that direction.
Use Surf at the subterranean lake, and then surf to the west on the water.
You will soon reach another staircase.
So disembark here and descend the stairs, battling the Veteran trainer to pass.
Use Strength to push a small boulder out of the way and reach a Poké Ball item in the corner.
Pick up this Poké Ball to add the Earth Plate to your Bag.
If a Pokémon holds an Earth Plate, its Ground-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Ground. Arceus’s form will also change to match its new type.
The Fist Plate is found on Route 215, to the northeast of Solaceon Town. You’ll need a Pokémon that can use the Hidden Move Cut to obtain it.
To start, head to Solaceon Town and move northward from the Pokémon Center.
Leave town through the northern entrance to enter Route 210.
Then head northward on your bicycle to speed through the fields.
You will eventually arrive at a building called the Cafe Cabin, in front of which is a path heading towards the right. Follow this path.
Soon after starting towards the right, the Route will change from 210 to 215.
Stay moving in this direction until you come to a bridge running north and south. Climb the nearby stairs and cross the bridge.
Descend the stairs on the opposite side, then circle around and pass under the bridge you just crossed.
Keep going east until the path turns southward – then you can climb the staircases here and head east past the Black Belt trainer.
Then cross the bridge to the north.
Turn west to cross yet another bridge, then go down the stairs and head east.
You’ll need to use Cut on a tree to proceed.
Keep heading east until you reach Black Belt Gregory.
There will be a Poké Ball item on the ground just southwest of him.
Pick this Poké Ball up to add the Fist Plate to your Bag.
If a Pokémon holds a Fist Plate, its Fighting-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Fighting. Arceus’s form will also change to match its new type.
Note: The Flame Plate is the only Plate that can be found in two overworld locations.
Location 1: Stark Mountain
One Flame Plate is located inside Stark Mountain, which you will only have access to after you receive the National Pokédex.
You’ll also need Pokémon that can use these HMs:
- Rock Climb
- Rock Smash
Tip: This will be a particularly arduous journey, so make sure you are well-stocked on Repels, Escape Ropes, and healing items.
When you’re ready to explore Stark Mountain for the Flame Plate, Fly to the Survival Area and head eastward onto Route 226.
When you reach the mountains, move southeast to get in front of them.
Use Rock Climb on the first rocky wall you encounter.
After Rock Climbing onto the terrace, climb down the rocky wall to the immediate east.
Move to the other side of the new terrace where there are two more rocky walls.
Use Rock Climb on the spot leading higher up.
Then head up the nearby stairs and climb down the next rock wall you see (the left-most one).
Turn eastward and move through the grassy strip.
When you reach the ocean, use Surf and continue northeast.
When you reach the island with the Meister’s house on it, step ashore.
Then walk across the island and Surf on the water to the east.
Keep surfing and then at the dead end you can step onto the terrain and head north.
Head northeast past the sign to enter Route 227.
Ride your Bicycle in fourth gear at full speed to jump the ramp and clear the boulder.
Jump the second ramp, then drop down the nearest ledge (just 1 ledge).
Ignore the 2nd ledge and instead just head west.
Eventually you’ll reach and end with some trees. From here turn northward and approach a white house above you.
Take a right turn and head up the long staircase to the east of the house.
Turn right at the top of the stairs. Then ride your Bicycle over the fallen log.
Travel northwest through the tall grass.
You’ll then want to make a U-turn around the big rock wall, then hop down the two ledges to the south.
Move northward up the grassy path to the right of the Black Belt trainer.
Keep going up and then head up the large staircase to the north.
Move diagonally northwest across the grassy field.
Climb down the two staircases you’ll find after the grassy field, and then follow the path to the southwest.
Continue following the path as it skirts around the lava pool.
Enter the cave at the end of the twisting path.
Once you’re inside Stark Mountain, go down the long staircase.
Then turn right and head for the column of moveable boulders.
Stand to the left of the top boulder and use Strength to push it to the right.
Push the bottom boulder to the right as well.
Then push the middle boulder to the north or south to get it out of the way.
Move through the new gap in the boulders, heading east.
Then turn to the north, climb the staircase onto the terraced hill, and push the next boulder all the way to the west.
Climb up the staircase that was blocked by the boulder, then head west on this pathway and climb down the next staircase.
Keep going towards the left and climb the far western staircase.
Then use Rock Smash on the rock obstacle, head up the next staircase, and turn right.
Head eastward to the next moveable boulder and use Strength to shove it to the right side.
Then you can head up the now-unblocked staircases and enter the doorway to the north.
In the next room, head as far as you can straight northward.
At the T-split, turn left.
Then head down the nearest staircase and go straight north.
Climb up the first staircase to your left, then head down the next staircase to the immediate northwest.
Head west on this narrow path.
At the dead end you can get a Flame Plate – but it will be a hidden item inside the wall (marked below).
Just face the wall and press A to obtain the Flame Plate.
Location 2: Oreburgh Mine
You can find another Flame Plate in the Oreburgh City Mine. This is the only Plate with a second overworld location, and it is exclusive to Pokémon Platinum.
No Hidden Moves are required to acquire this Flame Plate, but you must have Arceus in your party to trigger the appearance of the Hiker NPC who gives the plate to you.
When you’re prepared, Fly to Oreburgh City and head southward from the Pokémon Center.
Continue southward past all the people and mining equipment on the surface.
Keep heading south until you reach the stairwell leading underground.
If you have Arceus in your party, there will be a Hiker NPC standing by the Mine’s entrance.
Speak with the Hiker and listen to him talk for a while about how ancient artifacts can explain the origins of humanity.
As an example of one of those artifacts, he will hand you a Flame Plate.
If a Pokémon holds a Flame Plate, its Fire-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Fire. Arceus’s form will also change to match its new type.
You’ll receive the Icicle Plate from a Hiker inside a cabin on Route 217. You will need HM08 Rock Climb to obtain this plate (though Rock Climb does not need to be taught to a Pokémon for this to work).
Luckily, HM08 Rock Climb is found right next to the Hiker’s Cabin – check out our full guide on where to get HM08 if you need help.
The quickest way to reach this area is to start at the Pokémon Center in Snowpoint City and head northwest.
Then turn to the south when a path opens up in the trees, just past the Sailor NPC.
Go down the stairs and head west past the shipyard.
Head up the staircase to the west, and keep moving westward to leave Snowpoint City and enter the Acuity Lakefront.
Continue moving westward through the tall grasses of the Lakefront.
Turn south at the Lake Acuity sign and pass through the gap in the trees.
Around here, a strong blizzard will start to affect movement and visibility.
Trudge through the blizzard in a general southwestern direction.
When you get to the western side of the map, move south to pass the Black Belt trainer.
Then enter the cabin you’ll see shortly after you pass the Skier trainer.
If you speak to the Hiker NPC inside, he will tell you that he has lost his copy of HM08 in the blizzard. But as you may already have noticed, his copy of HM08 is sitting in the snow just outside his house.
So go grab HM08 if you don’t have it already.
Then enter the Hiker’s cabin to speak with him again.
If you speak to the Hiker after picking up his HM, he will give you verbal permission to keep it.
Furthermore, he will give you the Icicle Plate to reward you for your honesty.
If a Pokémon holds an Icicle Plate, its Ice-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Ice. Arceus’s form will also change to match its new type.
You can find the Insect Plate right outside the Old Chateau in Eterna Forest, which you will need the Cut HM to access.
The quickest way to the Old Chateau is to start in Eterna City and head west from the Pokémon Center.
Leave town through the western entrance and enter Route 205.
Cross the bridge where all the Fisherman NPCs are gathered.
On the other side of the bridge, enter Eterna Forest to the north.
Head west through Eterna Forest until you see a white picket fence to the north, blocked by cuttable trees.
Use Cut to clear the brush and enter the premises.
Head north through the grass until you reach the Old Chateau – but don’t go inside.
Hidden in the wall to the right of the building is the Insect Plate (marked below).
Just face the uppermost part of the wall next to the picket fence on the right-hand side of the building, then press A to add the Insect Plate to your Bag.
If a Pokémon holds an Insect Plate, its Bug-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Bug. Arceus’s form will also change to match its new type.
The Iron Plate is located deep in the cave on Iron Island. You won’t need to use any HMs to find this plate, so it will be available as soon as you reach Canalave City.
When you’re ready, cross the drawbridge to the west of Canalave City’s Pokémon Center.
Once you pass Canalave Gym, turn southward.
Turn eastward at Sailor Eldritch’s house.
Speak with Sailor Eldritch at the dock and he will offer to take you to Iron Island.
At Iron Island, head up the staircase to the east.
Then head up past the blue-roofed house and climb the next staircase.
Head through the entrance to Iron Island’s cave at the top of the stairs.
Once you’re inside, descend the stairs to the right.
Climb the first set of stairs leading to a raised platform, then head eastward.
Continue eastward until you reach a lone red oil drum in the corner. Then climb down the nearby staircase and head south.
Make your way around the Picnicker trainer, then climb the stairs closest to the room’s southeastern corner.
Step onto the lift to be lowered down to the next floor.
Descend the stairs to the west of the lift.
In the next chamber, head south at the first turn.
Continue heading southward past the Black Belt and Battle Girl trainers.
Ignore the first staircase and climb down the second one into a small empty pit.
On the bottom-left corner tile of this pit is the hidden Iron Plate. You can pick it up on your own, but this item can only be detected by the Dowsing Machine Pokétch app.
Simply face this tile (marked above) and press A to add the Iron Plate to your Bag.
If a Pokémon holds an Iron Plate, its Steel-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Steel. Arceus’s form will also change to match its new type.
The Meadow Plate is located at the top of the eastern waterfall in the northern section of Route 210.
You will need these HMs to reach the plate:
Once you have Pokémon that know these moves in your party, Fly to Celestic Town and head towards the path to the northeast.
Once you hit Route 210, the field will become choked with fog.
Use Defog to blow it away and improve your visibility.
With the fog clear, head downstairs and cross the bridge going east.
On the other side of the bridge, head for the staircase to the southeast.
Climb the staircase and cross the bridge to the north.
Walk to the end of the bridge, turn right, and head across the next one.
Walk southward down the staircase.
Go down the second staircase and use Surf on the river to the west.
Surf towards the left on this river, then turn northward with the river and head for the waterfall up ahead.
Use Waterfall to scale the falls and step onto the small strip of land on the left-hand side.
Then approach the wall to the north, where a hidden Meadow Plate is lodged in the wall.
If you need help finding it you can check out our screenshot below – or you can use the Dowsing Machine Pokétch app since that will lead you to the specific tile.
Face the wall and press A to obtain the Meadow Plate.
If a Pokémon holds a Meadow Plate, its Grass-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Grass. Arceus’s form will also change to match its new type.
The Mind Plate is in the final room of the Solaceon Ruins. These ruins are at the eastern outskirts of Solaceon Town. No Hidden Moves are required to reach this plate.
To start searching for it, head north from Solaceon Town’s Pokémon Center.
Just before you reach Solaceon Town’s northern exit, turn right into the gap in the woods.
Travel as far east as you can, then turn southward to hop down the ledges furthest to the east.
After dropping down the third ledge, turn eastward to enter the Solaceon Ruins.
The Solaceon Ruins make up a sort of maze, with several nondescript staircases on every floor, most leading to dead ends.
On the back wall in the first chamber is a message written in Unown Lettering.
If you read the words carefully, they spell out all the directions needed to reach the main chamber of the Solaceon Ruins.
The order is:
1. Top Right
2. Bottom Left
3. Top Right
4. Top Left
5. Top Left
6. Bottom Left
To reach the main chamber, start by taking the top-right staircase.
Then, go down the bottom-left staircase.
Then go down the stairs at the top-right.
After that, proceed down the top-left stairs.
Go up the top-left staircase next.
Finally, go down the bottom-left staircase.
You’ll find yourself in a small dead-end chamber, with another Unown message on the wall and four Poké Ball items on the ground.
Pick up the bottom-left Poké Ball to obtain the Mind Plate.
If a Pokémon holds a Mind Plate, its Psychic-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Psychic. Arceus’s form will also change to match its new type.
The Sky Plate is located just south of the Pokémon League, in the field at the bottom of the waterfall. You will need Pokémon that know Surf and Waterfall in your party to reach this plate.
When you’re ready, fly to the Pokémon League and head southward.
Use Surf at the small lake and plunge down the waterfall.
Step back on land at the bottom of the falls and walk a few paces south.
The Sky Plate is hidden on the ground just a couple of tiles to the south of the western statue (pictured below).
If you need help finding it, you can use the Dowsing Machine Pokétch app to pinpoint the exact tile.
Face this spot and press A to pick up the Sky Plate.
If a Pokémon holds a Sky Plate, its Flying-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Flying. Arceus’s form will also change to match its new type.
The Splash plate is located on Route 220, which is south of Sandgem Town. You just need to be able to use Surf to reach this plate.
When you’re ready, start by Flying to Sandgem Town and head south from the Pokémon Center.
Continue traveling southward across the beach.
Keep going south and you’ll reach Route 219.
Then use Surf at the coastline to enter the sea.
Surf southward until you reach Route 220.
Then step onto the sandy ground with the two children playing on it and continue south.
Use Surf again at the southern end of the terrain and continue southward on the water.
When the wall of submerged boulders splits the route in two, stick to the western path.
Move straight southward past the two Swimmer trainers.
Step onto the sandbar here and you will find a Poké Ball item on the ground.
Pick up this Poké Ball to obtain the Splash Plate.
If a Pokémon holds a Splash Plate, its Water-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Water. Arceus’s form will also change to match its new type.
The Spooky Plate is located on the eastern side of Hearthome City’s Amity Square.
No Hidden Moves are required to obtain the Spooky Plate, but you will not be allowed admission into Amity Square if you don’t have a “cute” Pokémon in your party.
This means you need at least one Pokémon from the following list:
- Jigglypuff (Requires National Pokédex)
- Torchic (Requires National Pokédex)
- Shroomish (Requires National Pokédex)
- Skitty (Requires National Pokédex)
Once you have a sufficiently cute Pokémon with you, Fly to Hearthome City and set out for the eastern side of town.
When you reach the Hearthome City Gym, turn to the north and move up the street.
Take a right at the northern end of the street and enter the vibrantly-decorated Amity Square gate to the northeast.
Head through the entrance hall and into the Square.
A clerk at the front desk will stop you to make sure you’ve brought a Pokémon from the above list.
Once you are allowed inside, head north into the Square’s main area.
You’ll find several rock huts spread throughout the Square.
Inside each hut are three unseen warp points to the east, west, and north (outlined below).
- The warp points to the east and west lead to the less accessible huts in the Square.
- The warp points to the north will move you closer to the entrance.
For the Spooky Plate, enter the first rock hut and then take each warp point in the following order:
You will emerge in an enclosed section of the Square with a Poké Ball item on the ground in the southwest corner.
Pick up this Poké Ball to add the Spooky Plate to your Bag.
If a Pokémon holds a Spooky Plate, its Ghost-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Ghost. Arceus’s form will also change to match its new type.
The path to the Stone Plate takes us into Mt. Coronet. It can be arduous and time-consuming, so make sure to bring healing items and Escape Ropes just in case.
You will also need Pokémon with these HMs:
- Rock Climb
The entrance to Mt. Coronet that you want to use is northeast of Oreburgh City, so Fly to the Oreburgh Pokémon Center and head north along the main road.
Take the stairs at the northern entrance to leave the city for Route 207.
Go down the small staircase leading to a pit, where there is a muddy slope in the middle of the north wall.
Ride your Bicycle in fourth gear to make it up the slope.
Take an immediate right into the canyon by the Honey Tree.
Travel all the way to the east until you come to Mt. Coronet’s entrance. Head inside.
Once you’re inside, use Surf to cross the small lake to the north.
On the other side, walk over to the rocky wall and use Rock Climb to scale it, ignoring the ledge to the south.
Then head upstairs.
In this next area go north and take the left turn, ignoring the staircase.
Turn south when you’re able, and use Strength on the boulder in your path to push it southward.
Push the boulder until you can head up the small staircase and travel north along the elevated terrain.
Cross the bridge at the end.
Then descend the staircase, pass under the bridge you just crossed, and climb the two staircases to the north.
Cross another bridge to the east, then circle around to pass under it.
Then climb the small stairs in the northwest corner.
Exit the area through the hole behind the cave painting that Team Galactic broke.
Then ascend the two staircases in the next chamber.
In this next area, head up the staircase to the north.
Then follow the path by turning left.
Follow it along and turn southward, then travel down the hallway and exit the cave.
Outside, head eastward along either path.
Turn northward and follow the path all the way up.
Use Rock Climb on the rocky wall at the very end of this path.
Then turn right and enter the cave again.
Once you’re back inside, turn left inside the cave and descend the staircase.
Use Surf at the lake and surf up on toward the waterfall.
Use Waterfall to climb the falls, then enter the cavern entrance at the top.
You’ll enter a tiny cave chamber with two Poké Ball items containing the Adamant and Lustrous Orbs.
In the middle of this room is a rock, and that’s where you can find the hidden Stone Plate.
Just face the rock and press A to add the Stone Plate to your Bag.
If a Pokémon holds a Stone Plate, its Rock-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Rock. Arceus’s form will also change to match its new type.
The Toxic Plate is hidden in Area 2 of Pastoria City’s Great Marsh. No items or Hidden Moves are required to find this plate, but you will need to pay 500 Poké Dollars to be admitted inside.
You can reach the Great Marsh by Flying to Pastoria City and heading northeast from the Pokémon Center.
Speak to the clerk at the counter and she will ask if you want to play the Great Marsh’s Safari Game for 500 Poké Dollars.
Pay up and enter the Great Marsh.
Once inside the Great Marsh, head straight north toward the train car’s control panel.
Pressing A will bring up a list of the Great Marsh’s different Areas.
Select “Area 2.”
The train will take you to the northeastern corner of the Great Marsh.
Head east after disembarking.
If you look closely at the swamp, you’ll notice that some of the terrain is a lighter shade than the surrounding area.
Walk eastward along this path of lighter marsh water to avoid being trapped in the muck.
Three tiles north of the bottom fallen tree in the marsh is where you’ll find the hidden Toxic Plate (outlined below). You can use the Dowsing Machine Pokétch app if you need help finding it.
Face the tile and press A to add the Toxic Plate to your Bag.
If a Pokémon holds a Toxic Plate, its Poison-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Poison. Arceus’s form will also change to match its new type.
The Zap Plate is located in front of Sunyshore City’s lighthouse. No Hidden Moves or special items are required to find it – you just need to have access to Sunyshore City.
To reach the lighthouse, Fly to Sunyshore City and head for the staircase to the west of the Pokémon Center. Then climb the stairs and move south across the elevated walkway.
Turn eastward with the walkway.
Head east until you reach the lighthouse.
On the southeastern-most ground tile here is the hidden Zap Plate (outlined below). You can use the Dowsing Machine Pokétch app if you need help finding it.
Face this tile and press A to add the Zap Plate to your Bag.
If a Pokémon holds a Zap Plate, its Electric-type moves will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its type to Electric. Arceus’s form will also change to match its new type.
Getting Plates from The Underground
Aside from each Plate’s overworld location, one of each plate can be obtained in the Sinnoh Underground.
Note that this is not a repeatable method; once you’ve discovered one Plate type using this method, you won’t find another copy of that same plate again.
To start searching for Plates, use the Explorer Kit anywhere in Sinnoh. When you have control of your character just head for one of the glittering areas shown on the map.
Tap the touch screen to sense hidden treasures lodged inside building walls.
These spots will sparkle when your sensor reaches them.
Walk up to one of these spots and Press A.
Digging into bulging walls will begin a minigame.
Alternate between your hammer and your pickaxe to dig as many treasures out of the wall as possible before the wall comes crashing down from the repeated banging.
- The hammer breaks more rocks and dirt per hit, but causes the minigame to end quicker.
- The pickaxe is weaker, but more precise and less damaging to the wall.
Every time you mine a new spot in the Underground, there is only a 20% chance that a non-sphere item will be hidden beneath the rocks and dirt.
Because there are close to 50 different non-sphere item types that can be uncovered, the odds of finding one Plate of a specific type in a single puzzle are miniscule.
You can expect to spend hours searching for one using this method.
Type Plates: Details and Strategy
Lore & Story Explanation
The Plates are major artifacts in Pokémon lore. They relate to Arceus, the deific Pokémon who created the Sinnoh region (and possibly helped create the whole Pokémon Universe).
Each Plate has an engraving on the back that describes one part of the Arceus legend.
These excerpts don’t correspond to specific Plates, but rather to the order in which you obtain them.
Collecting every plate will gradually unveil the following narrative:
|1||“When the universe was created, its shards became this Plate.”|
|2||“The power of defeated giants infuses this Plate.”|
|3||“Two beings of time and space set free from the Original One.”|
|4||“Three beings were born to bind time and space.”|
|5||“Two make matter and three make spirit, shaping the world.”|
|6||“The Original One breathed alone before the universe came.”|
|7||“The powers of Plates are shared among Pokémon.”|
|8||“The rightful bearer of a Plate draws from the Plate it holds.”|
This is in reference to the story of Arceus’s spontaneous existence and subsequent creation of time and space, anti-matter, knowledge, emotion, and willpower.
The engravings will then repeat upon getting a ninth Plate.
If a Pokémon holds a Plate, its moves of the corresponding type will get a 20% boost.
If the Pokémon is Arceus, its Multitype Ability will alter its typing—and the type of its signature move Judgment—to match the Plate.
Without a Plate equipped, Arceus will remain a Normal-type Pokémon.
Every one of Arceus’s base stats is 120. So the Plate you use will depend more on your personal strategy than bolstering strengths or covering weaknesses.
Best Plates To Use
One of the best Plates to use in general is the Zap Plate (Electric-type).
This is because of Electric’s lack of vulnerabilities:
The Draco (Dragon-type) and Spooky (Ghost-type) Plates can also be highly useful on Arceus.
Both types are weak to themselves, and Arceus’s quickness and strength will likely mean a flawless one-hit KO to these Pokémon. Dragon Pulse and Shadow Ball are both excellent moves to use with these Plates.
Equipped with the Iron (Steel-type) Plate, Arceus will enjoy the highest number of resistances out of all the types in the game.
But as previously mentioned, your specific Plate of choice will ultimately be determined by your needs within your specific party.