FFXIV The Heroes’ Gauntlet: Unlock + Boss Guide

Lydha Iran in The Heroes Gauntlet

The Level 80 dungeon The Heroes’ Gauntlet can be unlocked by accepting the Level 80 MSQ “The Converging Light” from Y’shtola in Kholusia (X:11.5, Y:33.1). This MSQ is part of the patch 5.3 Main Scenario Questline of the Shadowbringers expansion.

In this guide we’ll explain how to unlock the dungeon, how to handle all of the boss battle mechanics, and we’ll list all the possible loot you can get.

Step-by-Step Unlock Guide

The entrance to The Heroes’ Gauntlet in Eulmore / Final Fantasy XIV
The entrance to The Heroes’ Gauntlet in Eulmore
  1. Accept the Level 80 MSQ “The Converging Light” from Y’shtola in Kholusia (X:11.5, Y:33.1).
  2. Speak with Y’shtola in Eulmore (X:11.4, Y:11.3).
  3. Talk to Chai-Nuzz in Eulmore (X:11.6, Y:11.5).

Detailed Unlocking Guide

The Level 80 MSQ “The Converging Light” is part of the patch 5.3 storyline for the Shadowbringers expansion, so you’ll need to do every MSQ leading up to it before it can be unlocked.

After you’re caught up on the main story then just accept quest from Y’shtola in Kholusia (X:11.5, Y:33.1).

Y’shtola’s map location in Kholusia / Final Fantasy XIV
Y’shtola’s map location in Kholusia

Y’shtola is eager to meet your friends in Eulmore to determine the next course of action regarding Elidibus. Speak with her in Eulmore (X:11.4, Y:11.3) to continue.

The rest of your allies await you in the main hall.

Talk to Chai Nuzz in Eulmore (X:11.6, Y:11.5) to trigger a long cutscene.

You hear from your allies the news about Elidibus’ transformation into a primal. As you deliberate what to do next, another star shower rains upon Eulmore.

Then spectral foes resembling heroes from other realms begin appearing from thin air and attack your group.

Chai Nuzz offers one of their airships / Final Fantasy XIV
Chai Nuzz offers one of their airships

While you and your allies succeeded in repelling the initial assault, Y’shtola is worried about the Eulmorans getting caught in the fight.

Chai Nuzz instructs you to take one of their airships and head for The Crystarium.

After the cutscene, The Heroes’ Gauntlet will be unlocked. This dungeon requires at least a Level 80 Disciple of War or Magic job and an average item level of 460 to enter.

Boss #1: Spectral Thief

Spectral Thief - A reference to Locke from FFVI / Final Fantasy XIV
Spectral Thief – A reference to Locke from FFVI

Mechanics

  • Spectral Dream: A red tankbuster marker that hits the primary target three consecutive times. Mitigate and heal through the damage.
  • Dash: The boss will gain a movement speed buff and use a point-blank AoE. Then, it’ll spawn a tethered arrow on another portion of the arena and count down using the green orbs around it.
    Once the countdown is over, it’ll dash toward the arrow and use its AoE that applies a stacking “Vulnerability Up” debuff for 60 seconds. Move away from the tethered area before the countdown finishes.
  • Spectral Whirlwind: A room-wide AoE attack.
  • Spectral Gust: Targeted circle AoEs on all players. Spread out to avoid overlap.
  • Chicken Knife + Coward’s Cunning: The boss will spawn knives around the arena that will use narrow line AoEs. Each AoE applies a stacking “Vulnerability Up” debuff for 60 seconds.
  • Shadowdash: The boss will spawn two tethered arrows that it’ll dash toward for room-wide column attacks after counting down, similar to “Dash.” Each column attack applies a stacking “Vulnerability Up” debuff for 60 seconds.

Rewards

Name Type Rarity
Shadowless Bracelet of Aiming Bracelets Dungeon (Green)
Shadowless Bracelet of Casting Bracelets Dungeon (Green)
Shadowless Bracelet of Fending Bracelets Dungeon (Green)
Shadowless Bracelet of Healing Bracelets Dungeon (Green)
Shadowless Bracelet of Slaying Bracelets Dungeon (Green)
Shadowless Boots of Casting Feet Dungeon (Green)
Shadowless Boots of Healing Feet Dungeon (Green)
Shadowless Greaves of Fending Feet Dungeon (Green)
Shadowless Greaves of Maiming Feet Dungeon (Green)
Shadowless Sabatons of Aiming Feet Dungeon (Green)
Shadowless Sabatons of Scouting Feet Dungeon (Green)
Shadowless Sabatons of Striking Feet Dungeon (Green)
Shadowless Ring of Aiming Ring Dungeon (Green)
Shadowless Ring of Casting Ring Dungeon (Green)
Shadowless Ring of Fending Ring Dungeon (Green)
Shadowless Ring of Healing Ring Dungeon (Green)
Shadowless Ring of Slaying Ring Dungeon (Green)

Boss #2: Spectral Necromancer

Spectral Necromancer - A reference to Lenna from FFV / Final Fantasy XIV
Spectral Necromancer – A reference to Lenna from FFV

Mechanics

  • Absolute Dark II: A 120-degree frontal cone AoE that applies a 14-second “Doom” debuff. Dispel the debuff immediately.
  • Necromancy + Necroburst: The boss will spawn untargetable “Necrobomb” mobs that will tether to each player. Each mob can either be upright or crawling. The crawling bombs will bind players in place.
    After some time, the boss will use “Necroburst” to force the bombs to explode into point-blank AoEs. Spread the bombs out to avoid overlapping damage, especially if you’re bound.
  • Twisted Touch: A red tankbuster marker on the primary target. Shield and heal through the damage.
  • Chaos Storm: A room-wide AoE attack.
  • Pain Mire: Massive circle AoEs covering half the arena that will leave “Bleeding” DoT puddles.
  • Dark Deluge: Ground AoEs on each player that applies a stacking “Vulnerability Up” debuff for 60 seconds.

Rewards

Name Type Rarity
Shadowless Earrings of Aiming Earrings Dungeon (Green)
Shadowless Earrings of Casting Earrings Dungeon (Green)
Shadowless Earrings of Fending Earrings Dungeon (Green)
Shadowless Earrings of Healing Earrings Dungeon (Green)
Shadowless Earrings of Slaying Earrings Dungeon (Green)
Shadowless Gloves of Aiming Hands Dungeon (Green)
Shadowless Gloves of Casting Hands Dungeon (Green)
Shadowless Gloves of Healing Hands Dungeon (Green)
Shadowless Gloves of Scouting Hands Dungeon (Green)
Shadowless Gloves of Striking Hands Dungeon (Green)
Shadowless Vambraces of Fending Hands Dungeon (Green)
Shadowless Vambraces of Maiming Hands Dungeon (Green)
Shadowless Mask of Aiming Head Dungeon (Green)
Shadowless Mask of Fending Head Dungeon (Green)
Shadowless Mask of Maiming Head Dungeon (Green)
Shadowless Mask of Scouting Head Dungeon (Green)
Shadowless Mask of Striking Head Dungeon (Green)
Shadowless Petasos of Casting Head Dungeon (Green)
Shadowless Petasos of Healing Head Dungeon (Green)
Shadowless Necklace of Aiming Necklace Dungeon (Green)
Shadowless Necklace of Casting Necklace Dungeon (Green)
Shadowless Necklace of Fending Necklace Dungeon (Green)
Shadowless Necklace of Healing Necklace Dungeon (Green)
Shadowless Necklace of Slaying Necklace Dungeon (Green)

Boss #3: Spectral Berserker

Spectral Berserker - Distant Ideal / Final Fantasy XIV
Spectral Berserker – Distant Ideal

Mechanics

  • Beastly Fury: A room-wide AoE attack that converts parts of the arena into “Bleeding” DoT areas. Stay inside the cross-shaped safe zone at all times.
  • Wild Anguish: Stack markers that apply “Magic Vulnerability Up” debuffs for 3 seconds.
  • Raging Slice: The boss will turn toward a player for a non-telegraphed column attack that applies a stacking “Vulnerability Up” debuff for 60 seconds. This attack can be used up to three times in a row.
  • Wild Rage: A blue knockback marker will appear on one of the four cardinal directions. Then, the boss will slam toward it, leaving a massive crater. Position yourself near the marker to get knocked into a safe zone.
  • Falling Rock + Wild Anguish: All players will receive red markers that will cause rocks to fall from the sky. Spread these out for the incoming “Wild Anguish” attacks. You’ll need to stack with your own set of rocks to survive your stack marker due to the “Magic Vulnerability Up” debuffs.
  • Wild Rampage: A massive AoE that covers the entire arena. To survive this, you need to stand inside a crater before it goes off. Do note that standing in the crater will result in a stacking “A Bit Berserk” status that goes up to eight stacks.
    If you reach the maximum amount of stacks, you’ll receive a 10-second “Truly Berserk” debuff that will cause you to hit yourself and will most likely kill you. Stand inside a crater near the end of the “Wild Rampage” cast to avoid getting too many stacks of “A Bit Berserk.”

Rewards

Name Type Rarity
Shadowless Coat of Aiming Body Dungeon (Green)
Shadowless Coat of Fending Body Dungeon (Green)
Shadowless Coat of Maiming Body Dungeon (Green)
Shadowless Coat of Scouting Body Dungeon (Green)
Shadowless Coat of Striking Body Dungeon (Green)
Shadowless Robe of Casting Body Dungeon (Green)
Shadowless Robe of Healing Body Dungeon (Green)
Shadowless Bottoms of Casting Legs Dungeon (Green)
Shadowless Bottoms of Healing Legs Dungeon (Green)
Shadowless Hose of Aiming Legs Dungeon (Green)
Shadowless Hose of Scouting Legs Dungeon (Green)
Shadowless Hose of Striking Legs Dungeon (Green)
Shadowless Skirt of Fending Legs Dungeon (Green)
Shadowless Trousers of Maiming Legs Dungeon (Green)
Ephemeral Necromancer Minion Basic
Where All Roads Lead Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the extra coffers in The Heroes’ Gauntlet / Final Fantasy XIV
One of the extra coffers in The Heroes’ Gauntlet

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear and materia rewards. Here are their coordinates:

  • (X:9.5, Y:10.1)
  • (X:12.7, Y:13.6)
  • (X:10.9, Y:11.5)
  • (X:13.3, Y:12.1)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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