FFXIV The Twinning: Unlock + Dungeon Guide

The innermost reaches oft he Crystal Tower (FFXIV)

To unlock the Level 80 dungeon The Twinning, you need to accept the Level 80 quest “By the Time You Hear This” from Bethana in The Crystarium (X:8.5, Y:10.9).

This quest requires you to finish the Level 80 MSQ “Shadowbringers” from Alisaie in The Tempest (X:16.5, Y:30.4) before it can be unlocked.

Unlocking Quest: By the Time You Hear This

Bethana’s initial map location in The Crystarium / Final Fantasy XIV
Bethana’s initial map location in The Crystarium

The Twinning is a Level 80 expert-level dungeon made available in patch 5.0 of the Shadowbringers expansion. You’ll need to finish the Level 80 MSQ “Shadowbringers” from Alisaie in The Tempest (X:16.5, Y:30.4) before its unlocking quest becomes available.

After doing that, talk to Bethana in The Crystarium (X:8.5, Y:10.9) to begin the unlocking quest for this dungeon.

Crystarium guards and researchers are planning to enter the Crystal Tower in hopes of learning more about its deep history. Unfortunately, there have been reports of ferocious beasts dwelling inside and the Exarch is seeking your aid in felling the beasts.

After the initial briefing, talk to Bethana once more in The Crystarium (X:12.7, Y:10.5) to unlock The Twinning.

This dungeon requires at least a Level 80 Disciple of War or Magic job and an average item level of 410 to enter.

Boss #1: Alpha Zaghnal

Alpha Zaghnal - a beastkin behemoth / Final Fantasy XIV
Alpha Zaghnal – a beastkin behemoth

At the start of the fight, you’ll see eight capsules on the sides filled with “Beta Zaghnal” mobs. Avoid hitting these capsules with “Forlorn Impact” or “Pounce Errant” AoEs to prevent additional Zaghnals from spawning. If a capsule is hit, the Zaghnal inside will tether to the player that broke the capsule.

Mechanics

  • Augurium: A non-telegraphed frontal cone tankbuster on the primary target. Sidestep or run behind the boss to avoid.
  • Beastly Roar: A room-wide AoE attack.
  • Forlorn Impact: The boss will pull out its sword and mark players 1-4. Then, it’ll use non-telegraphed line AoEs based on the numbered markers. Position yourselves toward the northern or southern edges to ensure no capsule is hit by the line AoEs.
  • Pounce Errant: All players will receive targeted circle AoEs. Spread your markers out and away from the capsules.
  • Charge Eradicated: Two consecutive stack-up markers on random players that drop massive “Burns” DoT puddles. These markers won’t break the capsules, so drop these on the sides near the capsules.
  • Beta Zaghnal: Additional mobs that will spawn from broken capsules. These Zaghnals only do auto-attacks, so burn them down as soon as possible should any spawn.

Rewards

Name Type Rarity
Amaurotine Earrings of Aiming Earrings Dungeon (Green)
Amaurotine Earrings of Casting Earrings Dungeon (Green)
Amaurotine Earrings of Fending Earrings Dungeon (Green)
Amaurotine Earrings of Healing Earrings Dungeon (Green)
Amaurotine Earrings of Slaying Earrings Dungeon (Green)
Amaurotine Choker of Aiming Necklace Dungeon (Green)
Amaurotine Choker of Casting Necklace Dungeon (Green)
Amaurotine Choker of Fending Necklace Dungeon (Green)
Amaurotine Choker of Healing Necklace Dungeon (Green)
Amaurotine Choker of Slaying Necklace Dungeon (Green)

Boss #2: Mithridates

Mithridates - a throwback to Mithridates the Lone from FFXIII / Final Fantasy XIV
Mithridates – a throwback to Mithridates the Lone from FFXIII

Mechanics

  • Thunder Beam: A single-target tankbuster attack on the primary target. Use mitigation skills and heal through the damage.
  • Electric Discharge: The boss will spawn multiple thunder orbs that eventually explode into point-blank AoEs, applying stacking “Vulnerability Up” debuffs for 60 seconds to anyone hit.
  • Laserblade: The boss will move to the center and fire massive criss-cross AoEs that apply stacking “Vulnerability Up” debuffs for 60 seconds. Stand in the narrow safe spaces to avoid.
  • Allagan Thunder: During “Laserblade,” all players can also be marked with targeted circle AoEs. Move to a specific safe zone away from the others to avoid overlap.

Rewards

Name Type Rarity
Amaurotine Bracelets of Aiming Bracelets Dungeon (Green)
Amaurotine Bracelets of Casting Bracelets Dungeon (Green)
Amaurotine Bracelets of Fending Bracelets Dungeon (Green)
Amaurotine Bracelets of Healing Bracelets Dungeon (Green)
Amaurotine Bracelets of Slaying Bracelets Dungeon (Green)
Amaurotine Ring of Aiming Ring Dungeon (Green)
Amaurotine Ring of Casting Ring Dungeon (Green)
Amaurotine Ring of Fending Ring Dungeon (Green)
Amaurotine Ring of Healing Ring Dungeon (Green)
Amaurotine Ring of Slaying Ring Dungeon (Green)
Battledance Materia VII Materia Basic
Heavens’ Eye Materia VII Materia Basic
Piety Materia VII Materia Basic
Quickarm Materia VII Materia Basic
Quicktongue Materia VII Materia Basic
Savage Aim Materia VII Materia Basic
Savage Might Materia VII Materia Basic

Boss #3: The Tycoon

The Tycoon - Artificial Enigma / Final Fantasy XIV
The Tycoon – Artificial Enigma

Mechanics

  • Rail Cannon: A single-target tankbuster attack on the primary target. Shield and heal through the damage.
  • Magitek Crossray: Four delayed line AoEs toward the boss’ cardinal direction that apply stacking “Vulnerability Up” debuffs for 60 seconds to anyone hit. Then, the boss will count down before firing the AoEs. You’ll also get hit if you touch a delayed AoE telegraph.
  • Defensive Array: Delayed line AoEs from the outer edges of the arena, similar to “Magitek Crossray.”
  • Artificial Gravity: Small ground AoEs that will eventually expand, applying more “Vulnerability Up” debuffs for 60 seconds to anyone hit. Run toward the outer edges to avoid.
  • Magicrystal: Targeted circle AoEs on all players. Spread out to avoid overlapping damage.
  • High-tension Discharger: A room-wide AoE attack.

Rewards

Name Type Rarity
Amaurotine Earrings of Aiming Earrings Dungeon (Green)
Amaurotine Earrings of Casting Earrings Dungeon (Green)
Amaurotine Earrings of Fending Earrings Dungeon (Green)
Amaurotine Earrings of Healing Earrings Dungeon (Green)
Amaurotine Earrings of Slaying Earrings Dungeon (Green)
Amaurotine Choker of Aiming Necklace Dungeon (Green)
Amaurotine Choker of Casting Necklace Dungeon (Green)
Amaurotine Choker of Fending Necklace Dungeon (Green)
Amaurotine Choker of Healing Necklace Dungeon (Green)
Amaurotine Choker of Slaying Necklace Dungeon (Green)
A Long Fall Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the four extra coffers inside The Twinning / Final Fantasy XIV
One of the four extra coffers inside The Twinning

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear and materia rewards. Here are their locations:

  • (X:16.5, Y:14.9)
  • (X:15.4, Y:13.6)
  • (X:11.1, Y:9.1)
  • (X:11.3, Y:6.8)

Lore Readings

Ironworks Datalog 4.5 / Final Fantasy XIV
Ironworks Datalog 4.5

You can find three “Ironworks Datalog” files through the dungeon that you can read for additional lore info regarding the Ironworks’ research on saving The Source. Here are their locations:

  • (X:15.1, Y:15.8)
  • (X:14.0, Y:14.1)
  • (X:15.5, Y:13.7)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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