FFXIV Paglth’an: How To Unlock + Dungeon Guide

Paglth'an - Amalj’aa settlements ravaged by the Telophoroi

The Level 80 dungeon Paglth’an can be unlocked by accepting the Level 80 MSQ “The Flames of War from G’raha Tia in Azys Lla (X:8.9, Y:31.1). This MSQ is part of the Main Scenario Questline for patch 5.5 of the Shadowbringers expansion.

In this guide we’ll explain how you can unlock this dungeon, how to handle each of the boss’ mechanics, and we’ll list all the possible loot you can get.

Step-by-Step Unlock Guide

Tiamat is unbound for the battle at Paglth’an / Final Fantasy XIV
Tiamat is unbound for the battle at Paglth’an
  1. Accept the Level 80 MSQ “The Flames of War from G’raha Tia in Azys Lla (X:8.9, Y:31.1).
  2. Speak with Thancred at the Hall of Flames in Uldah – Steps of Nald (X:8.5, Y:9.0).
  3. Talk to the Immortal Flames Pilot at the Airship Landing in Ul’dah – Steps of Nald (X:10.7, Y:11.4).

Detailed Unlocking Guide

Paglth’an is an expert-level dungeon made available in patch 5.5 of the Shadowbringers expansion. To unlock it, you need to finish every MSQ leading up to “The Flames of War.”

This includes MSQs from the previous expansions and the A Realm Reborn base game.

After catching up with the MSQs, speak with G’raha Tia in Azys Lla (X:8.9, Y:31.1) to begin the quest.

Thancred’s map location at the Hall of Flames / Final Fantasy XIV
Thancred’s map location at the Hall of Flames

In this part of the story, Lunar Bahamut and the Telophoroi are preparing to invade Paglth’an, home to many Amalj’aa settlements.

The scions look to defend the Amalj’aas with the help of Tiamat, who was recently freed from Azys Lla. Speak with Thancred in Uldah – Steps of Nald (X:8.5, Y:9.0) to continue.

The scions regroup at the Hall of Flames and assess the current situation. Thancred reports that the Telophoroi have begun their siege of Paglth’an.

Not long into the conversation, the sultana joins in and assures that the Immortal Flames have already entered the battlefield.

All that remains is for the scions to enter the fray.

After the cutscene, talk to the Immortal Flames Pilot at the Airship Landing in Ul’dah – Steps of Nald (X:10.7, Y:11.4) to unlock Paglth’an. This dungeon requires at least a Level 80 Disciple of War or Magic job and an average item level of 490 to enter.

The Immortal Flames Pilot’s map location at the Airship Landing / Final Fantasy XIV
The Immortal Flames Pilot’s map location at the Airship Landing

Boss #1: Amhuluk

Amhuluk - a yellow-maned coeurl / Final Fantasy XIV
Amhuluk – a yellow-maned coeurl

Mechanics

  • Critical Rip: A red tankbuster marker on the primary target. Mitigate and heal through the damage.
  • Lightning Bolt: The boss will jump to one side of the arena and mark all players with blue circle AoEs. Several lampposts will also receive blue circle AoEs of their own. Getting hit by the AoE will result in a stacking “Lightning Resistance Down” debuff. Run toward an unmarked lamppost to pass your AoE off, then move to the center.
  • Electric Burst: A room-wide AoE attack usually used after “Lightning Bolt.”
  • Thundercall: Several blue orbs will spawn that will constantly explode into point-blank AoEs that apply stacking “Vulnerability Up” debuffs for 60 seconds.
  • Wide Blaster: A massive frontal cone AoE that applies a stacking “Vulnerability Up” debuff for 60 seconds.
  • Spike Flail: A fast-casting backward cone immediately after “Wide Blaster” that also applies a stacking “Vulnerability Up” debuff for 60 seconds.

Rewards

Name Type Rarity
Paglth’an Armillae of Aiming Bracelets Dungeon (Green)
Paglth’an Armillae of Casting Bracelets Dungeon (Green)
Paglth’an Armillae of Fending Bracelets Dungeon (Green)
Paglth’an Armillae of Healing Bracelets Dungeon (Green)
Paglth’an Armillae of Slaying Bracelets Dungeon (Green)
Paglth’an Boots of Aiming Feet Dungeon (Green)
Paglth’an Boots of Fending Feet Dungeon (Green)
Paglth’an Boots of Maiming Feet Dungeon (Green)
Paglth’an Greaves of Scouting Feet Dungeon (Green)
Paglth’an Greaves of Striking Feet Dungeon (Green)
Paglth’an Ring of Aiming Ring Dungeon (Green)
Paglth’an Ring of Casting Ring Dungeon (Green)
Paglth’an Ring of Fending Ring Dungeon (Green)
Paglth’an Ring of Healing Ring Dungeon (Green)
Paglth’an Ring of Slaying Ring Dungeon (Green)
Paglth’an Sandals of Casting Feet Dungeon (Green)
Paglth’an Sandals of Healing Feet Dungeon (Green)
Battledance Materia VII Materia Basic
Heavens’ Eye Materia VII Materia Basic
Piety Materia VII Materia Basic
Quickarm Materia VII Materia Basic
Quicktongue Materia VII Materia Basic
Savage Aim Materia VII Materia Basic
Savage Might Materia VII Materia Basic

Boss #2: Magitek Fortress

Magitek Fortress guarded by Tempered Imperials and Telotek Predators / Final Fantasy XIV
Magitek Fortress guarded by Tempered Imperials and Telotek Predators

At the start of the fight, the main “Magitek Core” of the fortress is locked and guarded by enemy mobs. Kill the mobs to gain access to the core. Note that most of the mechanics in this fight apply stacking “Vulnerability Up” debuffs for 60 seconds.

Mechanics

Phase 1: Magitek Core and First Ascent

  • Telotek Predator & Tempered Imperial: The first wave of mobs that you need to kill to reach the Magitek Core. Round up the mobs and burn them down as soon as possible.
  • Magitek Claw (Telotek Predator): A single-target attack that deals moderate damage.
  • 2-tonze Magitek Missile: A large ground AoE on a random player.
  • Stable Cannon: The fortress will laser cannons for column AoEs.
  • Magitek Core: The main core of the boss that needs to be destroyed to complete the encounter. After killing the mobs below, stand on the blue marker in front of the fortress to reach the core.
    You’ll only be able to access the core twice during the fight. During your second ascent, the core will continuously use its room-wide AoE until it’s destroyed. Use your limit breaks if available.
  • Defensive Reaction (Magitek Core): A room-wide AoE attack.

Phase 2: Additional mobs and Second Ascent

Destroy the new set of mobs while dodging more AoEs before going back up to destroy the core.

  • Mark II Magitek Telotek Colossus & Telotek Sky Armor: Additional mobs that you need to kill to reach the core.
  • Exhaust (Mark II Magitek Telotek Colossus): A large column attack that knocks players back.
  • Aethershot (Telotek Sky Armor): Ground AoEs on two random players.
  • Missiles: Several missiles will appear from both flanks and explode upon impact.
  • Ground-to-ground Ballistic: A room-wide AoE attack that knocks players back away from the center.

Rewards

Name Type Rarity
Paglth’an Earring of Aiming Earrings Dungeon (Green)
Paglth’an Earring of Casting Earrings Dungeon (Green)
Paglth’an Earring of Fending Earrings Dungeon (Green)
Paglth’an Earring of Healing Earrings Dungeon (Green)
Paglth’an Earring of Slaying Earrings Dungeon (Green)
Paglth’an Armguards of Fending Hands Dungeon (Green)
Paglth’an Armguards of Maiming Hands Dungeon (Green)
Paglth’an Armguards of Scouting Hands Dungeon (Green)
Paglth’an Armguards of Striking Hands Dungeon (Green)
Paglth’an Fingerwraps of Aiming Hands Dungeon (Green)
Paglth’an Fingerwraps of Casting Hands Dungeon (Green)
Paglth’an Fingerwraps of Healing Hands Dungeon (Green)
Paglth’an Circlet of Aiming Head Dungeon (Green)
Paglth’an Circlet of Casting Head Dungeon (Green)
Paglth’an Circlet of Healing Head Dungeon (Green)
Paglth’an Helm of Fending Head Dungeon (Green)
Paglth’an Helm of Maiming Head Dungeon (Green)
Paglth’an Visor of Scouting Head Dungeon (Green)
Paglth’an Visor of Striking Head Dungeon (Green)
Paglth’an Necklace of Aiming Necklace Dungeon (Green)
Paglth’an Necklace of Casting Necklace Dungeon (Green)
Paglth’an Necklace of Fending Necklace Dungeon (Green)
Paglth’an Necklace of Healing Necklace Dungeon (Green)
Paglth’an Necklace of Slaying Necklace Dungeon (Green)

Boss #3: Lunar Bahamut

Lunar Bahamut - Telotherium / Final Fantasy XIV
Lunar Bahamut – Telotherium

Most of the mechanics in this fight apply stacking “Vulnerability Up” debuffs for 60 seconds.

Mechanics

  • Twisted Scream: A room-wide AoE attack. Then, several spires will continuously drop from the sky. After a few moments, each spire will explode into large AoEs. Wait for the first spire to explode, then move into the safe zone.
  • Perigean Breath: A room-wide frontal cone AoE toward a random player.
  • Akh Morn: A four-hit stack marker on a random player. Stay inside the marker for all four hits to share incoming damage.
  • Megaflare: All players will receive orange markers for point-blank AoEs. Then, larger AoEs will spawn from the initial ones. Spread out to avoid overlap.
  • Megaflare Dive: A large column attack down the middle that’s usually paired with “Twisted Scream.”
  • Kan Rhai: One player will be marked with a cross-shaped AoE. After some time, the AoE will drop nine consecutive AoEs on top of the player’s last location. Move out immediately.
  • Lunar Flare: The boss will summon overlapping AoE circles that will slowly shrink to reveal safe spaces. Depending on the pattern, you can either run to four safe spaces near the edges or one safe space directly in the center.
  • Gigaflare: A strong room-wide AoE attack.
  • Flatten: A red tankbuster marker on the primary target. Shield and heal through the damage.

Rewards

  • Lunar Bahamut Triple Triad Card (not guaranteed)
Name Type Rarity
Paglth’an Chestpiece of Aiming Body Dungeon (Green)
Paglth’an Chestpiece of Scouting Body Dungeon (Green)
Paglth’an Chestpiece of Striking Body Dungeon (Green)
Paglth’an Chestwrap of Casting Body Dungeon (Green)
Paglth’an Chestwrap of Healing Body Dungeon (Green)
Paglth’an Jacket of Fending Body Dungeon (Green)
Paglth’an Jacket of Maiming Body Dungeon (Green)
Paglth’an Bottoms of Aiming Legs Dungeon (Green)
Paglth’an Bottoms of Fending Legs Dungeon (Green)
Paglth’an Bottoms of Maiming Legs Dungeon (Green)
Paglth’an Breeches of Casting Legs Dungeon (Green)
Paglth’an Breeches of Healing Legs Dungeon (Green)
Paglth’an Hose of Scouting Legs Dungeon (Green)
Paglth’an Hose of Striking Legs Dungeon (Green)
Magitek Predator F1 Minion Basic
Seven Flames Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the extra coffers at Paglth’an / Final Fantasy XIV
One of the extra coffers at Paglth’an

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear and materia rewards. Here are their coordinates:

  • (X:12.8, Y:12.3)
  • (X:15.5, Y:11.4)
  • (X:18.0, Y:9.1)
  • (X:16.6, Y:10.5)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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