FFXIV Lapis Manalis: Unlock + Dungeon Boss Guide

The ceruleum-filled caves of Lapis Manalis

The Level 90 dungeon Lapis Manalis can be unlocked by accepting the Level 90 MSQ “King of the Mountain” from Alphinaud in Garlemald (X:32, Y:16.6). This MSQ is part of the patch 6.3 main storyline for the Endwalker expansion.

In this guide we’ll cover how to unlock the dungeon, how to handle all of the boss mechanics, and we’ll provide a list of all the loot you can get along the way.

Step-by-Step Unlock Guide

Juturna Platform G near the entrance to Lapis Manalis / Final Fantasy XIV
Juturna Platform G near the entrance to Lapis Manalis
  1. Accept the Level 90 MSQ “King of the Mountain” from Alphinaud in Garlemald (X:32.0, Y:16.6).
  2. Interact with the destination point nearby in Garlemald (X:32.0, Y:16.6).
  3. Speak with the Spirited Engineer in Garlemald (X:30.7, Y:35.8).

Detailed Unlocking Guide

Lapis Manalis is an expert-level dungeon introduced in patch 6.3 of the Endwalker expansion and can only be unlocked by accepting the Level 90 MSQ “King of the Mountain” from Alphinaud in Garlemald (X:32, Y:16.6).

You’ll need to finish every MSQ leading up to “King of the Mountain” before it can be unlocked, including MSQs from previous expansions. Once you’ve caught up with the story then just talk to Alphinaud to begin.

Alphinaud’s map location in Garlemald / Final Fantasy XIV
Alphinaud’s map location in Garlemald

After defeating the horde of voidsent near the Garlean encampment, Alphinaud is now focused on determining the origins of the horde. Interact with the destination point nearby to wait for the rest of your allies to arrive.

In the ensuing cutscene, the group agrees to continue investigating Lapis Manalis in hopes of finding the void gate.

Y’shtola reports that the engineers are hard at work repairing the snowcraft needed to traverse the harsh environment.

After finalizing the plan, talk to the Spirited Engineer in Garlemald (X:30.7, Y:35.8) to continue.

A brief cutscene will trigger after talking to the engineer before Lapis Manalis is unlocked. This dungeon requires at least a Level 90 Disciple of War or Magic job and an average item level of 590 to enter.

Boss #1: Albion

Albion - King of the Icy Mountains / Final Fantasy XIV
Albion – King of the Icy Mountains

Most of the boss’ attacks apply stacking “Vulnerability Up” debuffs for 60 seconds.

Mechanics

  • Call of the Mountain: A prompt will appear saying “A rumbling in the distance draws closer…” After a few seconds, animals will charge across from one side of the arena, telegraphed by a rumbling snow effect. Getting hit by the stampede of animals will result in a 21-second “Concussion” DoT that can be dispelled.
  • Albion’s Embrace: A red tankbuster marker on the primary target. Use mitigation skills and heal through the damage.
  • Right or Left Slam: The boss will jump to the center and slam one of its sides.
  • Knock on Ice + Icebreaker: Three ground AoEs will appear and drop piles of icy rocks. Afterward, the boss will tether to one of them, causing it to explode into a massive ground AoE. Run away from the tethered rock formation.
  • Icy Throes: Targeted circle AoEs on random players while additional ground AoEs spawn. Spread out to prevent overlapping damage.
  • Roar of Albion: A room-wide AoE attack that deals massive damage. Hide behind a rock formation to avoid getting hit.

Rewards

Name Type Rarity
Manalis Coat of Casting Body Dungeon (Green)
Manalis Coat of Healing Body Dungeon (Green)
Manalis Coat of Maiming Body Dungeon (Green)
Manalis Dolman of Aiming Body Dungeon (Green)
Manalis Mail of Fending Body Dungeon (Green)
Manalis Mail of Scouting Body Dungeon (Green)
Manalis Mail of Striking Body Dungeon (Green)
Manalis Wristband of Aiming Bracelets Dungeon (Green)
Manalis Wristband of Casting Bracelets Dungeon (Green)
Manalis Wristband of Fending Bracelets Dungeon (Green)
Manalis Wristband of Healing Bracelets Dungeon (Green)
Manalis Wristband of Slaying Bracelets Dungeon (Green)
Manalis Chapeau of Maiming Head Dungeon (Green)
Manalis Circlet of Fending Head Dungeon (Green)
Manalis Hat of Casting Head Dungeon (Green)
Manalis Hat of Healing Head Dungeon (Green)
Manalis Helm of Scouting Head Dungeon (Green)
Manalis Helm of Striking Head Dungeon (Green)
Manalis Turban of Aiming Head Dungeon (Green)
Manalis Ring of Aiming Ring Dungeon (Green)
Manalis Ring of Casting Ring Dungeon (Green)
Manalis Ring of Fending Ring Dungeon (Green)
Manalis Ring of Healing Ring Dungeon (Green)
Manalis Ring of Slaying Ring Dungeon (Green)
Battledance Materia IX Materia Basic
Heavens’ Eye Materia IX Materia Basic
Piety Materia IX Materia Basic
Quickarm Materia IX Materia Basic
Quicktongue Materia IX Materia Basic
Savage Aim Materia IX Materia Basic
Savage Might Materia IX Materia Basic

Boss #2: Galatea Magna

Galatea Magna - A sophisticated training partner for Reapers / Final Fantasy XIV
Galatea Magna – A sophisticated training partner for Reapers

Mechanics

  • Waning Cycle and Waxing Cycle: A room-wide donut AoE immediately followed by a point-blank AoE. Both AoEs apply a “Sustained Damage” DoT for 14 seconds. These attacks can happen vice-versa, so remember to avoid that follow-up AoE.
  • Soul Scythe: The boss will turn to one side and spawn a late-telegraphed circle AoE. Run behind it to avoid.
  • Soul Nebula + Scarecrow Chase: A room-wide AoE attack that spawns numbered void gates. Then, the boss will telegraph a cross-shaped AoE on her intercardinal directions before teleporting to each void gate based on the numbered order and unleashing her attack.
    Getting hit by the column attacks will result in a stacking “Vulnerability Up” debuff for 60 seconds and a “Doom” debuff for 14 seconds that must be dispelled immediately. Position yourselves according to the location of each void gate.
  • Tenebrism + Burst: All players will receive a “Glassy-eyed” debuff which spawns a look-away marker above each player’s head. Face your character away from everyone before the timer expires to avoid the 10-second “Petrifaction” debuff.
    At the same time, players must stand on each of the four meteor circles that will appear to prevent room-wide AoE attacks.

Performance Evaluation Rankings

At the end of the fight, the boss will have unique lines associated with your performance during the battle (mainly how fast you defeated the boss). The rankings range from 1 to 12, with 1 being the highest rank.

  • Rank 1: “Evaluation complete. Evaluation Ranking: 1. Even the great rulers of voidsent would struggle to contend with such strength.“
  • Rank 2: ”Evaluation complete. Evaluation Ranking: 2. Impossible… Only Rullus has achieved such a feat.”
  • Rank 3: “Evaluation complete. Evaluation Ranking: 3. A spectacular performance. Such strength might even prove a match for Galatea herself were she still alive.”
  • Rank 5: “Evaluation complete. Evaluation Ranking: 5. A commendable performance. Such strength would prove a match for even knight-class voidsent.”
  • Rank 7: “Evaluation complete. Evaluation Ranking: 7. A respectable performance. Such strength would prove a match for even warrior-class voidsent.”
  • Rank 9: “Evaluation complete. Evaluation Ranking: 9. Your mastery of fundamentals will carry you far. Continue your training and seek ever greater heights.”
  • Rank 12: “Evaluation complete. Evaluation Ranking: 12. Not even the lowest order of voidsent would be daunted by such meager strength.”
  • If you run the dungeon using Duty Support with Zero in your party: “Evaluation complete. An equal to Drusilla. Extraordinary…”

Rewards

Name Type Rarity
Manalis Earrings of Aiming Earrings Dungeon (Green)
Manalis Earrings of Casting Earrings Dungeon (Green)
Manalis Earrings of Fending Earrings Dungeon (Green)
Manalis Earrings of Healing Earrings Dungeon (Green)
Manalis Earrings of Slaying Earrings Dungeon (Green)
Manalis Boots of Casting Feet Dungeon (Green)
Manalis Boots of Healing Feet Dungeon (Green)
Manalis Boots of Maiming Feet Dungeon (Green)
Manalis Greaves of Aiming Feet Dungeon (Green)
Manalis Sabatons of Fending Feet Dungeon (Green)
Manalis Sabatons of Scouting Feet Dungeon (Green)
Manalis Sabatons of Striking Feet Dungeon (Green)
Manalis Dress Gloves of Casting Hands Dungeon (Green)
Manalis Gauntlets of Fending Hands Dungeon (Green)
Manalis Gauntlets of Scouting Hands Dungeon (Green)
Manalis Gauntlets of Striking Hands Dungeon (Green)
Manalis Gloves of Aiming Hands Dungeon (Green)
Manalis Halfgloves of Healing Hands Dungeon (Green)
Manalis Halfgloves of Maiming Hands Dungeon (Green)
Manalis Choker of Aiming Necklace Dungeon (Green)
Manalis Choker of Casting Necklace Dungeon (Green)
Manalis Choker of Fending Necklace Dungeon (Green)
Manalis Choker of Healing Necklace Dungeon (Green)
Manalis Choker of Slaying Necklace Dungeon (Green)

Boss #3: Cagnazzo

Cagnazzo - Drowned King / Final Fantasy XIV
Cagnazzo – Drowned King

After the boss uses “Stygian Deluge” for the first time, the outer edges of the arena will turn into a danger zone that applies a constant “Dropsy” DoT to anyone that stands in it.

Mechanics

Phase 1: Antediluvian and Hydraulic Ram

  • Stygian Deluge: A room-wide AoE attack.
  • Antediluvian: The boss will spawn three sets of water spheres that will eventually drop and explode into massive circle AoEs that apply stacking “Vulnerability Up” debuffs for 60 seconds. Determine which spheres will drop first and dodge accordingly.
  • Body Slam: A room-wide knockback attack from the center during “Antediluvian.” Position yourselves to be knocked away from the “Antediluvian” water spheres. Knockback-immunity skills will not work for this mechanic.
  • Hydraulic Ram: The boss will move to the north and telegraph multiple column attacks and ground AoEs in quick succession. Each AoE applies stacking “Vulnerability Up” debuffs for 60 seconds.
  • Hydrofall: A stack marker on a random player. Stand with the affected player to share incoming damage.

Phase 2: Cursed Tide and Tsunami

  • Cursed Tide: Applies one of two mechanic timers on each player:
    • Spring Tide: The affected player will receive a stack marker after 28 seconds.
    • Neap Tide: The affected players will receive targeted circle AoEs after 17 seconds.
  • Fearsome Floatsam: Four towers that charge the “Cagnazzo Power” gauge. Destroy these towers as soon as possible.
  • Hydrovent: Ground AoEs that knock players upward and applies a stacking “Vulnerability Up” debuff for 60 seconds.
  • Tsunami: A room-wide ultimate AoE attack that deals damage based on the “Cagnazzo’s Power” gauge. Destroy the towers before the gauge reaches 100 to survive.

Phase 3: Cleaver Attacks and Void Torrent

Note that the boss will still use mechanics from Phase 1 along with the new attacks introduced in this phase. Both cleaver attacks also apply stacking “Vulnerability Up” debuffs for 60 seconds.

  • Voidcleaver: A room-wide AoE attack followed by four void tears that will tether to each player. After a few seconds, the tethers will spawn room-wide frontal cone AoEs. Point your tether toward the edges to reduce the AoE’s coverage.
  • Lifescleaver: The boss will move to the center and spawn omnidirectional conal AoEs. This mechanic will overlap with “Voidcleaver.”
  • Void Torrent: A line tankbuster marker on the primary target. Face the boss away from the party and mitigate the damage.

Rewards

  • Cagnazzo Triple Triad Card (not guaranteed)
Name Type Rarity
Manalis Coat of Casting Body Dungeon (Green)
Manalis Coat of Healing Body Dungeon (Green)
Manalis Coat of Maiming Body Dungeon (Green)
Manalis Dolman of Aiming Body Dungeon (Green)
Manalis Mail of Fending Body Dungeon (Green)
Manalis Mail of Scouting Body Dungeon (Green)
Manalis Mail of Striking Body Dungeon (Green)
Manalis Bottoms of Aiming Legs Dungeon (Green)
Manalis Bottoms of Fending Legs Dungeon (Green)
Manalis Bottoms of Healing Legs Dungeon (Green)
Manalis Bottoms of Maiming Legs Dungeon (Green)
Manalis Bottoms of Scouting Legs Dungeon (Green)
Manalis Bottoms of Striking Legs Dungeon (Green)
Manalis Trousers of Casting Legs Dungeon (Green)
Pearl of Tides Crafting material Basic
Wind-up Cagnazzo Minion Basic
Deep Blue Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the four extra treasure coffers inside Lapis Manalis / Final Fantasy XIV
One of the four extra treasure coffers inside Lapis Manalis

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear and materia rewards:

  • (X:11.1, Y:10.6)
  • (X:11.0, Y:9.7)
  • (X:10.8, Y:11.3)
  • (X:12.4, Y:10.4)

Lore Readings

Faded Records and Trainee Warning Notice / Final Fantasy XIV
Faded Records and Trainee Warning Notice

Listed below are the locations of the four reading materials you can interact with inside Lapis Manalis that talks about the hidden village of the Reapers and its history:

  • (X:12.3, Y:10.5)
  • (X:11.3, Y:10.4)
  • (X:11.2, Y:10.4)
  • (X:11.4, Y:9.5)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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