Gustav | |
---|---|
Where to Find | Furogawa (X: 150, Y: 67) |
Spirit House | Gustav’s Gallery |
Mini-Game | Firefly Event |
Favorite Food | Surstromming |
Gustav is a small art collector spirit who will eventually join Stella’s ship as one of its passengers.
Our walkthrough here will provide a detailed step-by-step of his entire quest line and how to get him on your ship. We also included his characteristics, interests, and mood factors to help you learn everything about him.
How To Get Gustav
Step 1: Go to Furogawa and talk to the tall spirit standing on the porch of a small house. This is Gustav.
Step 2: Upon talking to him, you’ll learn that he’s looking for a missing Woodblock Print, and he thinks the nearby Raccoon Inc. shop is selling it.
So go talk to the Raccoon shop and you’ll find that it’s already been sold to someone called the Collector.
Step 3: Go back to Gustav and talk to him. He’ll give you a small figurine and some coordinates: X: -150, Y: 150, which lead to Susan’s Museum.
Note: this location requires the Ice Breaker boat improvement from Albert’s Shipyard.
Step 4: Head on over to the Museum and give the small figurine to Susan in exchange for the Woodblock Print.
Then go back and give the print to Gustav, and he will join your ship immediately after.
Once Gustav is on the ship, talk to him on the bow so he can reveal his true form and immediately give you his obol.
Gustav’s Complete Quest Line
Taille dans l’Or Massif
For his first request, Gustav will ask you to visit Albert’s Shipyard in order to get a figurehead, which is the Hermes’ Hymn boat improvement. This upgrade requires:
- 5 Slates
- 18 Oak Planks
- 16 Wool Fabrics
You can always head to our full Boat Improvement Guide to get a deeper breakdown of where to get each of these items.
The request ends after getting this upgrade, but Gustav will continue giving you requests while this one is in-progress.
Lock and Load
This request starts while the one above is still ongoing, and this is where Gustav will ask for these buildings on your ship:
If you already have these buildings on your ship then the request will automatically advance.
After that, Gustav will ask for a Mailbox.
This is also purchased from Albert’s Shipyard, and requires the following:
- 8 Maple Planks
- 8 Linen Threads
- 4 Lightnings in a Bottle
- 250 Glims
For a more in-depth look at where to get these materials you can check our Boat Improvement Guide.
If you already have all these facilities built beforehand, the request will automatically end.
The House of Bau
Next, Gustav will talk to you for a long while and ask for his own ship accommodation.
This unlocks the blueprints for Gustav’s Gallery. Here’s what that requires:
- 15 Oak Planks
- 12 Cotton Threads
- 3 Marbles
- 3 Glasses
After building the room, Gustav will approach you again and the request will end.
The Search for Erich Deskmann
For the next request, Gustav will ask for a new desk.
He will then redirect you to a designer in Oxbury, which requires the Rock Destroyer Boat Improvement from Albert’s Shipyard.
This specific boat improvement requires:
- 10 Aluminum Ingots
- 8 Marbles
- 6 Fireglows
- 2 Spirit Flowers
- 1,700 Glims
Once you have the upgrade, head to the island of Oxbury at X: 233, Y: 18.
After arriving there, head right and go past the first three buildings until you find a cafe with a small green sign. Head inside and talk to the spirit, and she will point you to another location for the woodworker: Ambertown Park.
Located just south of Oxbury, make your way towards this island.
Upon your arrival, enter the park gates and walk right until you find a short spirit beside the blueberry bush.
This is wood worker Erich Deskmann, and he will ask you for some Surf N’ Turf, unlocking the recipe for it.
This dish requires:
- 1 Beef
- 1 Crustacean (Any Type)
Although if you don’t have the ingredients for this dish, you can just give him Casserole instead. That dish requires:
- 1 Meat (Any Type)
- 1 Grain (Any Type)
Once you’ve made any of these dishes, head back to Erich and give him the food.
He will thank you for the food, but immediately ask you for 450,000 Glims as a fee.
So head back to Oxbury and tell his partner in the cafe about his fee.
She will ask you to tell him that she plans on letting him move back in, so head back to Erich with the news.
After talking to him for the final time, Erich will then waive his fee and give you the blueprints for the Vintage Modernist Desk.
You can find this desk in the improvement section of your blueprint station, and it requires these materials:
- 12 Ash Planks
- 17 Marbles
- 6 Silver Ingots
- 8 Silk Threads
Once you build the desk, Gustav will thank you for your work and the request will end.
The Master Forger
For his next request, Gustav will ask for a Smithy.
This is a building that’s unlocked via the Master Blueprint Station from Albert’s Shipyard.
This blueprint upgrade requires:
- 10 Silica Powders
- 10 Zinc Ingots
- 2,800 Glims
Once unlocked, you can then build the Smithy using:
- 12 Silica Powders
- 5 Comet Powders
- 5 Pulsar Ingots
- 12 Ash Planks
Once you build the Smithy, Gustav will head inside and teach you how to use it. The minigame can be a little tricky, but it goes like this:
- Interact with the furnace and pick the type of metal you want. The menu will show you all available items you can make.
- Wait for the furnace to melt the materials.
- The furnace will release a glowing ball. Interact with the ball so Stella can hammer it, making sure to only hit if the hammer is yellow and not red to stop it from overheating.
- Keep hammering until the ball becomes a sheet.
Afterwards, Gustav will talk to you again before ending the request.
Fully Loaded
Next up, Gustav will talk to you about more improvements for his gallery.
There are two improvements you need for this request, starting with the Neoclassical Nordic Fireplace.
Neoclassical Nordic Fireplace Improvement
The blueprint for this improvement is immediately given to you once the request begins.
You will need these materials:
- 7 Slates
- 1 Steel Sheet
- 10 Zinc Ingots
- 6 Marbles
- 1,000 Glims
Once built, just wait until Gustav gives you instructions for more improvements to his gallery.
Maximinimalist Clock Improvement
Next up, Gustav will talk to you again about a clock, unlocking the Maximinimalist Clock blueprint.
You can find this in the improvement section of your blueprint station, and it requires these materials to build:
- 2 Marbles
- 4 Gold Ingots
- 1 Crystal Glass Sheet
- 1 Rose Gold Sheet
Again, you can always check our Gustav’s Gallery guide to get a detailed tutorial on how to quickly get each of these items.
Once both improvements are built, just talk to Gustav again to end this request.
The Old Violinist
Right after you finish the clock, Gustav will ask to be taken to the Everdoor.
So as usual, sail towards the middle of the map and get on the dinghy to start Stella’s rowing animation as Gustav reminisces about his time on the ship.
After a final hug, Gustav will finally say goodbye and his constellation will appear in the sky.
Once you’re back on the ship you can collect the spirit flower from his gallery.
Characteristics
As an accomplished art curator friend of Stella’s, much of Gustav’s requests center around his exquisite tastes on art and architecture.
Like most spirits, Gustav also loves getting hugs, improving his mood and unlocking his perks.
This includes playing music to boost other passenger’s mood, giving you valuable items, and even making sushi.
His food preferences are:
- Favorite food: Surstromming
- Likes: Acquired taste, exotic food
- Dislikes: Fruit, Sweet Foods, Fried Food
Aside from that, Gustav will also introduce you to the Firefly event. Here, you will have to catch passing fireflies in the ship to collect Glims and Fireglow seeds.
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Spiritfarer
- Gustav Questline Walkthrough + Spirit Guide (Spiritfarer)