Gustav Questline Walkthrough + Spirit Guide (Spiritfarer)

Gustav reveals his true form on the ship in Spiritfarer
Gustav
Where to Find Furogawa (X: 150, Y: 67)
Spirit House Gustav’s Gallery
Mini-Game Firefly Event
Favorite Food Surstromming

Gustav is a small art collector spirit who will eventually join Stella’s ship as one of its passengers.

Our walkthrough here will provide a detailed step-by-step of his entire quest line and how to get him on your ship. We also included his characteristics, interests, and mood factors to help you learn everything about him.

How To Get Gustav

Furogawa location on the map / Spiritfarer
Furogawa location on the map.

Step 1: Go to Furogawa and talk to the tall spirit standing on the porch of a small house. This is Gustav.

Gustav in Furogawa, looking to acquire a missing Woodblock print / Spiritfarer
Gustav in Furogawa, looking to acquire a missing Woodblock print.

Step 2: Upon talking to him, you’ll learn that he’s looking for a missing Woodblock Print, and he thinks the nearby Raccoon Inc. shop is selling it.

So go talk to the Raccoon shop and you’ll find that it’s already been sold to someone called the Collector.

Talk to the Raccoon Seller after speaking with Gustav / Spiritfarer
Talk to the Raccoon Seller after speaking with Gustav.

Step 3: Go back to Gustav and talk to him. He’ll give you a small figurine and some coordinates: X: -150, Y: 150, which lead to Susan’s Museum.

The location of Susan’s Museum, requiring the Icebreaker Boat Improvement / Spiritfarer
The location of Susan’s Museum, requiring the Icebreaker Boat Improvement.

Note: this location requires the Ice Breaker boat improvement from Albert’s Shipyard.

Step 4: Head on over to the Museum and give the small figurine to Susan in exchange for the Woodblock Print.

Then go back and give the print to Gustav, and he will join your ship immediately after.

Click Claim Reward after talking to Susan to get Gustav’s woodblock print / Spiritfarer
Click Claim Reward after talking to Susan to get Gustav’s woodblock print.

Once Gustav is on the ship, talk to him on the bow so he can reveal his true form and immediately give you his obol.

Gustav’s Complete Quest Line

Taille dans l’Or Massif

For his first request, Gustav will ask you to visit Albert’s Shipyard in order to get a figurehead, which is the Hermes’ Hymn boat improvement. This upgrade requires:

  • 5 Slates
  • 18 Oak Planks
  • 16 Wool Fabrics

You can always head to our full Boat Improvement Guide to get a deeper breakdown of where to get each of these items.

The request ends after getting this upgrade, but Gustav will continue giving you requests while this one is in-progress.

Lock and Load

Gustav will talk to you for another request while the first one is still ongoing / Spiritfarer
Gustav will talk to you for another request while the first one is still ongoing.

This request starts while the one above is still ongoing, and this is where Gustav will ask for these buildings on your ship:

If you already have these buildings on your ship then the request will automatically advance.

The mailbox upgrade on Albert’s Shipyard / Spiritfarer
The mailbox upgrade on Albert’s Shipyard.

After that, Gustav will ask for a Mailbox.

This is also purchased from Albert’s Shipyard, and requires the following:

  • 8 Maple Planks
  • 8 Linen Threads
  • 4 Lightnings in a Bottle
  • 250 Glims

For a more in-depth look at where to get these materials you can check our Boat Improvement Guide.

If you already have all these facilities built beforehand, the request will automatically end.

The House of Bau

Gustav giving you the blueprints for his gallery / Spiritfarer
Gustav giving you the blueprints for his gallery.

Next, Gustav will talk to you for a long while and ask for his own ship accommodation.

This unlocks the blueprints for Gustav’s Gallery. Here’s what that requires:

  • 15 Oak Planks
  • 12 Cotton Threads
  • 3 Marbles
  • 3 Glasses

After building the room, Gustav will approach you again and the request will end.

Building Gustav’s Gallery / Spiritfarer
Building Gustav’s Gallery.

The Search for Erich Deskmann

Gustav talking to you about the next request / Spiritfarer
Gustav talking to you about the next request.

For the next request, Gustav will ask for a new desk.

He will then redirect you to a designer in Oxbury, which requires the Rock Destroyer Boat Improvement from Albert’s Shipyard.

This specific boat improvement requires:

  • 10 Aluminum Ingots
  • 8 Marbles
  • 6 Fireglows
  • 2 Spirit Flowers
  • 1,700 Glims
Oxbury Island location on the World Map / Spiritfarer
Oxbury Island location on the World Map.

Once you have the upgrade, head to the island of Oxbury at X: 233, Y: 18.

After arriving there, head right and go past the first three buildings until you find a cafe with a small green sign. Head inside and talk to the spirit, and she will point you to another location: Ambertown Park.

The spirit you’re looking for is the tall one inside the cafe with the green sign / Spiritfarer
The spirit you’re looking for is the tall one inside the cafe with the green sign.

Located just south of Oxbury, make your way towards this island.

Upon your arrival, enter the park gates and walk right until you find a short spirit beside the blueberry bush.

Ambertown Park is located just south of Oxbury / Spiritfarer
Ambertown Park is located just south of Oxbury.

This is Erich Deskmann, and he will ask you for some Surf N’ Turf, unlocking the recipe for it.

This dish requires:

  • 1 Beef
  • 1 Crustacean (Any Type)

Although if you don’t have the ingredients for this dish, you can just give him Casserole instead. That dish requires:

  • 1 Meat (Any Type)
  • 1 Grain (Any Type)

Once you’ve made any of these dishes, head back to Erich and give him the food.

He will thank you for the food, but immediately ask you for 450,000 Glims as a fee.

Erich Deskmann is found on the right side of Ambertown Park, beside the blueberry bush / Spiritfarer
Erich Deskmann is found on the right side of Ambertown Park, beside the blueberry bush.

So head back to Oxbury and tell his partner in the cafe about his fee.

She will ask you to tell him that she plans on letting him move back in, so head back to Erich with the news.

Head back to his partner and tell her about the ridiculous price / Spiritfarer
Head back to his partner and tell her about the ridiculous price.

After talking to him for the final time, Erich will then waive his fee and give you the blueprints for the Vintage Modernist Desk.

Report back to Erich for the last time to get the blueprints you need / Spiritfarer
Report back to Erich for the last time to get the blueprints you need.

You can find this desk in the improvement section of your blueprint station, and it requires these materials:

  • 12 Ash Planks
  • 17 Marbles
  • 6 Silver Ingots
  • 8 Silk Threads

Once you build the desk, Gustav will thank you for your work and the request will end.

Building the Vintage Modernist Desk via the Blueprint Station / Spiritfarer
Building the Vintage Modernist Desk via the Blueprint Station.

The Master Forger

Building the Smithy / Spiritfarer
Building the Smithy.

For his next request, Gustav will ask for a Smithy.

This is a building that’s unlocked via the Master Blueprint Station from Albert’s Shipyard.

This blueprint upgrade requires:

  • 10 Silica Powders
  • 10 Zinc Ingots
  • 2,800 Glims
The Smithy will show you what materials you can make at any given moment / Spiritfarer
The Smithy will show you what materials you can make at any given moment.

Once unlocked, you can then build the Smithy using:

  • 12 Silica Powders
  • 5 Comet Powders
  • 5 Pulsar Ingots
  • 12 Ash Planks
When using the Smithy, only use your hammer when the hammer is yellow. When it turns red, wait for it to cool down / Spiritfarer
When using the Smithy, only use your hammer when the hammer is yellow. When it turns red, wait for it to cool down.

Once you build the Smithy, Gustav will head inside and teach you how to use it. The minigame can be a little tricky, but it goes like this:

  1. Interact with the furnace and pick the type of metal you want. The menu will show you all available items you can make.
  2. Wait for the furnace to melt the materials.
  3. The furnace will release a glowing ball. Interact with the ball so Stella can hammer it, making sure to only hit if the hammer is yellow and not red to stop it from overheating.
  4. Keep hammering until the ball becomes a sheet.

Afterwards, Gustav will talk to you again before ending the request.

Fully Loaded

Gustav will talk to you about a fireplace to start the next request / Spiritfarer
Gustav will talk to you about a fireplace to start the next request.

Next up, Gustav will talk to you about more improvements for his gallery.

There are two improvements you need for this request, starting with the Neoclassical Nordic Fireplace.

Neoclassical Nordic Fireplace Improvement

After talking to you, Gustav will unlock the blueprint for the Nordic Fireplace / Spiritfarer
After talking to you, Gustav will unlock the blueprint for the Nordic Fireplace.

The blueprint for this improvement is immediately given to you once the request begins.

You will need these materials:

  • 7 Slates
  • 1 Steel Sheet
  • 10 Zinc Ingots
  • 6 Marbles
  • 1,000 Glims

Once built, just wait until Gustav gives you instructions for more improvements to his gallery.

Maximinimalist Clock Improvement

Gustav talking to you about the maximinimalist clock / Spiritfarer
Gustav talking to you about the maximinimalist clock.

Next up, Gustav will talk to you again about a clock, unlocking the Maximinimalist Clock blueprint.

You can find this in the improvement section of your blueprint station, and it requires these materials to build:

  • 2 Marbles
  • 4 Gold Ingots
  • 1 Crystal Glass Sheet
  • 1 Rose Gold Sheet

Again, you can always check our Gustav’s Gallery guide to get a detailed tutorial on how to quickly get each of these items.

Building the Maximinimalist Clock / Spiritfarer
Building the Maximinimalist Clock.

Once both improvements are built, just talk to Gustav again to end this request.

The Old Violinist

Once built, Gustav will immediately begin his last request / Spiritfarer
Once built, Gustav will immediately begin his last request.

Right after you finish the clock, Gustav will ask to be taken to the Everdoor.

So as usual, sail towards the middle of the map and get on the dinghy to start Stella’s rowing animation as Gustav reminisces about his time on the ship.

After a final hug, Gustav will finally say goodbye and his constellation will appear in the sky.

Gustav at the Everdoor / Spiritfarer
Gustav at the Everdoor.

Once you’re back on the ship you can collect the spirit flower from his gallery.

You can get Gustav’s Spirit Flower inside his gallery / Spiritfarer
You can get Gustav’s Spirit Flower inside his gallery.

Characteristics

Gustav inside his art gallery / Spiritfarer
Gustav inside his art gallery.

As an accomplished art curator friend of Stella’s, much of Gustav’s requests center around his exquisite tastes on art and architecture.

Like most spirits, Gustav also loves getting hugs, improving his mood and unlocking his perks.

This includes playing music to boost other passenger’s mood, giving you valuable items, and even making sushi.

His food preferences are:

  • Favorite food: Surstromming
  • Likes: Acquired taste, exotic food
  • Dislikes: Fruit, Sweet Foods, Fried Food
Gustav introduces you to the fireflies event, where you can collect glims and fireglow seeds / Spiritfarer
Gustav introduces you to the fireflies event, where you can collect glims and fireglow seeds.

Aside from that, Gustav will also introduce you to the Firefly event. Here, you will have to catch passing fireflies in the ship to collect Glims and Fireglow seeds.

February Cortes

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Feb has been trying to speedrun Super Mario 64 since he was 10 years old, but doesn't have the hand-eye coordination for it. When not attempting that, he spends his free time playing Metroidvanias, platformers, and Resident Evil 4 on all available consoles. He also likes building Gunpla and writing music, and thinks bicycles are man's greatest invention.

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