The Thousand Maws of Toto-Rak: How To Unlock + Dungeon Guide (FFXIV)

Thousand Maws of Toto-rak Dungeon screenshot (FFXIV)

You can unlock the Level 24 normal-difficulty dungeon “The Thousand Maws of Toto-Rak” by accepting the Level 24 MSQ “Into the Beast’s Maw” from Buscarron in South Shroud (X:18.1, Y:19.8).

We’ll cover this quest in detail to help you unlock the dungeon, plus we’ve added boss details further into this guide.

Unlocking Quest: Into the Beast’s Maw

“Into the Beast’s Maw” is a Level 24 MSQ from the patch 2.0 Main Scenario Questline of A Realm Reborn. You’ll need to finish every quest leading up to it before it can be unlocked.

Take your time going through the story and dungeons until you reach this quest.

Then head to South Shroud (X:18.1, Y:19.8) and talk to Buscarron to begin.

Buscarron, proprietor of Buscarron’s Druthers in South Shroud / Final Fantasy XIV
Buscarron, proprietor of Buscarron’s Druthers in South Shroud

At this point in the story, you and your fellow scions are searching for the elder sylph named Frixio. Buscarron has finally gathered reliable information on the elder sylph’s whereabouts thanks to a sylph named Noraxia.

Noraxia explains that she saw Frixio entering The Thousand Maws of Toto-Rak while fleeing from Garlean soldiers. With the elder’s life in danger, you and your scion friends waste no time chasing after her.

Talk to Bloisirant outside Toto-Rak in South Shroud (X:19.6, Y:18.1) to continue.

The Gridanian guard will grant you and your friends passage into the dungeon after informing him of the current situation.

Once you finish talking to Bloiserant, The Thousand Maws of Toto-Rak will be unlocked.

This dungeon requires at least a Level 24 Disciple of War or Magic job to enter and has no average item level requirement.

While this dungeon isn’t as hard or annoying as before, it still poses a nice challenge, especially for new players.

Miniboss: Coeurl O’ Nine Tails

A seedkin ochu / Final Fantasy XIV
A seedkin ochu

You’ll face this miniboss twice on your way to the main boss. These fights are relatively simple, with the second fight having an extra mechanic.

Mechanics:

  • Acid Mist: A non-telegraphed, point-blank AoE that applies a 15-second “Poison” DoT to anyone hit. Stay away from the boss if you’re using a ranged job.
  • Warden’s Whip (2nd fight): The second “Coeurl O’ Nine Tails” you’ll fight will spawn two mini versions of itself. These whips will also use “Acid Mist”.

Rewards

Coeurl O’ Nine Tails #1

Name Type Rarity
Warden’s Barbut Head Dungeon (Green)
Nighthawk Visor Head Dungeon (Green)
Torturer’s Monocle Head Dungeon (Green)
Warden’s Gauntlets Hands Dungeon (Green)
Brigand’s Gloves Hands Dungeon (Green)
Ascetic’s Halfgloves Hands Dungeon (Green)

Coeurl O’ Nine Tails #2

Name Type Rarity
Eternal Shade Body Dungeon (Green)
Brigand’s Acton Body Dungeon (Green)
Ascetic’s Halfrobe Body Dungeon (Green)
Warden’s Trousers Legs Dungeon (Green)
Brigand’s Breeches Legs Dungeon (Green)
Ascetic’s Tights Legs Dungeon (Green)

Boss: Graffias

Graffias the giant scorpion / Final Fantasy XIV
Graffias the giant scorpion

The outer edges of the arena will be covered in green goo. Standing in the goo will result in a constant “Leaden” debuff that slows your movement.

Mechanics:

  • Silkscreen: A line attack that knocks players back on hit.
  • Sticky Web: A random player will be targeted with a “Fleshy Pod” that will explode after some time. Move away from the pod before it explodes.
  • Pod Burst (Fleshy Pod): A large point-blank AoE around the pod that applies 14-second “Poison” DoT on hit.
  • Realm Shaker: A non-telegraphed, point-blank AoE. Stay away from the boss as much as possible.
  • Comesmite: Smaller versions of the boss with no notable attacks. Kill them quickly to avoid unnecessary damage.
  • Tail Molt: When the boss’ HP drops under 50%, its tail will start glowing and become targetable. Destroy the tail as soon as possible. Destroying it will give the boss a 60-second “Vulnerability Up” debuff.
  • Deadly Thrust (Graffias’s Tail): A large AoE attack toward a random player that drops a large green puddle. Standing in the puddle will result in a constant “Pollen DoT.” Drop the puddles near the edge of the arena to leave safe spots in the middle.

Rewards

Name Type Rarity
Pupil’s Book of Brass Book Dungeon (Green)
Bow of Owls Bow Dungeon (Green)
Kple Kple Cane Dungeon (Green)
Antares Needles Daggers Dungeon (Green)
Brigand’s Leggings Feet Dungeon (Green)
Torturer’s Duckbills Feet Dungeon (Green)
Warden’s Leggings Feet Dungeon (Green)
Howling Talons Fist Weapon Dungeon (Green)
Elmlord’s Tusk Greataxe Dungeon (Green)
Gladiator’s Frostbite Arms (Lv. 24) Other Dungeon (Green)
Crimson Tide Polearm Dungeon (Green)
Thalassian Targe Shield Dungeon (Green)
Taurus Staff Staff Dungeon (Green)
A Thousand Screams Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the four extra treasure coffers in Toto-Rak / Final Fantasy XIV
One of the four extra treasure coffers in Toto-Rak

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear or crafting material rewards:

  • (X:10.3, Y:13.3)
  • (X:12.2, Y:12.4)
  • (X:11.4, Y:10.3)
  • (X:12.3, Y:9.2)

Lore Readings

Water-stained Notes are scattered across Toto-Rak / Final Fantasy XIV
Water-stained Notes are scattered across Toto-Rak

The Thousand Maws of Toto-Rak is one of the few dungeons where you can read lore info while exploring. Here’s a list of all the locations of reading materials (“Water-stained Notes”) found in the dungeon:

  • (X:6.4, Y:9.7)
  • (X:9.7, Y:13.2)
  • (X:9.8, Y:8.6)

Marc Vista

155 articles

Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

View Writer's Posts →