FFXIV The Tower of Zot: Unlock + Boss Guide

Inside the Tower of Zot in FFXIV

To unlock the Level 81 dungeon The Tower of Zot you need to accept the Level 81 MSQ “In the Dark of the Tower” from Krile at the Main Hall (X:6.0, Y:6.1) in Old Sharlayan.

This MSQ is part of the patch 6.0 Main Scenario Questline for the Endwalker expansion.

In this guide we’ll cover the mechanics for each boss in this dungeon, plus a list of all the loot you can get from each one.

Step-by-Step Unlock Guide

The entrance to the Main Hall in Old Sharlayan / Final Fantasy XIV
The entrance to the Main Hall in Old Sharlayan
  1. Accept the Level 81 MSQ “In the Dark of the Tower” from Krile at the Main Hall (X:6.0, Y:6.1) in Old Sharlayan. The Main Hall can be accessed through the Baldesion Annex in Old Sharlayan (X:9.0, Y:11.1).
  2. Speak with Nahbdeen at the Hamsa Hatchery in Thavnair (X:10.0, Y:10.0).
  3. Interact with the destination point in Thavnair (X:8.8, Y:8.3).

Detailed Unlocking Guide

The Tower of Zot is the first story dungeon that can be unlocked from the Endwalker expansion.

So you’ll need to finish every MSQ leading up to the Level 81 MSQ “In the Dark of the Tower” before it can be unlocked, including the MSQs all the way back to A Realm Reborn.

After that, talk to Krile at the Main Hall (X:6.0, Y:6.1) in Old Sharlayan to begin.

You can enter the Main Hall through the Baldesion Annex in Old Sharlayan (X:9.0, Y:11.1).

At this point in the main story, The Tower of Zot continues to wreak havoc in Thavnair. Recent kidnappings have prompted the scions to take action. Upon careful deliberation, the scions agree that infiltrating the tower and deactivating its core should be the main priority.

Nahbdeen’s map location in Thavnair / Final Fantasy XIV
Nahbdeen’s map location in Thavnair

Finish the cutscene before talking to Nahbdeen at the Hamsa Hatchery in Thavnair (X:10.0, Y:10.0) to continue.

The satrap’s trusted warrior informs you that the warding scales used to avoid tempering are arriving soon and asks you to wait by the docks.

Head to Thavnair (X:8.8, Y:8.3) and interact with the destination point to unlock The Tower of Zot. This dungeon requires at least a Level 81 Disciple of War or Magic job and an average item level of 500 to enter.

Boss #1: Minduruva

Minduruva - The bearer of ingenuity / Final Fantasy XIV
Minduruva – The bearer of ingenuity

Most of the boss’ attacks apply stacking “Vulnerability Up” debuffs for 60 seconds and happen in quick succession.

Mechanics

  • Manusya Bio: A red tankbuster marker on the primary target that applies a 15-second “Poison” DoT. Dispel the DoT and heal through the damage.
  • Manusya Blizzard III: Narrow cone AoEs around the boss. Stand between the gaps to avoid.
  • Manusya Fire III: A room-wide donut AoE.
  • Manusya Thunder III: A small point-blank AoE followed by consecutive circle AoEs toward the boss’ cardinal directions.
  • Manusya Bio III: A 180-degree frontal AoE that spans the entire arena.
  • Manusya Fire: A strong single-target attack on a random player.
  • Transmute: The boss will spawn an orb that’ll float toward an area and use the mechanic it transmuted. The following attacks can be transmuted: Bio III, Blizzard III, Fire III, and Thunder III. For example, if the boss used “Transmute Fire III,” it’ll use a room-wide donut AoE on where the orb lands, so run toward the orb.
  • Dhrupad: The boss will use three different DoTs on the two DPS and healer. Each DoT (Burns, Electrocution, and Frostbite) lasts for 12 seconds and can’t be dispelled.

Rewards

Name Type Rarity
Manusya Amulet of Aiming Bracelets Dungeon (Green)
Manusya Amulet of Casting Bracelets Dungeon (Green)
Manusya Amulet of Fending Bracelets Dungeon (Green)
Manusya Amulet of Healing Bracelets Dungeon (Green)
Manusya Amulet of Slaying Bracelets Dungeon (Green)
Manusya Greaves of Casting Feet Dungeon (Green)
Manusya Greaves of Striking Feet Dungeon (Green)
Manusya Sabatons of Aiming Feet Dungeon (Green)
Manusya Sabatons of Fending Feet Dungeon (Green)
Manusya Sabatons of Healing Feet Dungeon (Green)
Manusya Sabatons of Maiming Feet Dungeon (Green)
Manusya Sabatons of Scouting Feet Dungeon (Green)
Manusya Helm of Aiming Head Dungeon (Green)
Manusya Helm of Fending Head Dungeon (Green)
Manusya Helm of Striking Head Dungeon (Green)
Manusya Mask of Casting Head Dungeon (Green)
Manusya Mask of Healing Head Dungeon (Green)
Manusya Visor of Maiming Head Dungeon (Green)
Manusya Visor of Scouting Head Dungeon (Green)
Manusya Ring of Aiming Ring Dungeon (Green)
Manusya Ring of Casting Ring Dungeon (Green)
Manusya Ring of Fending Ring Dungeon (Green)
Manusya Ring of Healing Ring Dungeon (Green)
Manusya Ring of Slaying Ring Dungeon (Green)

Boss #2: Sanduruva

Sanduruva - The bearer of prosperity / Final Fantasy XIV
Sanduruva – The bearer of prosperity

Mechanics

  • Isitva Siddhi: A red tankbuster marker on the primary target. Mitigate and heal through the damage.
  • Prapti Siddhi: Line attacks toward each player used one after another.
  • Manusya Berserk: Purple orbs that cover most of the arena and eventually explode into massive point-blank AoEs. Anyone hit will receive a “Manusya Berserk” debuff, causing them to run to the boss and get hit by “Prakamya Siddhi.” Run to small safe spaces near the outer edges.
  • Prakamya Siddhi: A point-blank AoE attack that applies a stacking “Vulnerability Up” debuff for 60 seconds.
  • Manusya Stop: The boss will apply “Temporal Displacement” debuffs on all players with varying timers before using “Prapti Siddhi.” Spread out to avoid overlap and heal through the damage.
  • Manusya Confuse: Five clones will reappear along with the boss. After some time, the clones will transform into “Manusya Berserk” orbs. Run behind the real Sanduruva to avoid getting hit. Each clone will be dancing or using an emote, and the boss will retain any DoTs it received in its hotbar.

Rewards

Name Type Rarity
Manusya Earrings of Aiming Earrings Dungeon (Green)
Manusya Earrings of Casting Earrings Dungeon (Green)
Manusya Earrings of Fending Earrings Dungeon (Green)
Manusya Earrings of Healing Earrings Dungeon (Green)
Manusya Earrings of Slaying Earrings Dungeon (Green)
Manusya Gauntlets of Aiming Hands Dungeon (Green)
Manusya Gauntlets of Casting Hands Dungeon (Green)
Manusya Gauntlets of Fending Hands Dungeon (Green)
Manusya Gauntlets of Healing Hands Dungeon (Green)
Manusya Gauntlets of Scouting Hands Dungeon (Green)
Manusya Gauntlets of Striking Hands Dungeon (Green)
Manusya Gloves of Maiming Hands Dungeon (Green)
Manusya Sarouel of Casting Legs Dungeon (Green)
Manusya Sarouel of Striking Legs Dungeon (Green)
Manusya Trousers of Aiming Legs Dungeon (Green)
Manusya Trousers of Fending Legs Dungeon (Green)
Manusya Trousers of Healing Legs Dungeon (Green)
Manusya Trousers of Maiming Legs Dungeon (Green)
Manusya Trousers of Scouting Legs Dungeon (Green)
Manusya Choker of Aiming Necklace Dungeon (Green)
Manusya Choker of Casting Necklace Dungeon (Green)
Manusya Choker of Fending Necklace Dungeon (Green)
Manusya Choker of Healing Necklace Dungeon (Green)
Manusya Choker of Slaying Necklace Dungeon (Green)

Boss #3: Cinduruva and The Magus Sisters

Cinduruva - The bearer of wisdom / Final Fantasy XIV
Cinduruva – The bearer of wisdom

A few seconds after pulling the boss, Minduruva and Sanduruva will join the fight. Defeat Cinduruva first to stop “Delta Attack” from being cast and prevent her from resurrecting her fallen sisters.

Mechanics

  • Manusya Glare: A constant single-target attack on the primary target that deals moderate damage.
  • Samsara: A room-wide AoE attack.
  • Minduruva and Sanduruva: Both sisters will use many of their mechanics from the previous fights. Kill Cinduruva before the other sisters to prevent her from resurrecting the fallen sisters.
  • Delta Attack: The Magus Sisters will charge an attack that can be one of three elements: Ice, Fire, or Thunder. The resulting mechanic will be a constant stream of AoEs that must be handled depending on the element.
    • Delta Attack – Blizzard III: Indicated by the text “Glacial ice, entomb our foes!” Two proximity markers will spawn one after the other while column and conal AoEs are spammed throughout the arena.
    • Delta Attack – Fire III: Indicated by the text “Insatiable flame, consume our foes!” A room-wide donut attack followed by massive column AoEs. Then, another room-wide donut AoE will appear while all players receive targeted circle AoEs.
    • Delta Attack – Thunder III: Indicated by the text “Thunderous tempest, smite our foes!” A barrage of line and circle AoEs finished off with a stack marker on a random player.

Rewards

  • Magus Sisters Triple Triad Card (not guaranteed)
Name Type Rarity
Manusya Chestpiece of Healing Body Dungeon (Green)
Manusya Chestpiece of Scouting Body Dungeon (Green)
Manusya Coat of Aiming Body Dungeon (Green)
Manusya Coat of Fending Body Dungeon (Green)
Manusya Jacket of Casting Body Dungeon (Green)
Manusya Jacket of Striking Body Dungeon (Green)
Manusya Mail of Maiming Body Dungeon (Green)
Monstrorum Astrometer Astrologian’s Arm Dungeon (Green)
Monstrorum Battleaxe Marauder’s Arm Dungeon (Green)
Monstrorum Claws Pugilist’s Arm Dungeon (Green)
Monstrorum Codex Scholar’s Arm Dungeon (Green)
Monstrorum Foil Red Mage’s Arm Dungeon (Green)
Monstrorum Fork Lancer’s Arm Dungeon (Green)
Monstrorum Greatsword Dark Knight’s Arm Dungeon (Green)
Monstrorum Grimoire Arcanist’s Grimoire Dungeon (Green)
Monstrorum Gunblade Gunbreaker’s Arm Dungeon (Green)
Monstrorum Katana Samurai’s Arm Dungeon (Green)
Monstrorum Knives Rogue’s Arm Dungeon (Green)
Monstrorum Longbow Archer’s Arm Dungeon (Green)
Monstrorum Pistol Machinist’s Arm Dungeon (Green)
Monstrorum Rod Two-handed Thaumaturge’s Arm Dungeon (Green)
Monstrorum Sickle Reaper’s Arm Dungeon (Green)
Monstrorum Signum Two-handed Conjurer’s Arm Dungeon (Green)
Monstrorum Syrinxi Sage’s Arm Dungeon (Green)
Monstrorum War Quoits Dancer’s Arm Dungeon (Green)
Paladin’s Monstrorum Arms (IL 520) Other Dungeon (Green)
Tower of Zot Orchestrion Roll Orchestrion Roll Basic
Wind-up Magus Sisters Minion Basic

Extra Treasure Coffers

One of the four extra coffers at The Tower of Zot / Final Fantasy XIV
One of the four extra coffers at The Tower of Zot

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear rewards:

  • (X:10.1, Y:11.1)
  • (X:12.5, Y:10.9)
  • (X:12.0, Y:11.4)
  • (X:12.4, Y:10.2)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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